Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Frontline/Reserve BGs entering a map

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Frontline/Reserve BGs entering a map Page: [1]
Login
Message << Older Topic   Newer Topic >>
Frontline/Reserve BGs entering a map - 7/19/2010 2:03:09 PM   
stolidog


Posts: 76
Joined: 11/1/2008
From: Virginia
Status: offline
It appears that when you move a BG onto a map where you already have a BG with an enemy BG, the BG entering the map automatically becomes the Frontline BG, while the one that already was on the map gets put to the Reserve Bg status. I know you can adjust this during the next movement phase, maybe I am missing something but is there any way to adjust which is Frontline or Reserve when you first move a BG into an area with another BG?

Eg, I had one of the Para Bde Bgs already on a map with a German Bg, I moved in a Battalion size BG to help attack the map from another direction, but when I did so, the Battalion size BG became the "frontline" BG while my Brigade size BG became the "reserve" BG, which resulted in me having less points/less units to attack the map.
Post #: 1
RE: Frontline/Reserve BGs entering a map - 7/19/2010 2:11:33 PM   
SkyStrike


Posts: 29
Joined: 6/9/2010
Status: offline
I second this. Has to be changed.

(in reply to stolidog)
Post #: 2
RE: Frontline/Reserve BGs entering a map - 7/19/2010 8:58:50 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Did you order "move" or "Attack/Drag Drop?"

(in reply to SkyStrike)
Post #: 3
RE: Frontline/Reserve BGs entering a map - 7/20/2010 9:15:07 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
this is a case where the player should be ordering move and not ATTACK/Drag Drop?

Right Click on the BG and order " Move"   not attack!

(in reply to Andrew Williams)
Post #: 4
RE: Frontline/Reserve BGs entering a map - 7/20/2010 9:38:45 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Ah I was wondering what the difference is.

But if I move into an enemy held area without any units present, does it turn into an attack?

_____________________________


(in reply to Andrew Williams)
Post #: 5
RE: Frontline/Reserve BGs entering a map - 7/20/2010 9:58:07 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
1. Attack ensures you will be the Frontline BG

2. You may suffer greater fatigue and loss of cohesion


if you don't use Attack but select move for 2 BG's



1. You don't know which BG will be Frontline

2. less fatigue ans less loss of cohesion



The only advantage to using attack vs. move for a single BG is if your move is blocked (attacked head-on by a faster enemy, or traffic jam)  using 'attack' will make sure you're the front line BG on the map you were trying to leaving.

The fatigue and cohesion difference between the two commands is pretty small.


(in reply to jomni)
Post #: 6
RE: Frontline/Reserve BGs entering a map - 7/20/2010 10:30:15 AM   
DasHoff


Posts: 109
Joined: 8/11/2009
Status: offline
yeah, use move instead of just dragging

(in reply to Andrew Williams)
Post #: 7
RE: Frontline/Reserve BGs entering a map - 7/20/2010 2:01:03 PM   
stolidog


Posts: 76
Joined: 11/1/2008
From: Virginia
Status: offline
Thanks for the response!

(in reply to DasHoff)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Frontline/Reserve BGs entering a map Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.297