XPav
Posts: 550
Joined: 7/10/2002 From: Northern California Status: offline
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I, like many people, would like very much a slightly more usable interface. I don't have too many problems with air units. I don't have too many problems with ground forces. But two things cause me irritation and constant scratching. The first is the organization of task forces. When putting together a task force, I can't examine a ship. This is annoying when trying to figure out if a ship with ~10 system damage is actually useful or if something is actually broken. After my task force has been put together, I can go look at the broken ships, attempt to remember which ships are broken, and then have to form a *new* task force with the broken ships, and then disband that task force. I find the entire "creating of a task force" to be rather more involved than it has to be. What would be ideal? How about something like this: Click -> Form new task force Mission type and auto selection are alright, but the magic "retire/patrol-react/no-react" could really use some task-force specific explanation *IN* there. Heck, take away those options and give me four choices that vary depending on mission type. It'd make more sense, especially for new players. So, after I select my mission type, I go to the "pick ships" screen. I only want a list box of the ships available in the harbor, which a checkbox that will show the ships in other task forces. On the other side I want a list box with the current ships in the TF. When I move the mouse over a ship name, I want the "ship screen" to show up, and I want it to go away when I move the mouse off the ship. Popup, fill in another pane on the window, whatever. I want a <- and -> button to move ships between the task forces, and I want the ability to Ctrl-Click multiple ships and have them all move at once from/to the TF. The second is the loading of troops. I cannot comprehend the arcane way in which troops are loaded the way they are, how pieces of units get left behind, and how operation points affect all this. All I know is that if I make a mistake on one screen, I end up with a bunch of typewriter repairmen attempting to storm the beaches. When I do get it right, sometimes my nicely crafted force of 1500cap units seems to have acquired a few 3000cap ships, probably loaded with ice cream and cookies. The fact that these ships take much longer to unload doesn't seem to faze them. Redoing the loading screen is left as an exercise to the reader. These are the two main interface things that annoy me.
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