rk0123msp@mindspring
Posts: 81
Joined: 7/23/2010 Status: offline
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quote:
ORIGINAL: Equendil On exploration: Galaxies seem to be generated with "patches" of independant colonies and good quality continental planets (well it seems that way to me at least). Once you've colonized your local patch, you might well not find much of anything until your explorers move several sectors away to the next "patch". To keep expanding steadily, you need to be able to colonize more world types. To that end, you either need better colonization modules, or independent colonies living on those world types. If you secure an independent colony on a desert planet, you can then build colony ships on that planet to colonize other deserts, even if you don't have the necessary tech. If the population of such a colony is hostile, don't waste time and send troops right away, it'll soon pay off. As a bonus to the ability to colonize more worlds, it also gives you access to different resources without mining stations. You also of course, need a good exploration scheme, best start exploring in all directions, favouring dense sectors over sparse ones, even if it means skipping a nearby sector for the time being (least until you encounter another empire in that direction). I know I had conquered a swampy marsh type world at KG-5 in this AAR game. So, you're saying that if I had built a colony ship on KG-5 I could've colonized marshy swamp worlds? .. wow, if that's true this opens up a whole dimension of colonization expansion that I was unaware of & not taking advantage of. For some reason, I was under the impression that you could only colonize non-continental worlds if there was already an existing colony, or if you first gained the required technology. This makes early conquest of independant colonies on non-continental planets a must. .. thanks for the tips
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Not tho' the soldier knew Someone had blunder'd: Theirs not to make reply, Theirs not to reason why, Theirs but to do and die:
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