Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [REL] TRSE Star Trek Mod v1.4a

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [REL] TRSE Star Trek Mod v1.4a Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [REL] TRSE Star Trek Mod v1.4a - 12/27/2010 5:36:47 AM   
wozza

 

Posts: 85
Joined: 3/5/2010
Status: offline
Anyone know how we can get Distant worlds on filefront. They have Star Trek fleet command. So it would be good if we could get Distant worlds and it would also lift the profile of DW on Filefront.

(in reply to tjhkkr)
Post #: 121
RE: [REL] TRSE Star Trek Mod v1.4a - 12/27/2010 3:40:34 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I suppose it's worth a try. I'll see what I can do. 

_____________________________


(in reply to wozza)
Post #: 122
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 1:20:24 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
The Tholian Assembly. v1.5 release coming soon....






Attachment (1)

_____________________________


(in reply to Igard)
Post #: 123
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 1:34:45 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I'm not familiar with the Tholians, but they have some crazy looking ships!

Btw what does TRSE stand for?

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Igard)
Post #: 124
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 1:52:04 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
quote:

ORIGINAL: WoodMan

I'm not familiar with the Tholians, but they have some crazy looking ships!

Btw what does TRSE stand for?


TRSE stands for, The Romulan Star Empire. I made this mod when I was only going to release one ship set, the Romulans. It's grown quite a bit since then. I'm actually planning on superseding this mod eventually with a Picard era mod and a Riker/Sisko/Janeway/ mod.

They're extremely xenophobic, isolationists. I believe they're also hermaphorditic(SP?). They each have both male and female organs. They live in temperatures of over 177 degrees C.

Their ships are indeed very strange. I made all their civilian ships including the construction ships the same star shape but with different colours. It was a bit lazy on my part, but it makes sense for the Tholians who appreciate precision.

Here's one of them :-





Attachment (1)

< Message edited by Igard -- 12/28/2010 1:53:31 AM >


_____________________________


(in reply to WoodMan)
Post #: 125
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 1:58:34 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Cool, I need to see more Star Trek, I've seen more Janeway they anything else, but I like all the series.

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Igard)
Post #: 126
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 4:32:25 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
NO! Janeway was the worst captain ever! Voyager had it's moments, but was the weakest of the ST series IMO.

DS9 was a good series, but was a slow burner, you have to give it a chance.

If you're looking to watch some Star Trek, I'd recommend Enterprise. It was sort of slow in Season 1, Season 2 was a bit wonky, Season 3 was different but fun, Season 4 was very good (apart from the finale).

Of course you should also watch some Enhanced TOS. They did a great job touching it up. It's classic stuff.

TNG was the best series though for consistently good writing. Cant' beat that for good ST.


_____________________________


(in reply to WoodMan)
Post #: 127
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 5:03:07 AM   
GeorgiaBoy

 

Posts: 17
Joined: 12/27/2010
Status: offline
Looking forward to a ROTS Star Trek Mod. Great work, Igard!

GB

(in reply to Igard)
Post #: 128
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 11:44:40 AM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
quote:

NO! Janeway was the worst captain ever! Voyager had it's moments, but was the weakest of the ST series IMO.

DS9 was a good series, but was a slow burner, you have to give it a chance.

If you're looking to watch some Star Trek, I'd recommend Enterprise. It was sort of slow in Season 1, Season 2 was a bit wonky, Season 3 was different but fun, Season 4 was very good (apart from the finale).

Of course you should also watch some Enhanced TOS. They did a great job touching it up. It's classic stuff.

TNG was the best series though for consistently good writing. Cant' beat that for good ST.


  Janeway the worst?!?  Voyager was cool, only problem was its cruddy ending, that was probably written in 5 minutes flat

DS9 was my least fav series, because for some reason the actors in that series really get on my nerves.  Odo and that chief O Brian guy are both extremely annoying, the Doc is the most boring plain guy in ST, the Cap is okay but doesn't have a stand out personality like the other Caps, the only character with some... character, is that Ferangi dude.  I know this will sound like Sacrilage to some, but B5 was way better than DS9

I've seen every episode of Enterprise up to where they save Earth, its a good series, don't know why it didn't have that good of a rep, the Captain is a great actor too.


_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to GeorgiaBoy)
Post #: 129
RE: [REL] TRSE Star Trek Mod v1.4a - 12/28/2010 3:07:16 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
We all have our own likes and dislikes. I just found Janeways decision making to be very questionable. Just badly written, the finale didn't surprise me at all. Voyager flies a couple of loop-de-loops around the hapless borg cubes and then surfs home to victory. It had some really great episodes though and the Doc was a great character.

Babyon 5 is by far the best sci-fi series in terms of character arc. I've all 5 seasons on DVD.

Give DS9 a chance, it's a really fun show. It doesn't have the serious edge that Babylon 5 had, so I don't really try to compare the 2. The doctor gets more interesting as well. And it had Garak.

I draw the line at you not liking the Chief. Who doesn't like O'Brian? Salt of the earth that man.


_____________________________


(in reply to WoodMan)
Post #: 130
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 7:38:31 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
v1.5 released

- Compatable with Return of the Shakturi expansion
- Racial Bias settings included
- 22 Star Trek races including 2 new races for 1.5, Reman and Tholian
- 11 ship sets (minor races use a general ship set)
- 1 'extra' shipset for class variants
- New fighter and bomber images
- 576 Star Trek systems
- Music Included

Happy trekking.

_____________________________


(in reply to Igard)
Post #: 131
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 7:49:24 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

v1.5 released

- Compatable with Return of the Shakturi expansion
- Racial Bias settings included
- 22 Star Trek races including 2 new races for 1.5, Reman and Tholian
- 11 ship sets (minor races use a general ship set)
- 1 'extra' shipset for class variants
- New fighter and bomber images
- 576 Star Trek systems
- Music Included

Happy trekking.


YYYYYYYYYYYEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!





YOU DA MAN IGARD!!!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 132
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 8:28:13 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I just realised, I forgot to thank you on the top post, Ed!! How rude of me!

Thank you ehsumrell1, for your support and helpful info.


_____________________________


(in reply to ehsumrell1)
Post #: 133
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 8:31:10 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

I just realised, I forgot to thank you on the top post, Ed!! How rude of me!

Thank you ehsumrell1, for your support and helpful info.



It's okay Igard....I know you're afraid of the "face-stretching" chair!
LOL~

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 134
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 8:47:01 PM   
Footslogger


Posts: 1232
Joined: 10/9/2008
From: Washington USA
Status: offline
Is there any way that corbonite could be used?

(in reply to ehsumrell1)
Post #: 135
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 8:53:34 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Footslogger

Is there any way that corbonite could be used?


LOL....sorry Footslogger, imaginary explosive devices don't work in the Briar Patch!

Plus, Igard's miscue is due to excessive consumption of Romulan Ale over the weekend!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Footslogger)
Post #: 136
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 9:00:16 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: ehsumrell1

Plus, Igard's miscue is due to excessive consumption of Romulan Ale over the weekend!


You're not wrong there!

It's important to mention that this mod doesn't use the Mechanoid or Shakturi race, so always remember to uncheck the story option for RotS at the games victory conditions screen.

_____________________________


(in reply to ehsumrell1)
Post #: 137
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 9:05:19 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Igard

It's important to mention that this mod doesn't use the Mechanoid or Shakturi race, so always remember to uncheck the story option for RotS at the games victory conditions screen.

I'm glad you posted that. That answers the PM I just sent you after looking over the mod.
Thanks for the clarification. If you plan to also adapt your mod for the other two races
PM me. I probably have good info for you.

< Message edited by ehsumrell1 -- 12/28/2010 9:06:08 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 138
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 9:15:50 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I posted that in response to your PM. Thanks for the info, Ed.

If you've got any useful info for me just drop it on me. Feel free, I don't mind.


_____________________________


(in reply to ehsumrell1)
Post #: 139
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 9:27:07 PM   
Footslogger


Posts: 1232
Joined: 10/9/2008
From: Washington USA
Status: offline
What about that super weapon on Star Trek Nemesis?

(in reply to Igard)
Post #: 140
RE: [REL] TRSE Star Trek Mod v1.5 - 12/28/2010 9:35:14 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Footslogger

What about that super weapon on Star Trek Nemesis?


You saw that explosion! Similar to what a World Destroyer does. I wouldn't dare
wish that on ANY Romulan.....Breen, maybe.....Gorn, oh Hell Yes!

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Footslogger)
Post #: 141
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 12:38:46 AM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline

quote:

ORIGINAL: Igard

NO! Janeway was the worst captain ever! Voyager had it's moments, but was the weakest of the ST series IMO.

DS9 was a good series, but was a slow burner, you have to give it a chance.

If you're looking to watch some Star Trek, I'd recommend Enterprise. It was sort of slow in Season 1, Season 2 was a bit wonky, Season 3 was different but fun, Season 4 was very good (apart from the finale).

Of course you should also watch some Enhanced TOS. They did a great job touching it up. It's classic stuff.

TNG was the best series though for consistently good writing. Cant' beat that for good ST.



I actually liked the Enterprise series, and even got my wife into it with their more general approach. Joleen Carter was also HOT!!

My favorite ST movie was First Contact because of the epic war with the Borg and the exploration of the origins of Warp Drive for the Federation. (Don't get me started on Generations)

_____________________________


(in reply to Igard)
Post #: 142
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 5:10:06 PM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
Awesome Mod !!!
I really like the Star Trek theme that you made… Its Great!!!

The only thing I can't figure out is that for some reason your flagshapes won't show up when I start a new game. Otherwise the Mod is outstanding.
Thanks.

(in reply to lordxorn)
Post #: 143
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 5:23:09 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Thanks for the positive feedback, EisenHammer. 

The game unfortunately doesn't support modding the flagshapes, so you have to replace the ones from the vanilla game. Not ideal, but the options there for anyone to use it. Instructions :-

Installing optional flag shapes:-


1.Backup your 'Matrix Games/Distant Worlds/images/ui/flagshapes' folder
2.Copy 'flagshapes' folder from the Star Trek mod folder.



_____________________________


(in reply to EisenHammer)
Post #: 144
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 8:27:55 PM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline

quote:

ORIGINAL: Igard
The game unfortunately doesn't support modding the flagshapes,


So that's why… I guess I should read the first post better.

I hope Elliot will add modding of the flagshapes soon, as I don't want to replace the ones already in the game.

(in reply to Igard)
Post #: 145
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 9:05:03 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
Igard could you please post your Borg Cube for DL or send me a PM with a link to it?  I know its probably hopeless, but I want to have a play with trying to either a) get it bigger, or b) get every other ship smaller using semi transparent pixels.

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to EisenHammer)
Post #: 146
RE: [REL] TRSE Star Trek Mod v1.4a - 12/29/2010 9:14:37 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I'll post it here for access for anyone who wants it.

Here's a link to the tech support thread where I posted some results and Elliot explains how the game scales the ships :-

http://www.matrixgames.com/forums/tm.asp?m=2513492

Attachment (1)

_____________________________


(in reply to WoodMan)
Post #: 147
RE: [REL] TRSE Star Trek Mod v1.4a - 12/30/2010 3:14:49 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
My Federation Fleet in all its glory.






Attachment (1)

_____________________________


(in reply to Igard)
Post #: 148
RE: [REL] TRSE Star Trek Mod v1.4a - 12/30/2010 4:01:29 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
After unzipping this mod to my Customise folder I get an error (Unhandled Exception, I think) when I try to change themes to it. I am then unable to change themes back to the default. To clear the problem out, I have to uninstall the game, manually delete the DW folder AND clean the registry. What's happening? I have tried this three times with the same results. I have no problems using the Diverse Worlds mod.ANd yes, I am using ROTS with the beta patch 1501.

< Message edited by solops -- 12/30/2010 4:03:03 PM >


_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to Igard)
Post #: 149
RE: [REL] TRSE Star Trek Mod v1.4a - 12/30/2010 6:50:23 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Let me look into this, solops. I haven't changed themes yet since adding the extra shipset folder, so that could be the cause.

_____________________________


(in reply to solops)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: [REL] TRSE Star Trek Mod v1.4a Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828