Magpius
Posts: 1632
Joined: 9/21/2007 From: Melbourne, Australia Status: offline
|
Review: Okay so what went wrong. - I used the Air Strikes and bombardments too early, to establish a beach head and get momentum to my front lines. In hindsight, they were probably not needed at all initially.
- I should have assigned out all the commanders I had available, prior to landing on the beach. It seems I could not assign unit commanders, once they had landed on the beach.
- I am still a newb with Naval, and was unable to determine how many air strikes or bombardments I had used or how many I had left. (is there some report that outlines this info?)
Can I replenish Naval units to begin bombardments once expired? The outcome was rather frustrating. The stranglehold of the remaining 3 units, did not work. Despite maxing out my assault troops with commanders, level and AP. The Jap HQ did not fall for 20 turns. The stranglehold reduced unit level, but then the AP would increase significantly. No matter what combination of combined attack and followup individual unit hits, the defence modifiers made it invincible. 98% of the island fell in 18 turns, and 3 units could not be destroyed in a further 20! If anything, I would have expected greater resistance early, and then a withering capitulation as there supplies ran out, but for the half of the game, the US just rolled over the top. There was some assaults from the armored battalion, but little else. Thanks for reading.
_____________________________
|