Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Mods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> RE: Mods Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Mods - 8/8/2010 11:26:59 PM   
xe5

 

Posts: 783
Joined: 5/3/2009
Status: offline
Yes, Mafi's BTD editor (BED9) works perfectly with LSA. Editing VLs is the easiest way to refresh the game experience because you always tend to skirmish around the same old VL locations. Careful editing the exit VLs if you do. And not sure yet what the effects of moving exit VLs from one side of a bridge/waterway to the other side will have on the blown bridges strat movement restrictions and tracking thereof.

(in reply to Ivan_Zaitzev)
Post #: 31
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> RE: Mods Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469