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- 11/18/2001 8:00:00 AM   
von Murrin


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From: That from which there is no escape.
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Victor H.,
Heh, I thought someone might get a chuckle out of my sig. As for game errata, were you referring to this site?
Web Grognards
If not could you possibly post a URL? Nathanael

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Post #: 61
- 11/18/2001 11:53:00 AM   
VictorH

 

Posts: 309
Joined: 9/3/2000
From: Georgetown, Texas, U.S.
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quote:

Originally posted by ReclusiveFool:
Victor H.,
Heh, I thought someone might get a chuckle out of my sig. As for game errata, were you referring to this site?
Web Grognards
If not could you possibly post a URL? Nathanael

Hi, Yes that's the site I meant, I should have given the link when I mentioned it. Also, there is errata available at http://www.decisiongames.com they own the rights to all the old S&T games.

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Post #: 62
- 11/18/2001 3:19:00 PM   
von Murrin


Posts: 1760
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From: That from which there is no escape.
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quote:

Originally posted by VictorH:
Hi, Yes that's the site I meant, I should have given the link when I mentioned it. Also, there is errata available at http://www.decisiongames.com they own the rights to all the old S&T games.
Right, err...thanks! Now I have something to do for the next 4 hours.

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Post #: 63
- 11/20/2001 9:36:00 PM   
danscan

 

Posts: 23
Joined: 10/25/2001
From: phila
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Personally If you are looking for easy coding I am thinking square grid based as opposed to hex based. computers first off are easy to code with grids. one up, two left. Did anyone get the bulletin board up for the descussion? I am I still in the group? will someone love me? I think for a practice game we should make a simple 2D three nation strategy game. two computer and one human. Why? if we can make one human player we can make five, and if we can make one computer player talk with another computer player we can make five.
my .02

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Post #: 64
- 11/22/2001 12:13:00 PM   
von Murrin


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quote:

Originally posted by danscan:
I think for a practice game we should make a simple 2D three nation strategy game. two computer and one human. Why? if we can make one human player we can make five, and if we can make one computer player talk with another computer player we can make five.
Some good common sense here. I like. Nathanael

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Post #: 65
- 11/24/2001 5:01:00 AM   
Jeffery

 

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From: New York City, NY
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hey guys, I never got the bulletin board address. On another note, me and Isaac (pretender) are developing a software project management application on his site. It will track every component of the project. So the project leader will have access to up to the minute reports on progress. Every member of the team will have all the resources he need in something I'm writing called the File View. We're working on a graphical presentation engine to generate graphical displays of the project with different levels of abstraction. From the most abstract (input->output) to the more detailed levels which would include individual functions and variables.

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Post #: 66
- 11/24/2001 2:01:00 PM   
von Murrin


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Jeffrey, Sounds great. I never got the address either. Did anyone even launch a discussion? Nathanael

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Post #: 67
- 11/25/2001 3:20:00 AM   
Paul Vebber


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From: Portsmouth RI
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A new wrinkle - designing a softare management app...but still cart before the horse. Just reiterating the advice that before anybody codes "hello world" do the documention detailing what it is you will be coding up front. You can have all the views of the "project" you want, but that won't help prevent the problem of N people developing N different games if you don't at least have the game roughed in so everybody understands the design intent.

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Post #: 68
- 11/25/2001 10:50:00 AM   
VictorH

 

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I've sent jeffery and reclusive fool an email with the Project Forum sign up directions.

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Post #: 69
- 11/26/2001 10:39:00 PM   
danscan

 

Posts: 23
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From: phila
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Did we even decide on a type of game. We have to figure out the game first. I think we should each make a description. Post it on various discussion boards then run a poll the winner gets created. After we have a game we elect a project lead. His word is gold. He will then assign components to each person. One guy makes a path finding Dll, another makes a Dll to manage resources. Later
Dan

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Post #: 70
- 11/27/2001 3:07:00 AM   
von Murrin


Posts: 1760
Joined: 11/13/2001
From: That from which there is no escape.
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quote:

Originally posted by VictorH:
I've sent jeffery and reclusive fool an email with the Project Forum sign up directions.
Thank you. I left for a 2-day LAN party about an hour before you posted. See y'all on the other side. Nathanael

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Post #: 71
- 12/4/2001 5:12:00 AM   
Capt. Chris

 

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I was going to mention sourceforge.net as your CVS/development solution. They host the development of thousands of open source applications. I even think it's free. I found this link on sourceforge.net. It looks like someone has already started a project like this. (Or is this you?) Even if it isn't exactly what you wanted to do, maybe you could merge your ideas with an existing code base. Here is the URL I have always wanted to do some game programming but haven't had anything cool to work on. My programming experience is mostly with C and the Web (PHP, HTML, Java) but I am more than anxious to learn C++.

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Post #: 72
- 12/7/2001 6:03:00 AM   
VictorH

 

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From: Georgetown, Texas, U.S.
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quote:

Originally posted by Capt. Chris:
I was going to mention sourceforge.net as your CVS/development solution. They host the development of thousands of open source applications. I even think it's free. I found this link on sourceforge.net. It looks like someone has already started a project like this. (Or is this you?) Even if it isn't exactly what you wanted to do, maybe you could merge your ideas with an existing code base. Here is the URL I have always wanted to do some game programming but haven't had anything cool to work on. My programming experience is mostly with C and the Web (PHP, HTML, Java) but I am more than anxious to learn C++.
If you want to be a part of this project contact Duane via email and give him your email address and skills you think will be of value.

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Post #: 73
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