Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

DaBigBabes Release

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> DaBigBabes Release Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
DaBigBabes Release - 7/3/2010 4:16:34 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
DaBigBabes – Release v02. Files are in three consecutive posts, Dec. 7 start, Dec. 8 start and Ship Art. If scenario files require modification, the version number will cycle, the old file set removed and replaced by the new, and a title changelog put in the post.

Patch 4, or later, is “Required !!”. The Japanese AI files function fairly well. The Allied AI files not at all.

DaBigBabes_AE_Scen028_v01 : 07/02/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v02 : 07/22/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v03 : 09/04/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v03a : 09/05/10 : Full Campaign; Dec. 7 Start Deleted - Replaced with
DaBigBabes_AE_Scen028_v04 : 10/29/10 : Full Campaign; Dec. 7 Start - Enhanced AAA Deleted - Replaced with

DaBigBabes_AE_Scen028_v05 : 03/27/11 : Full Campaign; Dec. 7 Start Tweaks to CD guns and naval guns to make naval bombardment more uniform.

Also includes the new map/base/art alternatives as option-B and the reduced cargo capacities as option-C for both scenarios. File size constraints required the alternative file folders, for both 028 and 029 to be included with the map stuff in the zip in post #3.

Don't forget to download the map stuff if you are playing option B or C..

Attachment (1)

< Message edited by JWE -- 3/27/2011 9:37:30 PM >
Post #: 1
RE: DaBigBabes Release - 7/3/2010 4:17:33 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Patch 4, or later, is “Required !!”. The Japanese AI files function fairly well. The Allied AI files not at all.

DaBigBabes_AE_Scen029_v01 : 07/02/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
DaBigBabes_AE_Scen029_v02 : 07/22/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
DaBigBabes_AE_Scen029_v03 : 09/04/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
DaBigBabes_AE_Scen029_v03a : 09/05/10 : Full Campaign; Dec. 8 Start Deleted - Replaced with
DaBigBabes_AE_Scen029_v04 : 10/29/10 : Full Campaign; Dec. 8 Start - Enhanced AAA Deleted - Replaced with

DaBigBabes_AE_Scen028_v05 : 03/27/11 : Full Campaign; Dec. 8 Start Tweaks to CD guns and naval guns to make naval bombardment more uniform.

Also includes the new map/base/art alternatives as option-B and the reduced cargo capacities as option-C for both scenarios. File size constraints required the alternative file folders, for both 028 and 029 to be included with the map stuff in the zip in post #3.

Don't forget to download the map stuff if you are playing option B or C..

Attachment (1)

< Message edited by JWE -- 3/27/2011 9:40:55 PM >

(in reply to JWE)
Post #: 2
RE: DaBigBabes Release - 7/3/2010 4:19:05 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
The map stuff and the two folders with the alternate files for scen 028 and 029.

Borther OSO has done the necessary map work and uploaded the four complete map panels to his ftp site where users may download them (They're too big to be hosted here...).

The hex and non-hex versions for Andrew Brown's Stock Map can be downloaded through this link: http://eloso.3dretreat.com/AE/BigBabesMapPanels.zip

The hex and non-hex versions for the World in Flames style ocean hex grid can be downloaded through this link: http://eloso.3dretreat.com/AE/BigBabesWifMapPanels.zip

Many thanks to OSO. Enjoy !!

Attachment (1)

< Message edited by JWE -- 3/28/2011 1:31:37 PM >

(in reply to JWE)
Post #: 3
RE: DaBigBabes Release - 7/3/2010 4:23:56 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
THANK YOU!!!!!!!!!!!!!!

My wife may curse you, though.

(in reply to JWE)
Post #: 4
RE: DaBigBabes Release - 7/3/2010 6:56:25 PM   
vettim89


Posts: 3615
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
ruh roh, my first AE PBEM is a coming real soon

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to rockmedic109)
Post #: 5
RE: DaBigBabes Release - 7/3/2010 7:01:24 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Is patch 4, 1.03.1102a or is it the beta that is out there right now?

_____________________________


(in reply to vettim89)
Post #: 6
RE: DaBigBabes Release - 7/3/2010 8:12:14 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: oldman45
Is patch 4, 1.03.1102a or is it the beta that is out there right now?

Sorry. We're used to thinking in shorthand developer terms.

The Beta that is out there right now. And for those of you who look at this stuff, executable 1106d, or greater.

_____________________________


(in reply to oldman45)
Post #: 7
RE: DaBigBabes Release - 7/3/2010 8:31:49 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Thanks for a great mod.  wonderful

_____________________________

Pax

(in reply to JWE)
Post #: 8
RE: DaBigBabes Release - 7/3/2010 9:08:06 PM   
chesmart


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Thanks

(in reply to PaxMondo)
Post #: 9
RE: DaBigBabes Release - 7/3/2010 10:15:40 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Thank you sir!

_____________________________


(in reply to chesmart)
Post #: 10
RE: DaBigBabes Release - 7/3/2010 11:33:08 PM   
drw61


Posts: 894
Joined: 6/30/2004
From: South Carolina
Status: offline
Thanks!

(in reply to oldman45)
Post #: 11
RE: DaBigBabes Release - 7/4/2010 1:02:51 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Fantastic work Guys. Thanks for your efforts.

Just one small suggestion for the next update. Could you please put in some Scen02x.txt files with a quick one page summary (visible in the scenario list) of what is special about these scenarios for those of us that didn't follow the development process on the forums.



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to drw61)
Post #: 12
RE: DaBigBabes Release - 7/4/2010 1:57:37 AM   
fbs

 

Posts: 1048
Joined: 12/25/2008
Status: offline
Hmmm... someone help me, please. I haven't been much of a reader of the Scenario Design sub-forum.

DaBigBabes is the standard scenario added with all historical ships that did not make the cut, right?

(in reply to Reg)
Post #: 13
RE: DaBigBabes Release - 7/4/2010 4:06:14 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thank you very much guys... it is REALLY appreciated :D

_____________________________

Tenno Heika Banzai!

(in reply to fbs)
Post #: 14
RE: DaBigBabes Release - 7/4/2010 2:59:24 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
quote:

ORIGINAL: Reg
Could you please put in some Scen02x.txt files with a quick one page summary (visible in the scenario list) of what is special about these scenarios for those of us that didn't follow the development process on the forums.

quote:

ORIGINAL: fbs
DaBigBabes is the standard scenario added with all historical ships that did not make the cut, right?

BabesLite Scen026 is standard Scen001 - BabesLite Scen027 is standard Scen006 – but with:

Classes and Ships – Many additions to historical OOB (both sides). More and different kinds of ARDs, tenders, transports, auxiliary trawlers, yard oilers, sea trucks, lots of smaller one-of-a-kind ships. Arrival dates and arrival locations vetted and adjusted. Submarines all have the split-tube model for more accurate combat results.

Devices – Naval Guns, DP Guns, and ship borne AA Guns, vetted and data adjusted for uniformity, relative comparability, and better fit (ioho) to the combat algorithm, of; Acc, Pen, Eff, Rng. Load Costs adjusted for torps and mines to give better reload flexibility.

Aircraft – same as stock
Airgroups – same as stock
Locations – same as stock
Leaders – same as stock
Pilots – same as stock
AI/Production – same as stock

Basically, BabesLite is what stock coulda, woulda looked like if Don Bowen had more time to spend on the OOB as opposed to being a code slave. We also receive regular input from the Land and Air people on error corrections, bug fixes, and data tweaks. The wpa, wpg, wpl files are thus a bit more up-to-date than the official stock version.

DaBigBabes is different - fundamentally different from stock in so many respects that, to understand what’s going on, one should really review the design process threads. Way too much going on to put into a summary paper.


< Message edited by JWE -- 7/4/2010 3:48:11 PM >


_____________________________


(in reply to Reg)
Post #: 15
RE: DaBigBabes Release - 7/4/2010 5:27:23 PM   
Central Blue

 

Posts: 695
Joined: 8/20/2004
Status: offline
Great work. Thank you.

_____________________________

USS St. Louis firing on Guam, July 1944. The Cardinals and Browns faced each other in the World Series that year

(in reply to JWE)
Post #: 16
RE: DaBigBabes Release - 7/4/2010 7:04:06 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
For DaBigBabes;

Classes and Ships – Includes all BabesLite, but with many more additions to historical OOB (both sides), particularly late-war arrivals of warships, transports, landing craft, etc, suitable for Zipper, Buccaneer, Downfall, etc. File contents have been compacted and moved. Additional carriers and their airgroups are included. Using DBB Class and Ship files as the basis for Zipper, Buccaneer, Downfall, etc scenarios REQUIRES use of the corresponding Airgroup (wpgxxx.dat) files. Inputs provided by Don Bowen, Harald Velemans, Kereguelen, Buck Beach, Andrew Brown, Central Blue, Kitakami, mikemike, and many others (apologies for forgetting names – I’m old, and my memory is … what?).

Airgroups – Basically as in stock, but with additions/changes to conform to the added/relocated Classes/Ships. Vetted by Timtom. DBB Airgroup file is necessary with use of DBB Class and Ship files.

Devices – Includes all BabesLite, plus:
(1) Naval devices – All data elements vetted and data adjusted for uniformity, relative comparability, and better fit (ioho) to the SurfCom, AACom, SubCom, ASWCom, combat algorithms.
(2) Land devices – (a) Many new Eng types and NavSup types (both sides) to support the new TO&E paradigm. (b) Changes to LC and firepower of Squad-type devices to support the new TO&E paradigm. (c) Changes to LC and firepower of Vehicle and AFV-type devices to support the new TO&E paradigm.

Locations – The heart and soul of DBB.
(1) TO&Es – Many changes made in order to subsume the Device changes and to adapt the unit totals to the requirements of island stacking limitations and transport ship loading/carrying capacity considerations.
(2) OOB – The basic combat OOB is unchanged, however many units are aggregated and moved (which is why the AI won’t work for the Allies) in order to make room for several hundreds of changed/additional units. The changes involve a major paradigm shift with respect to how Base Forces, AirSup, NavSup, Engs, are handled.


_____________________________


(in reply to JWE)
Post #: 17
RE: DaBigBabes Release - 7/4/2010 8:51:59 PM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
Ok stupid question. How do you install it?

sorry I'm hopeless with computers..

(in reply to JWE)
Post #: 18
RE: DaBigBabes Release - 7/4/2010 10:22:03 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Manually...

Allied ship art to: AlliedShip_Back, and the pink ones to: AlliedShip_Transp.

Japanese ship art: same as Allies with Japanese folders instead.

Scenario data: to the Scenario folder.


(in reply to vinnie71)
Post #: 19
RE: DaBigBabes Release - 7/5/2010 10:36:52 AM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
Oh! Ok. Thanks!

(in reply to Halsey)
Post #: 20
RE: DaBigBabes Release - 7/5/2010 11:48:46 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
No problemo...

Your first step in becoming a puter wizard.

Next you'll be adding folders to the art folder, so you can use all the great insignia bitmaps that contributors have created.

(in reply to vinnie71)
Post #: 21
RE: DaBigBabes Release - 7/5/2010 6:39:27 PM   
vinnie71

 

Posts: 964
Joined: 8/27/2008
Status: offline
Ok ok...

One step at a time....

(in reply to Halsey)
Post #: 22
RE: DaBigBabes Release - 7/23/2010 4:22:58 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
This thread should be a sticky...   I noticed the Wickes class DDs no longer have conversion options.  Why not? Quite a few Wickes class DDs were converted to APD, DMS etc.

_____________________________


(in reply to JWE)
Post #: 23
RE: DaBigBabes Release - 7/23/2010 4:50:48 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: LargeSlowTarget
This thread should be a sticky...   I noticed the Wickes class DDs no longer have conversion options.  Why not? Quite a few Wickes class DDs were converted to APD, DMS etc.

But they do. Convert bind #512. They may convert from 438 DD class (available 2/42)

The 438 DD class can convert to the 727 APD class. 438 DD class can also either upgrade to 439 DD LR or convert to 440 DE class on 5/42.


_____________________________


(in reply to LargeSlowTarget)
Post #: 24
RE: DaBigBabes Release - 7/23/2010 5:28:39 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: LargeSlowTarget
This thread should be a sticky...   I noticed the Wickes class DDs no longer have conversion options.  Why not? Quite a few Wickes class DDs were converted to APD, DMS etc.

But they do. Convert bind #512. They may convert from 438 DD class (available 2/42)

The 438 DD class can convert to the 727 APD class. 438 DD class can also either upgrade to 439 DD LR or convert to 440 DE class on 5/42.



Did I miss something? Is LargeSlowTarget talking about a former update to the DaBigBabes, the most recent update to DaBabesLite or has the biggie been updated as well as the lite?

(in reply to JWE)
Post #: 25
RE: DaBigBabes Release - 7/23/2010 5:54:01 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
They have to do the first update before they have a conversion available to them. Threw me untill I looked in the editor.

_____________________________


(in reply to Buck Beach)
Post #: 26
RE: DaBigBabes Release - 7/23/2010 6:06:51 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
I'm talkin about the DaBigBabes – Release v01 of this thread. I'm not aware of any other release. Alright, so the conversion options will show up after the 2/42 upgrade? I got confused because the Clemsons show their conversion options right from the start, although they are greyed out since they are not yet available. I was under the impression that this was the case for the Wickes class as well in stock. Might be mistaken... Thanks for clearing that up and sorry for the false alert. 

_____________________________


(in reply to oldman45)
Post #: 27
RE: DaBigBabes Release - 7/23/2010 6:18:44 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
From stock scenario 1 - I am pretty sure that if you miss the window for the first upgrade, then the first and second upgrades get done at the same time and then you no longer can convert. So make sure you hit the window!

(in reply to LargeSlowTarget)
Post #: 28
RE: DaBigBabes Release - 7/23/2010 6:33:40 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
quote:

ORIGINAL: witpqs
From stock scenario 1 - I am pretty sure that if you miss the window for the first upgrade, then the first and second upgrades get done at the same time and then you no longer can convert. So make sure you hit the window!

I noticed that too. Tried to have things staggered a month apart. Missed that one. Bad jwe! Bad jwe! Whacks self in forehead with a 2 day old mullet.

Too late to do it for BabesLite, but in BigBabes, will allow the convert for the opening day Wickes Class as well. That way you gots 2 more months for the window. Sorry 'bout that.

< Message edited by JWE -- 7/23/2010 6:35:38 PM >


_____________________________


(in reply to witpqs)
Post #: 29
RE: DaBigBabes Release - 7/23/2010 8:44:35 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline
Ok, updated DaBigBabes. Nothing that anybody has to crash an ongoing game for. Just some smoothie kind of stuff. Please see posts #1 and #2 at top of thread. Kitakami - you guys have most of it anyway, so no worries; the rest is just aligning with the AI.


< Message edited by JWE -- 7/23/2010 9:08:26 PM >


_____________________________


(in reply to JWE)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> DaBigBabes Release Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469