Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Search Arcs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Search Arcs Page: [1]
Login
Message << Older Topic   Newer Topic >>
Search Arcs - 7/15/2010 12:46:03 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Is it better to set search arcs or to just leave them unset (IE, 360 degrees)?

I have been told many times in my AAR by helpful, well-meaning players that it was absolutely necessary to set search arcs (and of course to make sure they overlapped so that you had complete coverage of the areas you needed to cover). But recently somebody else said that setting search arcs doesn't work as designed so that you are better off not setting them.

So I'm seeking a definitive word on this issue, if anyone knows.
Post #: 1
RE: Search Arcs - 7/15/2010 12:54:02 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
I stopped using them in my games vs AI and didn't see any less spotting. I cannot say I see any better spotting either, though.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Canoerebel)
Post #: 2
RE: Search Arcs - 7/15/2010 1:34:28 PM   
CapAndGown


Posts: 3206
Joined: 3/6/2001
From: Virginia, USA
Status: offline
I too have given up on search arcs. I am getting plenty of spots. (Unfortunately, I am also losing a lot of Dinahs to allied CAP. The price one pays for figuring out where the enemy is.) I don't really think they are working.

(in reply to Sardaukar)
Post #: 3
RE: Search Arcs - 7/15/2010 2:19:34 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
I find if I leave it at 360 I get too many surprise visits. Against the AI its not too hard to figure out routes so you just patrol those, but against a human its a guess.

_____________________________


(in reply to CapAndGown)
Post #: 4
RE: Search Arcs - 7/15/2010 6:06:59 PM   
dr.diplodocus

 

Posts: 15
Joined: 7/11/2010
Status: offline
unless I suspect ships are in the vicinity or have already spotted a TF, I rarely use search arcs. Either way though, you can still miss sighting a TF.

(in reply to oldman45)
Post #: 5
RE: Search Arcs - 7/15/2010 6:18:47 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
quote:

ORIGINAL: Canoerebel

Is it better to set search arcs or to just leave them unset (IE, 360 degrees)?

I have been told many times in my AAR by helpful, well-meaning players that it was absolutely necessary to set search arcs (and of course to make sure they overlapped so that you had complete coverage of the areas you needed to cover). But recently somebody else said that setting search arcs doesn't work as designed so that you are better off not setting them.

So I'm seeking a definitive word on this issue, if anyone knows.


Michaelm can correct me if i'm recalling his explanation incorrectly.......Setting a search arc will increase DL rolls in that arc vs outside it. This way, you can use it or not use it and still have your patrol planes "search". There's no "penalty" for not using search arcs. The degree of bonus of course is subject to other factors. Its a neat solution as the original code was designed to be automated so making it manditory does add greatly to player burdens. Hence you have a choice.

Myself....i rarely bother with them for the GC. Too much work. It can't say it's hurt me.


< Message edited by Nikademus -- 7/15/2010 6:19:02 PM >


_____________________________


(in reply to Canoerebel)
Post #: 6
RE: Search Arcs - 7/15/2010 7:27:44 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
I am gradually turning them off fpr searching as a test. So far I think search works just as well if not better without them. But I am just trying this out now. I sometimes use them if I want to search one port. They are also useful if you have an opponent who parks a sub in one spot.  If your asw bombers are in a differnt location, just set one arc to that position, and you will get many more asw spots and attacks.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Nikademus)
Post #: 7
RE: Search Arcs - 7/15/2010 7:47:44 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
I assume by not setting a search arc the computer randomly determines where the planes are sent. If you are send out your planes from a shore base does the A.I. restrict it's arcs to sea areas only? or will it send search missions into the heart of Australia?

(in reply to crsutton)
Post #: 8
RE: Search Arcs - 7/15/2010 7:52:45 PM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline

quote:

ORIGINAL: Ranger5355

I assume by not setting a search arc the computer randomly determines where the planes are sent. If you are send out your planes from a shore base does the A.I. restrict it's arcs to sea areas only? or will it send search missions into the heart of Australia?

Someone correct me if I'm wrong, but I believe that each hex in the 360 degree circle is given the same % of success of finding something based on the number of planes and experience of the pilots, and that that % is modified by weather, number of ships in TF, number of TFs in hex, etc. No?

(in reply to LeeChard)
Post #: 9
RE: Search Arcs - 7/15/2010 9:22:14 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
I play the game assuming bjmorgan is correct, therefore I nearly always set arcs manually.

(in reply to morganbj)
Post #: 10
RE: Search Arcs - 7/16/2010 2:43:22 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
So there's no consensus on this issue.  From what I've read thus far, it seems like some players suspect manual setting of search arcs is unnecessarily tedious because such settings don't achieve noticeably better results, while other players think you can achieve better results. 

(in reply to LeeChard)
Post #: 11
RE: Search Arcs - 7/16/2010 3:00:33 PM   
oldman45


Posts: 2320
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
I just focus on approaches to choke points or assumed routes. If I do not, I find that ships sneak by but when I have the planes out looking I find them and can react.

_____________________________


(in reply to Canoerebel)
Post #: 12
RE: Search Arcs - 7/16/2010 5:02:34 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: Canoerebel

So there's no consensus on this issue.  From what I've read thus far, it seems like some players suspect manual setting of search arcs is unnecessarily tedious because such settings don't achieve noticeably better results, while other players think you can achieve better results. 


I checked Michaelm's explanation to us dev types and i had it backwards. THere is a penalty in detecting if you don't use search arcs because (AI excepted) your assumed to be on the wrong bearing because your covering all the bases (aka 360 degree search). If you set arcs, and the target being groped for is on that correct bearing, you don't get a penalty. (if the target is outside your arc....its the same as not setting an arc in terms of penalty) Basically its the same overall answer. Yes....using search arcs increases your rolls but not using them won't gurantee you won't detect anyway. AI gets a pass.




_____________________________


(in reply to Canoerebel)
Post #: 13
RE: Search Arcs - 7/16/2010 5:05:11 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Nik... thanks for that explanation. I will continue to set arcs in this case, as it appears that I still have a chance of sighting TFs outside of those arcs and a better chance of sighting them within my chosen arcs.

I do recall wondering why I have occasionally sighted a TF outside my search arcs. Now I know why.


_____________________________

fair winds,
Brad

(in reply to Nikademus)
Post #: 14
RE: Search Arcs - 7/16/2010 5:38:31 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Thanks Nik, that makes lot of sense. Actually it explains perfectly what I have experienced.

So, back to setting some arcs.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to bradfordkay)
Post #: 15
RE: Search Arcs - 7/16/2010 6:22:18 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline

quote:

ORIGINAL: bradfordkay

Nik... thanks for that explanation. I will continue to set arcs in this case, as it appears that I still have a chance of sighting TFs outside of those arcs and a better chance of sighting them within my chosen arcs.

I do recall wondering why I have occasionally sighted a TF outside my search arcs. Now I know why.




Ditto on this, I don't fly any land based search without search arcs and was wondering how come I would get hits outside the arc. Thanks Nik/MichealM



_____________________________

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

(in reply to bradfordkay)
Post #: 16
RE: Search Arcs - 7/18/2010 8:56:47 PM   
topeverest


Posts: 3376
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Thanks. I definately didnt have it right.

_____________________________

Andy M

(in reply to SuluSea)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Search Arcs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.594