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RE: Armour pathfinding...

 
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RE: Armour pathfinding... - 8/28/2010 12:48:51 AM   
xe5

 

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quote:

ORIGINAL: Andrew Williams

A hint of things to come

http://closecombat.matrixgames.com/LSA/vids/LSA1/LSA1.html

i think some of the more inadequate performance issues may be addressed.


Can we expect even better vehicle performance in daylight action where crews would actually be able to see where they're going?

< Message edited by xe5 -- 8/28/2010 12:49:38 AM >

(in reply to Andrew Williams)
Post #: 31
RE: Armour pathfinding... - 8/28/2010 12:59:44 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
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They are on a diet rich in beta carrotine

(in reply to xe5)
Post #: 32
RE: Armour pathfinding... - 8/28/2010 1:14:10 AM   
Txema

 

Posts: 233
Joined: 5/9/2003
From: Basque Country
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quote:

ORIGINAL: Andrew Williams

A hint of things to come

http://closecombat.matrixgames.com/LSA/vids/LSA1/LSA1.html


i think some of the more inadequate performance issues may be addressed.


Wow !!!

That is an improvement !!!

We need a beta patch with those fixes very soon


Txema

(in reply to Andrew Williams)
Post #: 33
RE: Armour pathfinding... - 8/28/2010 5:31:07 AM   
Sapa

 

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Thank Good! that we bought the game and told the developers about the problems with the pathfinding...sure hope they have red the info of the indestructable halftrucks to...

/ Mats

(in reply to Txema)
Post #: 34
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