Spacecadet
Posts: 1780
Joined: 4/18/2010 Status: offline
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quote:
ORIGINAL: torrenal From my own observations: Sometimes 'very rare' resources do appear to cluster in tight groups, such as multiple sources in a single system, and 4+ systems in tight proximity carrying the resource. I am however inclined to put that down as chance: If my counting is correct, there are 43 resources in the game. They have varied rates of occurance. In a random distribution, you can easily get groups of items together -- Assuming distributions are truely random: If you have a map with 365 systems (I'm converting an example from birthdates), any resource occurring in 23 locations will have a roughly 50% chance of having at least 2 locations share a system. If you want to convert it from locations to sectors, you will see the same kind of 'uncommon' grouping... The map splits out into 100 sectors. It would be very unusual for an item occurring in 100 locations to have 1 location in each sector. It would be far easier to find 2, 3, or even 4 occurrences in one sector, than a case of 1 occurrence in each sector. Take either example (the 365 star system or the 100 sector system) and carry that across 43 resources.... somewhere among those resources you may find yourself looking at one or more resources with an 'irregular' distribution. To see otherwise would be as odd as finding all 43 resources occurring exactly once in each of the 100 sectors. That said, there are two other factors to consider --- For construction of every component to be possible, you require 1 ea of every strategic resource. To that end, the system might (this is pure speculation here, talk to the developer about what the game really does) pre-populate 1 location for each strategic resource, before populating the rest of the resources. This same requirement does not exist for luxury resources, game-play is not hindered any if a luxury item or three are ommitted. All you really need for a game is easy access to 10 different luxury sources.
- You are not the only player who can find the Devastation/Desolation moon. With this weapon in hand, a computer player may target specific planets for removal from the game. Obvious targets may well include planets that carry valuable/rare resources. (Think: "If I destroy his only source of material XYZ, that will hamper him more than if I destroy a random planet").
//Torrenal Yeah, I've seen a little bit of "clustering" myself in a few games. It's usually not too bad though even when it does. You brought up a good point about the Planet Destroyer, it could remove resources from the game. Problem is, I've had it in both of these last two games in which resources where missing. Maybe on a related note at the other end of the spectrum, I've actually had a game or two where there have been multiple unique resources. One I remember is having Zentabia fluid on two different planets in two different Systems.
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