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RE: [REL] TRSE Star Trek Mod v1.5

 
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RE: [REL] TRSE Star Trek Mod v1.5 - 10/16/2011 10:26:23 AM   
HectorOfTroy


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Cool.

I've been playing version 1501 and it has been stable, so I don't know if I should update to 1508 (in case it gives me tech problems, etc)?


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RE: [REL] TRSE Star Trek Mod v1.5 - 10/16/2011 11:10:54 AM   
Data


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Afaik 1.5.0.8 does not bring changes that will affect the mod so you can test it, backup your game directory before it. If it's not as stable as 1.5.0.1 for you, you can revert to 1.5.0.1.

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Post #: 302
RE: [REL] TRSE Star Trek Mod v1.5 - 10/29/2011 3:56:51 AM   
Brainsucker

 

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I don't know if it's because of what, but when playing as Federation, I never have any problem with the economy. It just like that I don't have to do anything with the money. So I can spend it whatever I want without afraid of going to red.

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Post #: 303
RE: [REL] TRSE Star Trek Mod v1.5 - 10/29/2011 8:44:19 AM   
Data


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That would be some kind of awesome mod

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Post #: 304
RE: [REL] TRSE Star Trek Mod v1.5 - 10/29/2011 4:11:22 PM   
tjhkkr


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I have never ever seen a version of DW get worse in stability... It has always gotten better...
I would not be afraid to switch over so long as you back everything up!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 305
RE: [REL] TRSE Star Trek Mod v1.5 - 10/29/2011 4:47:47 PM   
Data


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Truer words were never spoken

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Post #: 306
RE: [REL] TRSE Star Trek Mod v1.4a - 11/6/2011 12:12:48 AM   
Fubar


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Think this'll be my next mod to try out, great to see the Cardassians and Remans getting some love. 

I always did have a pref for the bad guys.


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RE: [REL] TRSE Star Trek Mod v1.4a - 1/2/2012 3:29:02 AM   
Registered55

 

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will this be updated for legends?


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RE: [REL] TRSE Star Trek Mod v1.4a - 1/2/2012 4:32:06 AM   
tjhkkr


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Yes, they have a HUGE update coming...

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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Post #: 309
RE: [REL] TRSE Star Trek Mod v1.4a - 1/2/2012 5:11:42 PM   
Astax

 

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I cannot wait :) I will try it once it comes out!

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Post #: 310
RE: [REL] TRSE Star Trek Mod v1.4a - 1/2/2012 5:28:14 PM   
Registered55

 

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is there anything we can do to make 1.5 compatible our selves, or is it more deeper than just modding/changing a few file,

only have 5 days more of work, I find it really hard now to play this game without this mod, just can't get use to seeing cannon ships at all!

any insights I appreciate it, a small compatibility fix is what I'm really after.



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Post #: 311
RE: [REL] TRSE Star Trek Mod v1.4a - 1/5/2012 10:52:40 PM   
Igard


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Hello all,

Work continues slowly, but it does continue. I was hoping to be a bit further ahead by now, but the holidays were quite busy for me. I am sorry it's taking so long.

I'm working in fits and starts, having long sessions of data entry to try and get things done, but it's slow going.

I've started cutting a few corners thereby reducing the quality, but only in terms of the minor races characters, Takaran, Talarians etc. Their characters won't be so interesting, but it will mean I can get finished sooner.

I'd like to give you a time frame, but it's pretty much down to when the wind catches my sails.

In the mean-time, anyone else pre-ordered the TNG bluray tester? £6.99 from Amazon. Can't wait for February now!


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RE: [REL] TRSE Star Trek Mod v1.5 - 1/30/2012 4:47:11 PM   
Registered55

 

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hi Igard, how's the wind blowing these days,any chance of a tiddy litty bitty of a compatibilitty update...... PLEASE, a 1.5.1 would be wicked, or 1.6 even better, but short term development window is what we need.

I thought as end of month, i'll give a small whisper in the "becalmed" seas you are in (sorry couldn't resist).

for the record, no i have still not played this game, i am being genuine when i say that without your mod, i strangely enough don't feel comfortable with this game, it feels very alien without TNG, pardon the pun.



< Message edited by Registered55 -- 1/30/2012 4:50:26 PM >

(in reply to Igard)
Post #: 313
RE: [REL] TRSE Star Trek Mod v1.5 - 1/31/2012 4:49:51 AM   
ehsumrell1


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Hello Registered55;

I don't think Igard will mind me telling you that things are progressing well in
the Star Trek Universe. I am assisting him in the Legends compatibility testing
and he should be making an announcement soon.

On the other hand though, it might ALSO depend on whether our friend Mr. DATA allows
Igard to 'fully' restock his cargo bay of vintage Romulan Ale before he strikes again
{Igard is at his utmost best in modding while imbibing his precious ale}.

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Post #: 314
RE: [REL] TRSE Star Trek Mod v1.5 - 1/31/2012 3:40:59 PM   
Data


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Ohh no, whatever it takes for Igard to be at his utmost imbibing.....modding
*deactivating now*

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Post #: 315
RE: [REL] TRSE Star Trek Mod v1.5 - 1/31/2012 4:13:07 PM   
Caesar_Augustus


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Indeed... how can anyone work on serious Legends modding while drinking Romulan ale?
Is that possible, even for a Romulan? Maybe only androids can do that... or maybe not.
Care to comment on that, Mr. Data?

(in reply to Data)
Post #: 316
RE: [REL] TRSE Star Trek Mod v1.5 - 1/31/2012 5:49:09 PM   
ehsumrell1


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NEVER.....underestimate an Romulan.....especially IGARD!

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Post #: 317
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 12:01:07 AM   
Igard


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*hic* Ahh, my first ale in months! Thanks for not raiding my cargobay this week Mr. Data.

Hey guys, work is progressing...  slowly. Sorry about that. Every time I come on the forums, I get a bit more steam and it encourages me to work more.

However, tonight, I've got my brand new Bluray Next Generation Remastered!!! to watch. Encounter at Farpoint, Sins of the Father and The Inner Light. I'm gonna get through them tonight! So excited, thought I'd never see TNG in high definition.


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Post #: 318
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 12:53:50 AM   
Simulation01


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I couldn't wait for you to finish Igard I was too excited.  I took it upon myself to remake your project myself.  I recently gave the Breen a nasty beating in a struggle for dominance in our part of the galaxy....  like so many tyranical empires... if your not riding them they are riding you!  Live Long And Prosper, Breen B******s! 

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Post #: 319
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 1:21:31 PM   
tjhkkr


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quote:

ORIGINAL: Igard
*hic* Ahh, my first ale in months! Thanks for not raiding my cargobay this week Mr. Data.


Drat... my troops must have raided the wrong cargo bay! IGard should have awaken to an empty cargo bay.


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 320
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 3:17:41 PM   
Igard


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TJ, you just don't have the cargobay raiding skills of Mr. Data. ...

Sim, nice one, buddy!

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Post #: 321
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 3:44:37 PM   
Data


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Forget the ale, boys, high definition popcorn ftw....have fun, Igard

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Post #: 322
RE: [REL] TRSE Star Trek Mod v1.5 - 2/1/2012 4:53:36 PM   
tjhkkr


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quote:

ORIGINAL: Igard
TJ, you just don't have the cargobay raiding skills of Mr. Data. ...


But if the guys did not get the right cargo bay, I wonder what it was that they hit...




Awww... guys I said cargo bay not garbage scow!!!

Attachment (1)

< Message edited by tjhkkr -- 2/1/2012 4:54:22 PM >


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Igard)
Post #: 323
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 8:09:57 AM   
Tophat1815

 

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been a week,need an update Igard.....

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Post #: 324
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 1:50:24 PM   
Igard


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This week, I've done the Gorn, new race images for them too. I've made a start to the Ferengi characters also. Got a bunch of names done, which is half the battle, now just got to fill in some random numbers.

Not looking forward to the Bajorans. Not the most interesting of people....

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Post #: 325
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 6:46:53 PM   
Data


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Well, if you consider them still occupied by the cardassians then they would be just a minor race so you could ignore them

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Post #: 326
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 9:39:14 PM   
Igard


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What about all the legions of Bajoran fans who want to play as one of the most enthralling races in Trek history? LOL, joking, we all know there aren't any. Still, I want them to be a faction in the game, and that requires me to make some characters for them.

Question:- Odo is a Bajoran security officer/chief. Should he be a character in the Bajoran faction, and if so, what role should he play, spy, general, other?

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Post #: 327
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 9:44:20 PM   
Tophat1815

 

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Igard,

Odo=spy Shapeshifting swine that he is. At least he's a "good-guy,so he wears a grey hat and is called an agent. As opposed to evil Romulans who wear black hats and are called spies. Perfect double standard.

< Message edited by Tophat1812 -- 2/10/2012 9:46:13 PM >

(in reply to Igard)
Post #: 328
RE: [REL] TRSE Star Trek Mod v1.5 - 2/10/2012 10:16:58 PM   
Igard


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LOL! 'Agent' it is then.

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Post #: 329
RE: [REL] TRSE Star Trek Mod v1.5 - 2/11/2012 2:45:55 AM   
ehsumrell1


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quote:

ORIGINAL: Igard

Question:- Odo is a Bajoran security officer/chief. Should he be a character in the Bajoran faction, and if so, what role should he play, spy, general, other?


Odo being a Founder, you could go either way. An agent for the Bajorans (add the "Double Agent" trait),
of give him to the Dominion! Just my two bars of Gold-Pressed Latinum worth!

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Shields are useless in "The Briar Patch"...

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Post #: 330
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