FatR
Posts: 2522
Joined: 10/23/2009 From: St.Petersburg, Russia Status: offline
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quote:
ORIGINAL: Canoerebel 1. Doesn't it require 70 exp. pilots for bombers to carry 1,000 pounders or heavier? It's going to be a rare engagement indeed in which Allied dive bomber pilots have that level of experience. If SBDs are carrying 500 pounders for most of the war, that puts the Allies at a disadvantage. This applies only to level bombers, as far as I know. For sure, whenever I saw SBDs, they always flew with 1000-pounder bombs. quote:
ORIGINAL: Canoerebel 2. The Allies do begin the war with some decent carrier squadron pilots, but once the first big naval battle takes place with high pilot losses, the Allies may not reach that level of quality again for a year or perhaps two or three years. That's gruesome. This is just not true. From what I can remember from playing Allies, their carrier pilots start with about 60-70 in their main skills. Pilots can be trained to level better than this in 4-5 months. EXP will be lower at first, but EXP does not matter that much for carrier pilots, if carriers are used properly. quote:
ORIGINAL: Canoerebel 4. The Netty factor - Japanese LBA can be lethal out to a range of, what, 15 hexes? The Allies cannot counter. Netties fail against any decent air opposition. Their pilots are irreplaceable as much as carrier airgroups, except with a much lesser chance of a big, coordinated strike. I never saw Netties attacking beyond 10-12 hexes. Certainly, beyond 14 (range of their escorts) they are mostly useless. Allies can counter this with 4E bombers on naval attack. Sure, they are less effective against major warships, but they do not explode whenever enemy fighter fires in their general direction. Plus, skipbombers that also can survive fighter attention, to an extent quote:
ORIGINAL: Canoerebel 5. Anemic flak. 6. Anemic CAP. This idea has been dismissed as being without merit, but I still think CAP is far too porous from what I've seen in my games and plenty of other AARs. Don't see either. Well, except US land-based flak units. Their fire seems inexplicably ineffective in both Scen 70 and - as far as I can judge by my PH attack - Scen 2 at the moment. Probably some code issue. It is possible, that Allied flak will not improve enough in 1943 and later, but so far results seem to be in line with reality. quote:
ORIGINAL: Canoerebel These are some of the things that make it very difficult for the Allies to compete historically in the air war. Am I overlooking any others? I faced no problems competing much better than historically in the air war, when I played Allies. Even after a lot of tactical naval mistakes I made, my bomber steamroller started flattening everything in the way as early as autumn of 1942. Japanese found no counters against skipbombers torching any convoy that dared to come in range, Lightnings sweeping at extreme altitude and Flying Fortresses coming after them in groups of 50-70. I even played a mod that boosted Japanese planes' speed by 10-15 knots, made some available earlier and gave Japan better flak. On the other hand, Allies had more aircraft replacements. But I don't believe this completely counterbalanced everything else.
< Message edited by FatR -- 12/3/2010 10:22:24 PM >
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