karonagames
Posts: 4712
Joined: 7/10/2006 From: The Duchy of Cornwall, nr England Status: offline
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@ Endsieg and Pipewrench. Thanks for your comments, I am operating on the basis of "A picture speaks a thousand words", and trying to illustrate a broad range of the mechanics within the game. @ComradeP. Trying to simulate the effects of the First Winter using the structural mechanics of the game is pretty tricky. Currently a combination of morale (Very buggy in this test) and the damaged unit mechanic are used. The number of temporarily "disabled" men is more a reflection of the weapons the men are carrying not working in -40C temperatures, rather than the men themselves being disabled - as you no doubt know there were "only" 110,000 casualties from frostbite, I don't have the figures for those suffering various degrees of frostbite who subsequently returned to active duty. When the fine tuning is done, I am fairly happy the Wehrmacht will emerge into the spring/summer sufficiently weakened. At the moment I think we need to find a way to put a brake on the Soviets when playing the Challenging level. As you saw in Lee's AAR, his army was wrecked in 4 turns of Blizzard. At the moment I can only get half way through (6 turns), before my reserves are swallowed up and the Army disintegrates - not a pretty sight. With regard to the Finns, in my alternate reality, it had been agreed that the Finns would take over occupation duties for Leningrad. Yes I could have used the better blizzard fighting abilities of the Finns better than I did - I'm still Field Marshal Noob. The Finns do suffer a morale penalty for every hex they are away from the "no cross" line that exists until Leningrad is captured - apparently they get very homesick.
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