Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Japanese GC Player Wanted

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese GC Player Wanted Page: [1]
Login
Message << Older Topic   Newer Topic >>
Japanese GC Player Wanted - 7/31/2010 7:41:57 PM   
Botany Bay

 

Posts: 5
Joined: 7/31/2010
Status: offline
1 or 2 is fine

Long time player of the AI would like to play a human.

rule suggestions..
Suggestions for rules:

Settings: Historical First turn - off
Surprise - on
Damage Control - on
Realistic subs - on
fog of war - on
advanced weather - on
no unit withdrawl - off
auto subs - off
expand all at start - off
realistic R&D - on
reinforcements - either as is or -+15 for both
Player defined upgrades - on

Turn 1 rules
Allied cannot make new TFs
Allied existing TFs can be moved
No Chasing of allied CVs
No deliberate movement of TFs into known shipping tracks (both sides)
Allied Player will not touch Air units in Malaya, Phillipines or Hawaii.

Other rules.
Four engine bombers will not be below 8000 feet for any bombing until 1943.
Post #: 1
RE: Japanese GC Player Wanted - 8/1/2010 8:39:16 PM   
Botany Bay

 

Posts: 5
Joined: 7/31/2010
Status: offline
anyone?

(in reply to Botany Bay)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese GC Player Wanted Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.608