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Artillery explosion bug - 6/24/2010 11:06:08 PM   
Digs


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From: Ontario, Canada
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This doesn't happen all the time, but it's happened to me three times so far. I didn't take a screenshot of the third one. It's only from off board artillery, this hasn't happened with mortars or explosions from other sources. I'm using the latest beta patch - v3.51.

http://img227.imageshack.us/img227/174/coikursk1.jpg

The explosion left of the AT trench to the north, is the explosion that stays on the map.
http://img85.imageshack.us/img85/9982/coiartilleryexp01.jpg

System Specs:
AMD Sempron 3400+ (1989MHz)
512MB (400MHz)
Windows XP Home Edition with Service Pack 3
DirectX 9.0c
NVIDIA GeForce FX 5500 (256MB)
Sound Blaster Audigy 4

Edit: Updated the links

< Message edited by Digs -- 6/25/2010 5:08:07 PM >


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RE: Artillery explosion bug - 6/25/2010 12:22:35 AM   
Andrew Williams


Posts: 6116
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From: Australia
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Anyone else that sees this please post here...

So far we have been unable to reproduce in testing.

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RE: Artillery explosion bug - 6/25/2010 2:27:31 AM   
Dundradal


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I'm not even quite sure I understand the bug enough to begin to guess how to reproduce it.

What's the issue with the explosions?

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RE: Artillery explosion bug - 6/25/2010 2:56:10 AM   
Digs


Posts: 48
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From: Ontario, Canada
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The explosion graphic stays on the map for the whole battle.

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RE: Artillery explosion bug - 6/26/2010 1:56:30 PM   
DampSquib


Posts: 425
Joined: 3/8/2010
From: UK
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Game set as Historical Battles...The first fortifacation Ring.
Played a few times No bug then Wham there it is.
Start of game blast 29:39.1.... At 21:29.1 still there...stayed until finish of game.





Attachment (1)

< Message edited by DampSquib -- 6/26/2010 2:46:23 PM >

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RE: Artillery explosion bug - 6/26/2010 11:40:50 PM   
Andrew Williams


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Ok .. tracking.

It did exist pre patch.

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RE: Artillery explosion bug - 6/27/2010 1:02:50 AM   
Digs


Posts: 48
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From: Ontario, Canada
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Is it possible to fix the problem with a tank firing at a certain location but its gun isn't pointed at its target?. Also, when a vehicle moves on an angle it looks as though it skating or gliding.


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RE: Artillery explosion bug - 6/27/2010 5:08:50 AM   
Andrew Williams


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That is usually a PC specific problem... it has accured since day 1 of the CC series if you PC isn't set up properly.

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RE: Artillery explosion bug - 6/27/2010 5:13:14 AM   
Digs


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From: Ontario, Canada
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Which problem?, so far I've only seen that happen once with the tank gun firing at a different location than it's intended target.

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RE: Artillery explosion bug - 6/27/2010 5:16:59 AM   
Digs


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From: Ontario, Canada
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Once in CoI I mean, but I've seen this happen plenty of times with the other CC games. Why can't that be fixed?.

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Post #: 10
RE: Artillery explosion bug - 6/27/2010 5:52:54 AM   
Andrew Williams


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quote:

Which problem?


the misaligned turret...  is a PC specific problem not a game problem I've been told.

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Post #: 11
RE: Artillery explosion bug - 6/27/2010 5:55:59 AM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
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I've played CC on multiple PCs with the same problem. Here's the specs of another PC.

System Specs:
Intel Pentium IV 1.8GHz
512MB PC800 RDRAM
Windows XP Professional
DirectX 9.0c
ATI Radeon 9500 Pro (128MB)
Sound Blaster Audigy

< Message edited by Digs -- 6/27/2010 8:04:10 AM >


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RE: Artillery explosion bug - 6/27/2010 3:38:14 PM   
Dundradal


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quote:

ORIGINAL: Andrew Williams

quote:

Which problem?


the misaligned turret...  is a PC specific problem not a game problem I've been told.



PC problem? Like a graphics driver problem? That seems odd to me. I've always noted that at times turrets and tank destroyers won't always be aiming directly at targets. It tends to happen the most when a vehicle has been immobilized.

I would have thought it was how the game was being told to draw the turret.

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Post #: 13
RE: Artillery explosion bug - 6/27/2010 8:33:27 PM   
Andrew Williams


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hmmm.. you will notice that nearly100% of the time the turrets etc are not misaligned and do what they are supposed to.

When something is playing up with your PC they will occasionally go out of sync.

I come across this problem every 2 or 3 years using the same PC.

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Post #: 14
RE: Artillery explosion bug - 6/28/2010 1:09:45 AM   
Dundradal


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The only cause from your description sounds like it would be out-of-date graphics driver...but I can't imagine that being a problem nowadays. I can remember this particular issue from the first times I played CC3 on a Gateway 2000. The fact that it happens still in 2010 tells me it's more likely something ingame than a PC setup issue.

Perhaps some odd graphics setting or something that conflicts with certain drivers? I don't know. Just throwing it out there. But thanks for the explanation.

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Post #: 15
RE: Artillery explosion bug - 6/28/2010 1:12:44 AM   
Digs


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From: Ontario, Canada
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quote:

It tends to happen the most when a vehicle has been immobilized.


Yeah, the last time it happened I immobilized a Tiger I with a ZiS-3 76.2mm ATG. My ATG was in the south on top of a hill protected by trees, and the Tiger was to the north, it retaliated with his gun pointed to the west, but the shells were landing near my ATG in the south.



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RE: Artillery explosion bug - 6/28/2010 1:22:53 AM   
Andrew Williams


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've asked the question of the programming department

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RE: Artillery explosion bug - 6/28/2010 1:35:22 AM   
Digs


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Thanks Schrecken!.

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RE: Artillery explosion bug - 6/30/2010 5:00:16 AM   
Digs


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From: Ontario, Canada
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What about the bug that gives you 50 requisition points at the beginning of an operation, is this going to be fixed?.

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Post #: 19
RE: Artillery explosion bug - 6/30/2010 7:40:28 AM   
Andrew Williams


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Can you explain that?

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Post #: 20
RE: Artillery explosion bug - 6/30/2010 8:38:43 AM   
Digs


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From: Ontario, Canada
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Sorry I was reading through this thread, check it out... http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8259&postdays=0&postorder=asc&start=15

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Post #: 21
RE: Artillery explosion bug - 6/30/2010 9:30:35 AM   
Digs


Posts: 48
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From: Ontario, Canada
Status: offline
Actually I'm not sure why they consider it a bug. You use the points to refit your teams and purchase cheap units if needed.


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Post #: 22
RE: Artillery explosion bug - 7/3/2010 3:12:35 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
Here's another problem that crops up from time to time. Tanks leave a one track trail, when you move the screen by scolling the mouse it disappears.

Look on the far right, the KV-1 leaves a trail.



< Message edited by Andrew Williams -- 8/18/2010 9:35:50 PM >


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RE: Artillery explosion bug - 7/3/2010 3:28:38 PM   
Digs


Posts: 48
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From: Ontario, Canada
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Here's a closer image.
http://img149.imageshack.us/img149/2773/tanktrail01.jpg

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Post #: 24
RE: Artillery explosion bug - 7/5/2010 3:30:00 PM   
Digs


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From: Ontario, Canada
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So far I've only seen that happen with the Russian tanks.

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Post #: 25
RE: Artillery explosion bug - 8/18/2010 1:18:44 PM   
Digs


Posts: 48
Joined: 7/22/2008
From: Ontario, Canada
Status: offline
I played through the whole regular GC as the Germans and haven't seen track marks like with the Russian tanks.
http://a.imageshack.us/img716/2806/coigermangc.jpg

Sometimes the half-tracks move forward on an angle. Please fix these things!.

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Post #: 26
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