CaptBeefheart
Posts: 2301
Joined: 7/4/2003 From: Seoul, Korea Status: offline
|
Invasion planning page: For the big invasions, you can easily organize your task forces by role for each ship (i.e. one box has the CVs and escorts, one the SAG, one the bombardment, one the initial landing forces, one the follow-up landing forces, one for minesweepers, etc). This uber task force would then move as one and each element would react properly so you wouldn't have to worry about follow commands or a TF number being higher or lower, etc. Pilot training planning page: Assign all training squadrons on this page and manage all functions to minimize micromanagement. Production for Allies: Doesn't have to be full-blown, but periodically the player could be given tradeoff choices (i.e. B-29s vs. other bombers, fighters vs. bombers, escorts vs. subs, etc.). Also, options for additional production for a cost in VPs (representing less attention to ETO, homefront sacrifices, etc.). The key is having a choice--you could choose historical production vs. variable production. EDIT: On the Allied production, Shep's Stats has some excellent background on why certain airplanes were not produced and the tradeoffs made. Choices like that would make the game even more interesting. Also, the ability to react to skewed early war losses or accomodate a certain playing style would be nice. Cheers, CC
< Message edited by Commander Cody -- 8/24/2010 10:08:38 AM >
_____________________________
Beer, because barley makes lousy bread.
|