GrumpyMel
Posts: 864
Joined: 12/28/2007 Status: offline
|
quote:
ORIGINAL: Bombur quote:
ORIGINAL: GrumpyMel Re: Bombers vs Strike Aircraft. Yup, that's something I clearly need to rework. Basicaly I had assigned the same values that were used against bombers (I'm guessing the game assumes they get hit on the ground). That clearly messes up the situation for Heavy Escort Fighters, like the 110 and the Blenheim IF which were designed and effective at intercepting enemy bombers. Thanks for the heads up Bombur. What I will do to fix it is to reduce the Attack rating of bombers vs strike craft to make it more in line with how they perform vs fighters. In reality, bombers mostly disrupted air operations by damaging runways and airfield facilities (structural damage) rather then knocking out the actual planes themselves. So bombers will still retain the ability to do that via thier anti-structure ratings. I want to keep the type for these aircraft as Strike Craft...as they really did fly very differently then the nimble single engine planes. I understand your point, but I think there is a good reason to rate these planes as fighters (I have the same doubt when I introduced fighter bombers in my mod). The vulnerability of a "pure" ground attack plane vs. bombers is in the fact that these countries will be grounded when attacked (a Stuka won´t scramble to defend his airfield aganst B-25´s...). On the other hand, fighter bombers (like the Bf-110) will be most likely airborne, so the Bomber vs. fighter-bomber works in a different way, as compared with Bomber vs. Bomber. Of course, you made your fighter bombers Front line aircraft, so they will be airborne (and inflict losses on bombers), however, they will suffer abnormal losses to bombers (because they will be considered "grounded") and, even worse, they will suffer small losses to enemy fighters, because the escoring fighters will "strafe" the "grounded planes" while the "grounded planes" will shot them down like they were airborne (a Bf-109F, for instance, in attack, will have 30% less power against an strike aircraft compared with the combat power against a true fighter). So an unintended consequence of making these planes "strike aircraft" is that they become better fighters(?!). By decreasing the attack values of bomber vs. strike aircraft you will also make "normal" strike aircraft less vulnerable to bombers, so there are too many unintended consequences and the best way (I think) is to rate fighter bombers as fighters. Yeah, I see your point. Alright I shifted them over to fighters and adjusted thier hit points downwards to compensate for the fact they weren't as nimble as regular fighters. I did give a couple of them a 5% modify kill to retreat rating aside from that, to represent the fact while they got shot up more easly, they had a better chance to make it home when damaged compared to many of the lighter fighters. So planes in this class that were modified to fighters were: BF-110C, Blenheim IF, Potez 63, Bristol Beaufighter, Dehavallind Mosquito, Blackburn Skua (functioned as naval fighter), SBC Helldiver (naval fighter), SBD Dauntless (naval fighter), Fairy Fulmar (naval fighter) Wasn't 100 percent sure about the naval planes...but I think they would fall into the category as well...since they usualy were providing cover for the Torpedo Bombers, even though they were divebombers themselves.
|