Cuttlefish
Posts: 2454
Joined: 1/24/2007 From: Oregon, USA Status: offline
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March 1, 1942 WITP – Admiral’s Edition is a very large and complex game. There are a lot of aspects to it and different people probably enjoy different facets of the game more than others. Some people delight in the crafting of grand strategy, others in the minutiae of logistics, others in handling ships, or air units, or what have you. Me, I like sinking enemy ships. I live for the turns when my bombers or surface fleets are engaging the enemy and I watch tensely for the success or failure of the engagement. Give me a good cruiser duel or the chance for my carriers to surprise an enemy task force and I’m delighted. Even so there are times when my forces succeed beyond my expectations. At such times I can’t help feeling sorry for the other guy. I get almost embarrassed and it’s kind of like “okay, we’ve won the day, let’s ease up and go home now.” This last turn was like that. Pacific: The Suva Massacre and Other Carnage. Kido Butai’s pursuit of the Allied surface fleet suddenly took a back seat to Admiral Tanaka’s raid on Suva. Tanaka’s force, consisting of battleships Mutsu and Yamashiro, four heavy cruisers, and numerous light cruisers and destroyers, arrived at Suva by night. They first met six PT boats. These launched their torpedoes, all of which missed, and then fled into the night. Tanaka’s ships then arrived outside the harbor entrance. The harbor at Suva is a sack with a narrow mouth guarded by reefs and any force caught inside would be pretty much doomed. Which is exactly what happened to the fifteen tankers and oilers my ships found there, along with their three escorting destroyers. Only the largest tankers still had fuel aboard so the force must have almost finished unloading. Next up was a force of four destroyers, all of which were sunk, and then two more destroyers, one of which was sunk and one of which escaped. The final toll: ten tankers, five oilers, and eight destroyers (Shaw, Reid, Flusser, Bagley, Blue, Jarvis, Craven, and Hatfield). For the record, the Allied destroyers did not go gently into that good night. They peppered Mutsu with enough shell hits to cause fires aboard and did moderate damage to several IJN destroyers. Mutsu will need yard time. When the sun came up Kido Butai located and sank CA San Francisco. Further pursuit of damaged Allied ships was derailed when search planes located a task force, including warships CA Australia and CL Perth, unloading at Efate. Australia was left with heavy fires and heavy damage (in other words, it’s doomed), as was DD Smith. Two AMs and an xAK were sunk and a number of combat troops were reported killed. My original idea was to make Charbroiled too wary of my carriers and surface forces to bring in the ships needed to heavily reinforce this area. That tactic obviously did not succeed. Looking at the carnage my forces have wreaked over the last several turns, however, perhaps it should have. At a minimum the Allies have lost a battleship, four heavy cruisers, nine destroyers, fifteen tankers and oilers, and a few lesser ships. The Allies have deep pockets, I know, but this early in ’42 such losses have to hurt a lot. The total cost to Japan has been fifteen Kates and Vals lost to flak. Tanaka's force is out of torpedoes and Mutsu and other ships are damaged. Kido Butai is now very low on torpedoes. I'm calling off the hunt and have ordered my ships back to Truk. There are still ships out there to find, including two damaged battleships and several damaged cruisers, but I do not want to snatch defeat from the jaws of victory at this point by getting greedy and overstaying my welcome.
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