vettim89
Posts: 3615
Joined: 7/14/2007 From: Toledo, Ohio Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Chickenboy Moose dude-'twas the same as it has ever been, young scion. Noobs come in, noobs go out. 'Tis the same since days of yore. Were it not for my years of forum lurking and following these discussions, I'd be in much the same position. What seems like simple questions or lazy posters is often just shellshocked noobs not sure where to turn next. A certain Jap martian fanboy that I am involved in a 2x2 PBEM has also gone over to WiTE, I've noticed. I can't tell if it's affected gameplay yet, but I am concerned, as are others for their PBEM partners... Full disclosure: although Bwink has only been here since 2009, he had another name in WITP days, back to 2005. And he lurked before that. A bunch of 2004ers, the old guard, are leaving. I know there have always been noobs, but it seems like the current crop not only don't read, they can barely write. Or use capital letters where required. I'm fine helping a guy who is overwhelmed and needs a push, or a manual cite, but I'm not going to write essays for people who don't read the manual and jump into a GC, only to come here on Turn 2 and ask "What should I do with my merchant boats?' Well, merchant with them. Duh. I spent over two hours on the WitE forum yesterday, and depite not having it, or having read the manual, I find myself wanting both. If I could afford it right now I'd get it. The appeal is far different than with AE, and I don't know as much about the theater, and I don't like counters. But the allure of a new, deep experience is there. I know if I play another AE game--AI or PBEM--the same phases will happen, over the same terrain, with the same reinforcement schedules, etc, etc. It's still fun, but I can see where folks who've played AE more intensely than I have might be looking for a new challenge and a new group of forum mates. An aside: It might be possible that WitE has hit that sweet spot that WITP/AE overshoots between deep and engrossing, and short enough to play in a decent time span and see the end game. I think people just get tired of playing 1942 over and over and then having their game dry up or the opponent get busy, have a kid, die . . . Wow, there is a lot of truth in that post Mr. Moose. I think you nailed some things right on the head. Even though AE is relatively new, the PTO has been worked and reworked by a lot of titles. There are only so many ways to skin a cat so they say. Perhaps that is the reason why some people are attracted to the alternative history mods like RA. At least those mods add some new stuff to add some spice. I hope you are correct as far as our wayward brethren returning. As you pointed out, WiTE has far less room for alternative strategies than the PTO offers. Certainly there is some room to try to rewrite history but nothing like we have in AE. I miean you got your Mersing Gambit, Palembang Gambit, Split KB on turn 1, India Gambit, Oz Gambit, NZ Gambit, SoPac Gambit (my game has that one) for the Japan side and Timor Axis, Solomon Axis, Sumatra Axis, Kuriles Axis, CentPac axis, etc for the Allies. Just a lot more variables to deal with in AE
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"We have met the enemy and they are ours" - Commodore O.H. Perry
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