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RE: SOP Map MOD

 
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RE: SOP Map MOD - 7/15/2010 5:58:18 AM   
Magpius


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Glad to have started the ball rolling...
but where have you placed the zip file?




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RE: SOP Map MOD - 7/16/2010 9:15:53 AM   
Rasputitsa


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Here is the file for the merged Agent S/ToshMod map mod, place this attached folder in the gfx folder, found in the data folder of the main SoP game folders. Rename the mod folder as [MapSkin]XXXX (XXXX to be a map name of your choice), that name will then appear in the map list, in the game options screen.

I am away at the moment and working the internet remotely, so I hope this works.

Attachment (1)

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RE: SOP Map MOD - 7/16/2010 9:23:48 AM   
Rasputitsa


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The AgentS/Toshmod map, used with Gwgardener's transparent combat box idea, makes it much easier to follow the on-screen action and see what's going on and where. Next thing will be a good counters mod like the one AgentS produced for WW2-ToW, I am not that deep in modding just yet, so here's hoping.

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Post #: 33
RE: SOP Map MOD - 7/16/2010 9:58:51 PM   
tombo

 

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Thanks Ras (and AgentS/Toshomd)...everythink looks great!

Looking forward to the next rev. too.




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Post #: 34
RE: SOP Map MOD - 7/17/2010 12:30:30 AM   
Magpius


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counter mods on the way.

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Post #: 35
RE: SOP Map MOD - 7/17/2010 2:20:52 AM   
gwgardner

 

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quote:

ORIGINAL: Rasputitsa

Here is the file for the merged Agent S/ToshMod map mod, place this attached folder in the gfx folder, found in the data folder of the main SoP game folders. Rename the mod folder as [MapSkin]XXXX (XXXX to be a map name of your choice), that name will then appear in the map list, in the game options screen.

I am away at the moment and working the internet remotely, so I hope this works.



Superb. You're right, merging the two good works makes a really good work. Love the way the port circles are sized to match facilities, and the larger type on zooming out. Thanks to the originals and to you for the merge.

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Post #: 36
RE: SOP Map MOD - 7/23/2010 4:57:59 AM   
jomni


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quote:

ORIGINAL: Agent S

counter mods on the way.


Still awaiting the counter mod. Any progress?

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Post #: 37
RE: SOP Map MOD - 7/24/2010 9:40:35 AM   
Magpius


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I'm waiting to see what the impact of 1.03 does to the units.
plus I'm playing not modding a.t.m.


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Post #: 38
RE: SOP Map MOD - 7/24/2010 9:42:20 AM   
Magpius


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Also really pleased with the collaborative way the map  mod evolved.
If anyone wants to post some unit graphics here, that would help...


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Post #: 39
RE: SOP Map MOD - 7/24/2010 11:11:44 AM   
Bleck


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quote:

ORIGINAL: Agent S

I'm waiting to see what the impact of 1.03 does to the units.
plus I'm playing not modding a.t.m.


http://www.matrixgames.com/forums/tm.asp?m=2529872 ;)

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Post #: 40
RE: SOP Map MOD - 7/25/2010 1:16:17 AM   
Magpius


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Thanks B., I read the thread, but I want to do a final tweak once .03 is running.

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Post #: 41
RE: SOP Map MOD - 7/26/2010 3:48:27 PM   
Frido1207

 

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quote:

ORIGINAL: Agent S
If anyone wants to post some unit graphics here, that would help...


Here´s what i´m working on atm.
Don´t know if its helps in any way.
Japs & Brits are done so far, but
Progress is slow, due to several reworks of the files, lazyness, & RL.
Also i´m quite uncertain about some design questions (e.g. how to design the "unit level" graphics), & so on.
Suggestions / Input would be great.





Btw. whats the abbreviation for "amphibious transport". I´m not sure about the "LSD" i´m using now, but it was the only thing i found by googleing.

Attachment (1)

< Message edited by th1207 -- 7/26/2010 3:51:37 PM >


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Post #: 42
RE: SOP Map MOD - 7/26/2010 4:08:42 PM   
AH4Ever


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quote:

ORIGINAL: th1207

Btw. whats the abbreviation for "amphibious transport". I´m not sure about the "LSD" i´m using now, but it was the only thing i found by googleing.



This may help:

Dock Landing Ship

Landing Ship Tank


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Post #: 43
RE: SOP Map MOD - 7/27/2010 10:49:31 AM   
Magpius


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really nice work there TH1207.
I tried something similar using the vanilla sprites, but the result was not quite as convincing as yours.



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Post #: 44
RE: SOP Map MOD - 7/29/2010 8:04:37 PM   
Hairog


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I know it's picky but I really hate the target/circles that represent the possible hexes you can move into. Can you include in your mod (which looks fantastic by the way) another option say like the one used in TOW please?

I don't know what it is but I really do not like the present choices.

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Post #: 45
RE: SOP Map MOD - 7/29/2010 9:49:37 PM   
Razz1


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That what I thought at the start. Then you realize you have to play the game zoomed out.

It helps alot when zoomed out.

Also we need to think of the new comers. With out new interest from young customers you loose the market.

A Yellow Green Red is very easy to see and understand.

So 12 year olds can comprehend easily then buy the game.

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Post #: 46
RE: SOP Map MOD - 7/30/2010 12:38:43 AM   
Hairog


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I just hope someone provides a mod. Then I'll be happy.

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SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 47
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