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Bad AI Decision - 8/15/2010 1:58:00 AM   
shall9

 

Posts: 25
Joined: 5/4/2002
From: Watkinsville, GA
Status: offline
It's February 26th in an Allies vs. AI game and up until now I've been pretty impressed with the AI. It's doing things differently than history. It has grabbed Noumea and has taken several small islands in the South Pacific, then pretty much vacating them; nothing strategically important but forces me to pay tactical attention to them. Luzon is gone except for Bataan... then for some reason the KB decides to sail into Manila with Bataan still viable. Result: Hiryu and Soryu sunk.

In playing UV, WITP, and now WITPAE this is probably the biggest single blunder I've seen the AI make. Overall that is probably a good track record. Any thoughts on this? Any bigger blunders than this you've seen?

Shall
Post #: 1
RE: Bad AI Decision - 8/15/2010 4:23:48 AM   
Thayne

 

Posts: 748
Joined: 6/14/2004
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I have had three of these incidents so far.

(February 6th, 1942)

(1) A whole flotilla of merchant ships sailed into Singapore while it was still in allied hands . . . about 40 ships sunk.
(2) Two Jap merchants ships sailed into Singapore.
(3) Two light cruisers and two destroyers sailed into Manila.

I suspect this happens when the AI tries to plot a course around submarines. In all three cases, I had the waters near the port filled with submarines - because the port in question was getting near to falling, and I ordered all submarines in the area to get supplies there before the Port fell to the Japanese.

Thayne

(in reply to shall9)
Post #: 2
RE: Bad AI Decision - 8/15/2010 8:49:33 AM   
Torplexed


Posts: 305
Joined: 3/21/2002
From: The Pacific
Status: offline
Hmmm. I thought maybe this issue had been addressed in the latest patch....

quote:

21. Fix to prevent AI TFs from refueling that would take them past heavy CD bases.

(in reply to Thayne)
Post #: 3
RE: Bad AI Decision - 8/15/2010 11:32:53 PM   
medicff

 

Posts: 710
Joined: 9/11/2004
From: WPB, Florida
Status: offline

quote:

ORIGINAL: Torplexed

Hmmm. I thought maybe this issue had been addressed in the latest patch....

quote:

21. Fix to prevent AI TFs from refueling that would take them past heavy CD bases.




Nope. Still does it although with me barges and escorts trying to supply Manila or Batangas?

(in reply to Torplexed)
Post #: 4
RE: Bad AI Decision - 8/16/2010 1:22:18 AM   
JohnDillworth


Posts: 3100
Joined: 3/19/2009
Status: offline
The AI has always been a bit flaky. I know AndyMac monitors the forums and tries to fix these things as them come along. That being said there are still a few things that seem like easy fixes (easy for me to say). I for one, wish the KB would never break into small pieces. I would love at least one script where the KB always stayed together (unless a carrier was damaged). Without giving any spoilers, there comes a time in each game where I get a bunch of small TF's with 1 or 2 carriers and maybe 3 DD's in each TF that put themselves in harms way and usually get annihilated. Might be better if the whole KB was in one pieces with fast BB and CA's as cover.

_____________________________

Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly

(in reply to medicff)
Post #: 5
RE: Bad AI Decision - 8/16/2010 2:07:46 AM   
Rankorian


Posts: 88
Joined: 4/19/2010
Status: offline
I am playing Japan against the AI.  I suspect that will give me a good game.  Japan is just too brittle--with KB and other issues.  On the other hand, I don't think there is anything the Allied AI could muck up the first year and be totally lost--even losing, say, 3 carrriers.

Programming the AI on the attack is just hard.  And I would contend that the Allies in 44-45 don't really attack, they overwhelm--am I wrong?

_____________________________

Number one principle: The inherent worth and dignity of all people.

(in reply to JohnDillworth)
Post #: 6
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