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RE: 45-2-18 - 12/29/2015 1:26:33 PM   
bigred


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Joined: 12/27/2007
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quote:

ORIGINAL: Crackaces

quote:

I can deviate from my invasion of Luzon and slam 6 divisions into the Hanoi area to block the withdrawal,but this will put my timetable out of wack by three months. Of course the withdrawing units will be trapped(500k IJA).


The key would be how the plan fits into your endgame for victory .. Are you thinking of the ground VP's? or just keeping so much force trapped that you can selectivly use your reserves to achieve the end goal?

It seems to be vary hard to completely kill these IJA units unless they are on an island, Also I am running low on reserve US Army replacements, so to kill the IJA for VP's may be beyond my reach.
Plan then seems to be to keep these units from participating in a China/Japan defense. I suspect the only units in China all all Garrison requirements. I have read that 50k supply placed into China coastal port is a godsend for the supply starved Chinese army. China is completely conquered in this no rules game.

I will pick up 10k VPs when Singers is captured with the destruction of his 100k defending troops on Malay Peninsula. Also looks like I will pick up 10k VPs if I retake Luzon. I can pick up anoth 10k if I can figure out how to reactivate the chinese and retake Chungking.

Now is a good time to talk about the end game. I am playing for a draw. To achieve a draw I may have to perform an operation Olympic. Use of an A-bomb is probably a bad idea as it shifts the victory level further in favor of Japan.

For the next three months my objectives are to build closer airfields to Japan so I can night bomb his industry with medium and heavy bombers. After Soviet entry with be when I consider the direct assault into his home islands. Until USSR entry I dont think I have the ground power to push FatR around.

I do not have complete air superiority because FatR has done a good job with his air research and currently has deployed those advanced 45 fighters early in 45. My F4U-1d and p51d fighters can not sweep a IJ defended strong point such as Singers or Palembang.

The IJN KB is active and lurking around the Osaka area with about 10 CVs. I would say currently we are equal in CV power because FatR has sunk so many of my CV/CVEs..The big equalizer is the fact that I have destroyed 80% of his oil production via night strat bombing within the past 45 days. I hope FatR is soon to run out of fuel. So FatR would really like another decisive CV battle soon.

Because FatR put the KB into the HI I am free to move about the South China Sea. He probably cant come back down south because if he runs out fuel he might not make it back to Tokyo.






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< Message edited by bigred -- 12/29/2015 2:57:46 PM >


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Post #: 1321
RE: 45-2-18 - 12/29/2015 4:08:16 PM   
bigred


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quote:

Now is a good time to talk about the end game. I am playing for a draw. To achieve a draw I may have to perform an operation Olympic. Use of an A-bomb is probably a bad idea as it shifts the victory level further in favor of Japan.


correction. I should be able to get a draw if I retake Singers, retake Luzon, and bomb the jap industry. If I do an operation Olympic then I might get a marginal victory.

< Message edited by bigred -- 12/29/2015 5:08:35 PM >


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Post #: 1322
RE: The Indo China Trap - 1/16/2016 7:06:50 PM   
bigred


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In stunning developments the Lushai Para brigade is locked in a death struggle with a IJA Armor Regiment at Touraine, just south of Hue in Vietnam. The outcome of this battle could lead to the demise of 500k IJA troops retreating from Southeast Asia. Note the movement of IJA troops from Bangkok to Saigon, the abandonment of Ayuthia and now allied occupation. Also note the allied TF's off coast in support of the para drop.
Ground combat at Tourane (66,65)

Japanese Deliberate attack

Attacking force 1060 troops, 0 guns, 142 vehicles, Assault Value = 71

Defending force 2161 troops, 36 guns, 0 vehicles, Assault Value = 79

Japanese adjusted assault: 47

Allied adjusted defense: 31

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), supply(-)
Attacker:

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 17 (4 destroyed, 13 disabled)

Allied ground losses:
40 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
12th Tank Regiment
23rd Field AA Machinecannon Company

Defending units:
Lushai Bde /1





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< Message edited by bigred -- 1/16/2016 8:13:33 PM >


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Post #: 1323
RE: Tidbits - 1/17/2016 1:37:13 PM   
bigred


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Shortage of Naval fighter pilots....




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< Message edited by bigred -- 1/17/2016 2:37:46 PM >


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Post #: 1324
RE: Tidbits - 1/17/2016 1:38:17 PM   
bigred


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allies




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< Message edited by bigred -- 1/17/2016 2:38:40 PM >


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Post #: 1325
RE: 45-2-18 - 1/19/2016 2:48:07 AM   
BBfanboy


Posts: 18046
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From: Winnipeg, MB
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quote:

ORIGINAL: bigred

quote:

ORIGINAL: Crackaces

quote:

I can deviate from my invasion of Luzon and slam 6 divisions into the Hanoi area to block the withdrawal,but this will put my timetable out of wack by three months. Of course the withdrawing units will be trapped(500k IJA).


The key would be how the plan fits into your endgame for victory .. Are you thinking of the ground VP's? or just keeping so much force trapped that you can selectivly use your reserves to achieve the end goal?

It seems to be vary hard to completely kill these IJA units unless they are on an island, Also I am running low on reserve US Army replacements, so to kill the IJA for VP's may be beyond my reach.
Plan then seems to be to keep these units from participating in a China/Japan defense. I suspect the only units in China all all Garrison requirements. I have read that 50k supply placed into China coastal port is a godsend for the supply starved Chinese army. China is completely conquered in this no rules game.

I will pick up 10k VPs when Singers is captured with the destruction of his 100k defending troops on Malay Peninsula. Also looks like I will pick up 10k VPs if I retake Luzon. I can pick up anoth 10k if I can figure out how to reactivate the chinese and retake Chungking.

Now is a good time to talk about the end game. I am playing for a draw. To achieve a draw I may have to perform an operation Olympic. Use of an A-bomb is probably a bad idea as it shifts the victory level further in favor of Japan.

For the next three months my objectives are to build closer airfields to Japan so I can night bomb his industry with medium and heavy bombers. After Soviet entry with be when I consider the direct assault into his home islands. Until USSR entry I dont think I have the ground power to push FatR around.

I do not have complete air superiority because FatR has done a good job with his air research and currently has deployed those advanced 45 fighters early in 45. My F4U-1d and p51d fighters can not sweep a IJ defended strong point such as Singers or Palembang.

The IJN KB is active and lurking around the Osaka area with about 10 CVs. I would say currently we are equal in CV power because FatR has sunk so many of my CV/CVEs..The big equalizer is the fact that I have destroyed 80% of his oil production via night strat bombing within the past 45 days. I hope FatR is soon to run out of fuel. So FatR would really like another decisive CV battle soon.

Because FatR put the KB into the HI I am free to move about the South China Sea. He probably cant come back down south because if he runs out fuel he might not make it back to Tokyo.


You can use two atom bombs without Victory penalty.

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Post #: 1326
RE: 45-2-18 - 1/19/2016 8:24:36 AM   
Crackaces


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Well first, as BB fan boy says .. use of 2 atom bombs in the right place will accumulate lots of strat points

Two .. those LYB's in Southeast Asia are probably low or without supply. Units in non-base hexes in a malaria
area undergo a die roll for attrition. They might be more vulnerable than you think it just takes time

Three .. Victory by points is a ratio thing and your accumulation of points is the numerator .. the loss of
VP for the IJ are in the denominator. The change of ratio is faster at any point by taking away high
IJ value bases vs gaining high value Allied bases. For example, base X is say calculated at 1,000 points for the
IJ but only 20 Allied points. This is a good target because you change the ratio by taking away points
in the bottom number in the equation though you only gain a bit of Allied points. A base worth a 1,000
points on the Allied side and only 20 points for the IJ does not move the ratio as rapidly ...

Lastly .. I propose that the cost of gaining or taking away points from the IJ needs to be considered gaining
1,000 base VP's at a cost of 1,500 VP given away in losses is a net loss .. bigtime... because your losses
go to that bottom number ...

I might suggest looking for targets that have big IJ bonuses before looking for bases with high Allied bonus VP's ..

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Post #: 1327
RE: 45-2-18 - 1/22/2016 7:29:15 PM   
bigred


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Ayuthia had appeared to be empty for 2 turns, so I made a dash for it with the Indian 4th corp and assets. We got into the controlled IJAhex and needed to attack to get base control. I did not expect the IJA armored corp to show up.




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< Message edited by bigred -- 1/22/2016 8:31:29 PM >


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Post #: 1328
RE: 45-2-18 - 1/24/2016 3:48:51 AM   
bigred


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quote:

ORIGINAL: Crackaces

Well first, as BB fan boy says .. use of 2 atom bombs in the right place will accumulate lots of strat points

Two .. those LYB's in Southeast Asia are probably low or without supply. Units in non-base hexes in a malaria
area undergo a die roll for attrition. They might be more vulnerable than you think it just takes time

Three .. Victory by points is a ratio thing and your accumulation of points is the numerator .. the loss of
VP for the IJ are in the denominator. The change of ratio is faster at any point by taking away high
IJ value bases vs gaining high value Allied bases. For example, base X is say calculated at 1,000 points for the
IJ but only 20 Allied points. This is a good target because you change the ratio by taking away points
in the bottom number in the equation though you only gain a bit of Allied points. A base worth a 1,000
points on the Allied side and only 20 points for the IJ does not move the ratio as rapidly ...

Lastly .. I propose that the cost of gaining or taking away points from the IJ needs to be considered gaining
1,000 base VP's at a cost of 1,500 VP given away in losses is a net loss .. bigtime... because your losses
go to that bottom number ...

I might suggest looking for targets that have big IJ bonuses before looking for bases with high Allied bonus VP's ..

Well, I agree but 90 percent of the big bases left are all hight allied point count bases.


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Post #: 1329
RE: 45-2-20 - 1/28/2016 1:21:10 AM   
bigred


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I got hammered this turn near Bangkock.





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RE: 45-2-24 - 2/12/2016 12:16:16 PM   
bigred


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I moved a BB TF to Malacca to increase pressure on Singers. Mogambi TF and a Fuso TF both reacted out causing a night battle in the straights. Looks as if the Fletchers did more damage.




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< Message edited by bigred -- 2/12/2016 1:17:33 PM >


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Post #: 1331
RE: 45-3-6 - 5/22/2016 10:18:50 PM   
bigred


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We have played 2 game weeks in real time 3 months. Update on positions.
Massive air war over Okinawa.
Chinese struggle against 6 jap divisions on the burma road.








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< Message edited by bigred -- 5/22/2016 10:48:12 PM >


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Post #: 1332
RE: 45-3-6 - 5/22/2016 10:28:29 PM   
bigred


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Allied landing at Mindanao and Luzon.
Mindanao is contested with light armor invading SLNF held ports.
No enemy garrison at ports outside Manila so we paradroped into the ports w/ followup invasions.
Exhaustion is the word on the Malay peninsula.
This turn Jesselton port has air and sea interdiction with good results.
Night bombed Singers past two turns w24% moon.
Night Air attack on Singapore , at 50,84
FatR disturbed about CV loss to sub in SC Sea.
AFTER ACTION REPORTS FOR Mar 08, 45
--------------------------------------------------------------------------------
Sub attack near Hengchun at 83,67

Japanese Ships
CV Ikoma, Torpedo hits 2, on fire
CLAA Tenryu
DD Kiri
DD Kuwa
DD Ume
DD Yunagi
DD Tachibana
DD Yanagi

Allied Ships
SS Capelin, hits 10, heavy damage

Ammo storage explosion on CV Ikoma
SS Capelin launches 6 torpedoes at CV Ikoma
Weather in hex: Overcast
------------------------------------------------------------------------------------------------------------------
Raid detected at 48 NM, estimated altitude 6,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
B-24J Liberator x 3

Allied aircraft losses
B-24J Liberator: 3 damaged

Japanese Ships
xAK Nichibi Maru, Bomb hits 1, on fire, heavy damage
AD Bandoeng Maru, Bomb hits 1, on fire, heavy damage
AD Koshu Maru #2, Bomb hits 1, heavy fires, heavy damage
CMc Katashima, Bomb hits 1, on fire, heavy damage
xAK Meigen Maru, Bomb hits 1, on fire, heavy damage
xAK Esashagawa Maru, Bomb hits 1, on fire, heavy damage
xAK Nitii Maru, Bomb hits 1, on fire, heavy damage
Japanese Ships
xAK Nichibi Maru, Bomb hits 1, heavy fires, heavy damage
xAK Meigen Maru, Bomb hits 1, heavy fires, heavy damage
Japanese Ships
ACM Kembu Maru, Bomb hits 1, heavy damage
xAK Nitii Maru, Bomb hits 1, heavy fires, heavy damage
ACM America Maru, Bomb hits 1, heavy fires
------------------------------------------------------------------------------------------------------------------
Day Time Surface Combat, near Miri at 64,86, Range 18,000 Yards

Japanese Ships
E No.63, Shell hits 4, heavy fires, heavy damage
E No.68, Shell hits 6, heavy fires, heavy damage
E No.69, Shell hits 10, heavy fires, heavy damage
E No.72, Shell hits 12, and is sunk
AK Kazuura Maru, Shell hits 11, heavy fires, heavy damage
AK Kogyo Maru, Shell hits 6, heavy fires, heavy damage
AK Kyusyu Maru, Shell hits 4
AK Teiyo Maru, Shell hits 10, heavy fires, heavy damage
AK Yamakaze Maru, Shell hits 10, heavy fires, heavy damage
AK Okiyu Maru, Shell hits 28, heavy fires, heavy damage
AK Nichiyu Maru, Shell hits 34, and is sunk
AK Momokawa Maru, Shell hits 7, heavy fires, heavy damage
xAK Akagisan Maru, Shell hits 10, heavy fires, heavy damage
xAK Kosei Maru, Shell hits 15, heavy fires, heavy damage

Allied Ships
DD Cony
DD O'Bannon
DD Uhlmann, Shell hits 1
DD Yarnall
DD Gwin, Shell hits 3, on fire
DD Thompson, Shell hits 2, on fire
DD Nemo
------------------------------------------------------------------------------------------------------------------
Afternoon Air attack on TF, near Miri at 64,86

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
Ki-44-IIc Tojo x 4
Ki-84r Frank x 11

Allied aircraft
F4U-1D Corsair x 16
F6F-5 Hellcat x 9
TBM-1C Avenger x 15

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed
Ki-84r Frank: 1 destroyed

Allied aircraft losses
F4U-1D Corsair: 3 destroyed
F6F-5 Hellcat: 2 destroyed
TBM-1C Avenger: 2 destroyed

Japanese Ships
xAK Ryoka Maru, Torpedo hits 2, and is sunk
AK Kogyo Maru, Torpedo hits 2, and is sunk
xAK Kinryu Maru, Torpedo hits 2, and is sunk

Aircraft Attacking:
14 x TBM-1C Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo



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< Message edited by bigred -- 5/22/2016 10:46:17 PM >


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Post #: 1333
RE: 45-3-6 - 5/22/2016 10:52:09 PM   
bigred


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edit

< Message edited by bigred -- 5/22/2016 10:56:03 PM >


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Post #: 1334
RE: FatR mentions supply problems - 5/22/2016 10:55:45 PM   
bigred


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FatR mentions supply issues as I work to get 30000 VPs before the USSR enters the war. If u look at post 1321 I have picked up 3000vp to his 500 in 20 days.




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< Message edited by bigred -- 5/22/2016 11:10:04 PM >


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Post #: 1335
RE: FatR mentions supply problems - 5/22/2016 11:01:32 PM   
bigred


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The KB has moved from Taiwan to Saigon, losing a 250VP CV on the way. USA next to manila.




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< Message edited by bigred -- 5/22/2016 11:34:34 PM >


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Post #: 1336
RE: FatR mentions supply problems - 5/23/2016 12:22:03 AM   
bigred


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I have requested a draw from FatR. No reply. FatR expects me to make the 30000 points before Russian entry.

< Message edited by bigred -- 5/26/2016 3:40:05 AM >


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RE: FatR mentions supply problems - 5/27/2016 10:37:05 PM   
Miller


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quote:

ORIGINAL: bigred

I have requested a draw from FatR. No reply. FatR expects me to make the 30000 points before Russian entry.


Bail out and concentrate on our game

But seriously, one turn every 6 or 7 days is just pathetic.

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Post #: 1338
RE: KB moves to Singers - 7/3/2016 1:53:12 PM   
bigred


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KB has moved to one turn distance from Singers. Probably in response to my harrassing Fletcher DD raids of his convoy line. FatR still has 300 oil per turn at Palembang and a big troop buildup at Saigon. He may be moving those troops either to the Home Islands or to Manila, which I invaded luzon about a week earlier.





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< Message edited by bigred -- 7/3/2016 1:57:45 PM >


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Post #: 1339
RE: Chinese retake Cheng Tu - 7/7/2016 3:02:56 AM   
bigred


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In a surprising turn of events the Chinese army with the help of British paratroops and B-29s retook Chengtu. If you have been following this AAR you know that ChengTu was conquered in 43. It also is the second Chinese reinforcing city behind Chungking. With the capture of Chengtu the Chinese received 200000 infantry on the next day of this 2 day turn.




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< Message edited by bigred -- 7/7/2016 3:07:14 AM >


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Post #: 1340
RE: Chinese retake Cheng Tu - 7/24/2016 11:21:57 PM   
bigred


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IJA in SE Asia running north as fast as they can rail out of Saigon. Intel monkey reports 500k troops on the move to the north.

Chinese destroy IJA 56th division.
Ground combat at Chengtu (75,41)
Allied Deliberate attack
Attacking force 265364 troops, 1182 guns, 0 vehicles, Assault Value = 12053
Defending force 8564 troops, 56 guns, 0 vehicles, Assault Value = 296
Allied adjusted assault: 1707
Japanese adjusted defense: 91
Allied assault odds: 18 to 1
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
Attacker:
Japanese ground losses:
3816 casualties reported
Squads: 82 destroyed, 77 disabled
Non Combat: 51 destroyed, 19 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 12 (3 destroyed, 9 disabled)
Units retreated 1
Allied ground losses:
2873 casualties reported
Squads: 45 destroyed, 146 disabled
Non Combat: 1 destroyed, 46 disabled
Engineers: 2 destroyed, 28 disabled
Guns lost 5 (1 destroyed, 4 disabled)




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< Message edited by bigred -- 7/24/2016 11:29:40 PM >


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Post #: 1341
RE: Chinese retake Cheng Tu - 7/25/2016 12:55:25 AM   
bigred


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Ground recon of Singers, and the USN moves into the China Sea.





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Post #: 1342
RE: Kami strikes - 9/2/2016 2:24:44 AM   
bigred


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Last turn in the yellow sea.
Had some Kami hits that did not sink.
This is a 2day turn game.
Had more problem as allied player the second day as IJAAF became more coordinated.
Also brought 2x AE for sea reloads.
Lesson learned is bring all your AEs as resupply on 2xAE for one amphib TF is 250 ops points.
I did place one sqn at 5000ft.
Will add another sqn at 1000ft.
I only have a 400 plane cap.
The KB went to singers.
Alot of dead jap planes. Hoping FatR does not come back for more next turn.
KB is moving NE about 10 hexes west of manila moving at a 2 turn speed of 11hexes. FatR could be setting up for a KB speed move this next turn.




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< Message edited by bigred -- 9/2/2016 2:31:31 AM >


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Post #: 1343
RE: Invasion Korea 3rd day - 10/8/2016 2:56:30 PM   
bigred


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45-3-20/21
1. Moppo and Guznan Captured
2. Massive air casualties
Soyru takes a torp in the Tiawan straits.




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Post #: 1344
RE: Invasion Korea 4th day - 10/8/2016 3:14:55 PM   
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Next turn IJN has to stop my transport fleets or US will overrun Korea.




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Post #: 1345
RE: Invasion Korea 6th day - 11/11/2016 7:09:13 PM   
bigred


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Arrival of KB from So China Sea caused the Allies to split the Transport Fleet way from the CV Fleet. 3 loaded reinforcing divisions are 3 hexes away from Moppo. Had to figure out how to get the transports unloaded before the Air KB engages as well as protect the transports from marauding IJN Surface TFs. This upcoming turn required USN CV TFs to engage the KB with all assets before KB gets into the Yellow sea. This senario is a perfect condition for the USN VRF sqns based on Okinawa to have tactical game effect during a 2 day turn. The VRF sqdn sends replacement planes and pilots into active CVs within 8 hexes.




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< Message edited by bigred -- 11/11/2016 7:19:45 PM >


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(in reply to bigred)
Post #: 1346
RE: Invasion Korea 6th day - 11/11/2016 7:23:38 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
Day Time Surface Combat, near Taihoku at 88,63, Range 4,000 Yards

Japanese Ships
CV Kaga
CV Hiryu
CV Shokaku
CV Zuikaku
CV Akagi
CV Ryukaku
CLAA Tatsuta
DD Teruzuki
DD Hanazuki
DD Natsuzuki
DD Hayashimo

Allied Ships
PT-579, Shell hits 3, and is sunk
PT-580
PT-581
PT-582, Shell hits 1, and is sunk
PT-588

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 1347
RE: Invasion Korea 6th day - 11/11/2016 7:24:32 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
Day Time Surface Combat, near Taihoku at 89,63, Range 10,000 Yards

Japanese Ships
CV Unryu, Shell hits 6, heavy fires, heavy damage
CV Amagi
CV Katsuragi, Shell hits 1
CV Kasagi, Shell hits 23, heavy fires, heavy damage
CVL Zuiho
CVL Ryuho, Shell hits 9, on fire
CVE Unyo, Shell hits 3, on fire
CLAA Tenryu, Shell hits 3, on fire
DD Ume
DD Kuwa, Shell hits 5, on fire
DD Kiri
DD Yanagi, Shell hits 4, on fire
DD Tachibana, Shell hits 8, and is sunk

Allied Ships
BB Iowa, Shell hits 3
CA Quincy
CA Boston, Shell hits 1
CL Detroit
DD Doyle, Shell hits 5, on fire
DD Shubrick, Shell hits 3, on fire
DD McCook, Shell hits 1
CA Canberra II, Shell hits 2

Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 7,000 yards
Range closes to 28,000 yards...
CONTACT: Allies radar detects Japanese task force at 28,000 yards
Range closes to 26,000 yards...
CONTACT: Allies radar detects Japanese task force at 26,000 yards
Range closes to 24,000 yards...
CONTACT: Allies radar detects Japanese task force at 24,000 yards
CONTACT: Japanese radar detects Allied task force at 24,000 yards
Range closes to 22,000 yards...
CONTACT: Allies radar detects Japanese task force at 22,000 yards
Range closes to 20,000 yards...
Range closes to 18,000 yards...
CONTACT: Allies radar detects Japanese task force at 18,000 yards
CONTACT: Japanese radar detects Allied task force at 18,000 yards
Range closes to 16,000 yards...
CONTACT: Allies radar detects Japanese task force at 16,000 yards
Range closes to 14,000 yards...
CONTACT: Allies radar detects Japanese task force at 14,000 yards
Range closes to 12,000 yards...
CONTACT: Japanese radar detects Allied task force at 12,000 yards
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
CONTACT: Japanese radar detects Allied task force at 11,000 yards
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
BB Iowa engages CV Kasagi at 10,000 yards
CA Canberra II engages CV Katsuragi at 10,000 yards
DD Kuwa engages CA Boston at 10,000 yards
BB Iowa engages CV Unryu at 10,000 yards
CA Canberra II engages CVL Ryuho at 10,000 yards
DD McCook engages DD Kuwa at 10,000 yards
DD Tachibana engages DD McCook at 10,000 yards
DD Yanagi engages DD Doyle at 10,000 yards
BB Iowa engages CV Kasagi at 10,000 yards
CA Canberra II engages CV Kasagi at 10,000 yards
CA Boston engages DD Tachibana at 10,000 yards
CA Canberra II engages CV Unryu at 10,000 yards
CL Detroit engages CV Kasagi at 10,000 yards
DD McCook engages DD Tachibana at 10,000 yards
DD Kuwa engages DD Shubrick at 10,000 yards
DD Yanagi engages DD Doyle at 10,000 yards
DD Tachibana engages DD McCook at 10,000 yards
DD Yanagi engages DD Doyle at 10,000 yards
DD Kuwa engages DD Shubrick at 10,000 yards
Range closes to 9,000 yards
BB Iowa engages CV Kasagi at 9,000 yards
CA Canberra II engages CV Kasagi at 9,000 yards
CA Boston engages CV Kasagi at 9,000 yards
DD Doyle engages CV Unryu at 9,000 yards
DD Doyle engages CVL Ryuho at 9,000 yards
DD Kuwa engages DD McCook at 9,000 yards
DD Doyle engages CVE Unyo at 9,000 yards
CLAA Tenryu engages DD Doyle at 9,000 yards
DD Shubrick engages DD Tachibana at 9,000 yards
Range closes to 7,000 yards
BB Iowa engages CV Kasagi at 7,000 yards
CA Canberra II engages CV Katsuragi at 7,000 yards
CA Quincy engages CV Kasagi at 7,000 yards
DD Doyle engages CVL Ryuho at 7,000 yards
DD Shubrick engages CVE Unyo at 7,000 yards
CA Canberra II engages CLAA Tenryu at 7,000 yards
DD Shubrick engages CV Katsuragi at 7,000 yards
DD Doyle engages CV Unryu at 7,000 yards
DD McCook engages CVL Ryuho at 7,000 yards
DD McCook engages CVL Zuiho at 7,000 yards
DD Yanagi engages DD Shubrick at 7,000 yards
DD Yanagi engages DD Doyle at 7,000 yards
DD Kuwa engages DD McCook at 7,000 yards
Range closes to 6,000 yards
Fuel storage explosion on CV Kasagi
BB Iowa engages CV Kasagi at 6,000 yards
CA Canberra II engages CV Kasagi at 6,000 yards
Fuel storage explosion on CV Kasagi
CA Quincy engages CV Kasagi at 6,000 yards
DD Doyle engages CVL Ryuho at 6,000 yards
DD Shubrick engages DD Tachibana at 6,000 yards
DD Doyle engages DD Kuwa at 6,000 yards
DD McCook engages DD Tachibana at 6,000 yards
DD Kiri engages DD Shubrick at 6,000 yards
Range increases to 7,000 yards
DD Doyle engages CV Kasagi at 7,000 yards
DD Doyle engages CV Katsuragi at 7,000 yards
DD Shubrick engages CV Amagi at 7,000 yards
DD Doyle engages CV Unryu at 7,000 yards
CL Detroit engages CV Kasagi at 7,000 yards
DD Shubrick engages DD Ume at 7,000 yards
CLAA Tenryu engages DD Doyle at 7,000 yards
DD Tachibana engages DD McCook at 7,000 yards
DD Kiri engages DD Doyle at 7,000 yards
DD McCook engages DD Kuwa at 7,000 yards
Range closes to 5,000 yards
BB Iowa engages CV Kasagi at 5,000 yards
DD Doyle engages CV Katsuragi at 5,000 yards
CL Detroit engages CV Amagi at 5,000 yards
BB Iowa engages CV Unryu at 5,000 yards
DD Shubrick engages CVL Ryuho at 5,000 yards
DD Shubrick engages CVL Zuiho at 5,000 yards
DD Shubrick engages DD Yanagi at 5,000 yards
DD Doyle engages DD Tachibana at 5,000 yards
DD Tachibana engages DD McCook at 5,000 yards
DD McCook engages DD Yanagi at 5,000 yards
BB Iowa engages DD Kiri at 5,000 yards
DD McCook engages CV Kasagi at 5,000 yards
DD Shubrick engages CV Katsuragi at 5,000 yards
CA Boston engages CV Kasagi at 5,000 yards
Fuel storage explosion on CV Unryu
BB Iowa engages CV Unryu at 5,000 yards
CL Detroit engages CV Kasagi at 5,000 yards
DD Tachibana sunk by DD McCook at 5,000 yards
DD Shubrick engages CVE Unyo at 5,000 yards
Massive explosion on CLAA Tenryu
CLAA Tenryu engages CA Quincy at 5,000 yards
DD Yanagi engages DD Shubrick at 5,000 yards
Task forces break off...


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 1348
RE: Invasion Korea 6th day - 11/11/2016 7:25:29 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
Morning Air attack on TF, near Taihoku at 88,63

Weather in hex: Moderate rain

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
A7M3 Sam x 76
N1K5-J George x 5

Allied aircraft
Avenger II x 6
F6F-5 Hellcat x 40
SB2C-3 Helldiver x 29
TBM-1C Avenger x 33
TBM-3 Avenger x 14

Japanese aircraft losses
A7M3 Sam: 1 destroyed

Allied aircraft losses
Avenger II: 4 destroyed
F6F-5 Hellcat: 11 destroyed
SB2C-3 Helldiver: 19 destroyed, 2 damaged
SB2C-3 Helldiver: 1 destroyed by flak
TBM-1C Avenger: 9 destroyed, 8 damaged
TBM-1C Avenger: 1 destroyed by flak
TBM-3 Avenger: 4 destroyed, 1 damaged
TBM-3 Avenger: 1 destroyed by flak

Japanese Ships
CV Zuikaku
CV Ryukaku
CV Hiryu
CV Akagi, Torpedo hits 2
CLAA Tatsuta
CV Shokaku

_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 1349
RE: Invasion Korea 6th day - 11/11/2016 7:26:16 PM   
bigred


Posts: 3599
Joined: 12/27/2007
Status: offline
Morning Air attack on TF, near Kume-jima at 92,63

Weather in hex: Heavy cloud

Raid detected at 120 NM, estimated altitude 19,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A7M3 Sam x 102
B7A2 Grace x 20
B7A3 Grace x 114
D4Y5 Judy x 63

Allied aircraft
Hellcat F.II x 9
Seafire L.III x 22
P-47N Thunderbolt x 7
P-51D Mustang x 8
F4U-1A Corsair x 115
F4U-1D Corsair x 256
F6F-5 Hellcat x 27
F6F-5N Hellcat x 23

Japanese aircraft losses
A7M3 Sam: 1 destroyed
B7A2 Grace: 7 destroyed, 2 damaged
B7A2 Grace: 3 destroyed by flak
B7A3 Grace : 43 destroyed, 12 damaged
B7A3 Grace : 3 destroyed by flak
D4Y5 Judy: 25 destroyed, 4 damaged
D4Y5 Judy: 2 destroyed by flak

Allied aircraft losses
F4U-1A Corsair: 1 destroyed
F4U-1D Corsair: 1 destroyed
F6F-5N Hellcat: 1 destroyed

Allied Ships
CVE Liscome Bay, Bomb hits 5, heavy fires, heavy damage
CVE Ranee
CVE Matanikau, Torpedo hits 2, heavy damage
BB Idaho
BB California
CVE Thetis Bay, Bomb hits 3, heavy fires
CV Wasp, Bomb hits 1
CVL Langley, Torpedo hits 1
CVL San Jacinto, Torpedo hits 1, on fire
BB Arkansas
CVE Manila Bay, Torpedo hits 1
CVE Sangamon, Kamikaze hits 1, on fire
CVE Windham Bay, Torpedo hits 3, heavy damage
CVE Lunga Point, Kamikaze hits 1, on fire
BB Texas
CVL Bataan
CVE Fanshaw Bay, Torpedo hits 3, on fire, heavy damage
CV Victorious

Aircraft Attacking:
4 x B7A3 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
6 x B7A2 Grace releasing from 1000'
Naval Attack: 2 x 250 kg SAP Bomb
13 x B7A3 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D4Y5 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
10 x B7A3 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
4 x D4Y5 Judy releasing from 10000'
Naval Attack: 1 x 500 kg GP Bomb
8 x D4Y5 Judy releasing from 1000'
Naval Attack: 1 x 500 kg SAP Bomb
18 x B7A3 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D4Y5 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y5 Judy releasing from 1000'
Naval Attack: 1 x 500 kg GP Bomb
5 x B7A3 Grace launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D4Y5 Judy releasing from 10000'
Naval Attack: 1 x 500 kg SAP Bomb
1 x D4Y5 Judy releasing from 10000'
Naval Attack: 1 x 500 kg GP Bomb
3 x B7A2 Grace releasing from 10000'
Naval Attack: 2 x 250 kg SAP Bomb


_____________________________

---bigred---

IJ Production mistakes--
http://www.matrixgames.com/forums/tm.asp?m=2597400

(in reply to bigred)
Post #: 1350
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