Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Cap Question and CV death

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Cap Question and CV death Page: [1]
Login
Message << Older Topic   Newer Topic >>
Cap Question and CV death - 7/12/2010 5:26:46 PM   
Ironpaw

 

Posts: 38
Joined: 12/9/2002
Status: offline
Just a quick question for the board, trying to figure out what I did wrong/why the turn played out as it did. Scenario May 15th - my task force of two CV's 23 Zeros per - set at 50% CAP, fatigue level around 32 - heading from PM to Shortlands, American CV's launch an attack as I enter port - his first strike comes in and only 9 zeros respond - with 46 zeros on the deck at 50% cap I was expecting at least 20? Then odder still was my return strike was escorted by 36 zeros - with escorts set and cap at 50% I expected only 24 zeros to escort?

Was it a fatigue issue - the cap percentage not calculating like I would think?

Version is 2.5.

Thanks for any and all help.

< Message edited by Ironpaw -- 7/12/2010 10:11:18 PM >


_____________________________

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."
Post #: 1
RE: Cap Question and CV death - 7/13/2010 6:20:00 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
IIRC, in a (friendly) port carrier operations are limited to some degree. If my memory serves me right the number is 50%, but I can´t say that for sure.

In any case your CVs are quite vulnerable when sitting in the harbour, no matter if only docked, undocked or disbanded since the shipborn CAP is weaker than usually.

(in reply to Ironpaw)
Post #: 2
RE: Cap Question and CV death - 7/13/2010 1:45:06 PM   
Ironpaw

 

Posts: 38
Joined: 12/9/2002
Status: offline
50% would be about right, maybe that was it, thanks for the reply RGIJN.

_____________________________

"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him."

(in reply to RGIJN)
Post #: 3
RE: Cap Question and CV death - 7/13/2010 1:48:40 PM   
mbar


Posts: 492
Joined: 3/17/2010
Status: offline
Thanks for the info. Another layer of the onion has been pealed on this game engine. Man there is a lot to learn.

(in reply to Ironpaw)
Post #: 4
RE: Cap Question and CV death - 7/17/2010 2:46:41 PM   
Kingfisher

 

Posts: 234
Joined: 6/16/2008
Status: offline
My understanding is that the same penalty applies if a carrier is in a shallow / coastal hex, so placing your CVs in the same hex as an amphibious landing would reduce the CAP available.

Best to divide your CVs into separate TFs and place all in the same deep water (dark blue) hex that is as close to the landing beaches as possible, then assign one carrier's fighter squadron to long range CAP over the beaches and the remainder as CAP over the CV TFs. You will get a higher ratio of CAP over the beaches than just placing the carriers in the same hex.

_____________________________

"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942

(in reply to mbar)
Post #: 5
RE: Cap Question and CV death - 7/17/2010 10:45:45 PM   
borner


Posts: 1485
Joined: 3/20/2005
From: Houston TX
Status: offline
In port, it is generally better to transfer your airgroups to the land base, if that is agreed upon as allowable before the game starts... just as carriers did historically. (keep in mind that many players, myself included, consider it "gamey" to have yoru carriers in one port and transfer the airgroups to another base.) Another useful approach, epsecially in the Irau area, is to have your carriers covered by land based fighters, and use more of your carrier groups for lr cap. moving your carriers into a expected landing hex also opens you up to hit after hit from mines.

(in reply to Kingfisher)
Post #: 6
RE: Cap Question and CV death - 7/18/2010 12:35:14 AM   
Kingfisher

 

Posts: 234
Joined: 6/16/2008
Status: offline

quote:

ORIGINAL: borner

Another useful approach, epsecially in the Irau area, is to have your carriers covered by land based fighters, and use more of your carrier groups for lr cap.


Or to launch strikes with 100% escort, as was done historically in the Rabaul raid in '44.


_____________________________

"splendid was their tactic of diving upon our force from the direction of the sun, taking advantage of intermittent clouds"

-Captain Takahisa Amagai, KAGA, June 4th 1942

(in reply to borner)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Cap Question and CV death Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.484