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RE: Low Level Naval Attacks

 
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RE: Low Level Naval Attacks - 8/19/2010 3:57:11 PM   
USSAmerica


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I think there is another very important yardstick to use when judging if AE succeeds as a game.  Is it fun?  

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(in reply to mike scholl 1)
Post #: 121
RE: Low Level Naval Attacks - 8/19/2010 4:31:24 PM   
mike scholl 1

 

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quote:

ORIGINAL: USS America

I think there is another very important yardstick to use when judging if AE succeeds as a game.  Is it fun?  



As it proclaims itself to be a game/simulation of the War in the Pacific, it has to succeed on that level first. Everyone has a different idea of what "fun" is, so it's hard to measure objectively. But facts and records about the war are abundant, so it's easier to validate it's performance by those standards.

AE succeeds on those grounds in very many ways, which only serves to highlight the few areas where it fails. And this is one of them.

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Post #: 122
RE: Low Level Naval Attacks - 8/19/2010 4:44:21 PM   
Lecivius


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AE is fun, no doubt

It has issues, though

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Post #: 123
RE: Low Level Naval Attacks - 8/19/2010 4:54:40 PM   
Mynok


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quote:

ORIGINAL: mike scholl 1
If events in the game can't duplicate events in reality, then the game is "borked" (as you put it).


By that definition every historical game ever made is totally borked.

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Post #: 124
RE: Low Level Naval Attacks - 8/19/2010 5:22:00 PM   
Sardaukar


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quote:

ORIGINAL: Lecivius

AE is fun, no doubt

It has issues, though


No...AE never has issues..only the player has!


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(in reply to Lecivius)
Post #: 125
RE: Low Level Naval Attacks - 8/19/2010 6:37:59 PM   
mike scholl 1

 

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quote:

ORIGINAL: Mynok


quote:

ORIGINAL: mike scholl 1
If events in the game can't duplicate events in reality, then the game is "borked" (as you put it).


By that definition every historical game ever made is totally borked.



True. Total accuracy is impossible. But being the "least borked" game available is a worthy goal nonetheless.

(in reply to Mynok)
Post #: 126
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