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Easy way to take note on capacity of vessels?

 
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Easy way to take note on capacity of vessels? - 8/24/2010 3:06:21 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
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Hi,

I am taking note on the capacity of vessels available in the scen in clicking report button for each vessel. So far it is fine with me, but just wondering if I could copy the whole text and save to somewhere else to print them out later.



Best Regards,
Kazunori Iriya
Post #: 1
RE: Easy way to take note on capacity of vessels? - 8/25/2010 2:41:06 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
Hi Ralf,

Thank you very much for your answer as always

So far a number of vessels I am conducting is quite small and taking note doesn't take so much time, so it wouldn't be a problem at all. If want to have the one in the formated text, I will try Irfanview as Darren suggested in this thread!

Best Regards,
Kazunori Iriya
Post #: 2
RE: Easy way to take note on capacity of vessels? - 8/26/2010 8:10:16 PM   
Vincenzo_Beretta


Posts: 440
Joined: 3/13/2001
From: Milan, Italy
Status: offline
Iriyak,

doing what you are looking for is very simple. Just open the database with the Reimer database editor, look for the vessels you are interested in, and cut & copy them into either Excel, Word or Open Office (a free version of both Word and Excel). Then print the info you need from there.

Tell me if this was useful!

Vince

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(in reply to iriyak)
Post #: 3
RE: Easy way to take note on capacity of vessels? - 8/27/2010 5:05:45 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
quote:

ORIGINAL: Vincenzo Beretta

Iriyak,

doing what you are looking for is very simple. Just open the database with the Reimer database editor, look for the vessels you are interested in, and cut & copy them into either Excel, Word or Open Office (a free version of both Word and Excel). Then print the info you need from there.

Tell me if this was useful!

Vince

Hello Vince,

Thanks for your comment! Here's the screen shot of my copy of H3RE:



As you suggested, I could make a list of mounts in copying &pasting all the records found in "Ship Annex" window. I need to drill down to get the capacity and weapon records for each mount in "Mount Annex" window, but enough for me to start with!

Best Regards,
Kazunori Iriya

< Message edited by iriyak -- 8/28/2010 2:03:52 PM >

(in reply to Vincenzo_Beretta)
Post #: 4
RE: Easy way to take note on capacity of vessels? - 8/27/2010 5:12:45 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
Hi Ralf,

quote:

ORIGINAL: koelbach

Vincenzo,

for my understanding, since I´m no database guy: The Reimer Editor is that special MS Access-based database editor, right?

Yes, it is. I am using H3RE in Microsoft Office 2007 SP2 without major issues!

Best Regards,
Kazunori Iriya

< Message edited by iriyak -- 8/27/2010 5:45:36 PM >
Post #: 5
RE: Easy way to take note on capacity of vessels? - 9/24/2010 7:28:25 PM   
Little Beavers


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I use the H3RE too.  In a real combat situtation, much of that same data would be readily on hand in the event of an attack.  Is there some sort of feature where all of the data can be printed on one or two pages?

(in reply to iriyak)
Post #: 6
RE: Easy way to take note on capacity of vessels? - 10/4/2010 3:16:13 AM   
mikmykWS

 

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I think the in game viewer works but if anybody knows access enough you could mod the reimer editor to get all ranges etc on one sheet etc. There isn't anything that prevents you from adding forms, queries etc. I think the biggies are sensor and weapons ranges etc.


(in reply to Little Beavers)
Post #: 7
RE: Easy way to take note on capacity of vessels? - 10/4/2010 5:10:30 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
quote:

ORIGINAL: mikmyk

I think the in game viewer works but if anybody knows access enough you could mod the reimer editor to get all ranges etc on one sheet etc. There isn't anything that prevents you from adding forms, queries etc. I think the biggies are sensor and weapons ranges etc.

True! In a boxed Harpoon 4 game, we will prepare such form. I want to build on the fly with my H3RE

Best Regards,
Kazunori Iriya

(in reply to mikmykWS)
Post #: 8
RE: Easy way to take note on capacity of vessels? - 10/4/2010 5:17:14 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
Hi Little Beavers,

quote:

ORIGINAL: Little Beavers

I use the H3RE too.  In a real combat situtation, much of that same data would be readily on hand in the event of an attack.  Is there some sort of feature where all of the data can be printed on one or two pages?

Want to have my own! Or HARPOON FORM 1a might be what I want to have and accustomed to.

BR,
Kazunori Iriya

(in reply to Little Beavers)
Post #: 9
RE: Easy way to take note on capacity of vessels? - 10/4/2010 7:24:12 PM   
Little Beavers


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Would it be better to use Form 10?  The one you see for the Annexes?  Might be better to keep the size down on the sheet.  At the very least the user will want to know sensor data to ID the skunk or racket.  After that weapons will be the next piece of information you'd want to know........

I don't know very much about Access but I'd be glad to test out any modifications to the RE....that's assuming the devgru is ok with it....

< Message edited by Little Beavers -- 10/4/2010 7:25:17 PM >

(in reply to iriyak)
Post #: 10
RE: Easy way to take note on capacity of vessels? - 10/5/2010 6:29:14 PM   
uncleharpoon


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AGSI will continue the tradition of evaluating user submitted tools for inclusion in the package - including extensions to the H3RE.  After all, it is called the Reimer Editor because of Jon Reimer! 

So if you have a project you'd like to tackle, please contact me before you dig in so we can discuss and hopefully coordinate changes.





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Post #: 11
RE: Easy way to take note on capacity of vessels? - 10/5/2010 10:09:46 PM   
mikmykWS

 

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quote:

ORIGINAL: uncleharpoon

AGSI will continue the tradition of evaluating user submitted tools for inclusion in the package - including extensions to the H3RE.  After all, it is called the Reimer Editor because of Jon Reimer! 

So if you have a project you'd like to tackle, please contact me before you dig in so we can discuss and hopefully coordinate changes



Could you add a feature request to mantis to get the info these guys want into the in game dialog?

(in reply to uncleharpoon)
Post #: 12
RE: Easy way to take note on capacity of vessels? - 10/6/2010 7:05:15 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
Gents,

Jon Reimer designed just such a report for me many years ago. It outputs the data from the Harpoon2/3/ANW database and converts it to a standard Miniatures game format for platforms.

If the attached pic resembles what Kazunori and anyone else is looking for, I'll attempt to get the H2Report.mdb file updated for H3ANW. I believe AGSI have somebody with the skills to make the report writer functional again.

The attachment shows the F-111C as it appeared in the HUD-II circa 1998. MS Access & the RE have undergone updates that, make the current version I have here non-functional at present. I also have another report that outputs data for each country file as well.

Cheers

Darren




Attachment (1)

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to uncleharpoon)
Post #: 13
RE: Easy way to take note on capacity of vessels? - 10/6/2010 7:47:25 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: iriyak

True! In a boxed Harpoon 4 game, we will prepare such form. I want to build on the fly with my H3RE

Best Regards,
Kazunori Iriya


Kazunori,

For a basic printed version of your database platforms, the standard ANW DB editor will print individual platforms or entire annexes. Open H3Editor.exe and from the menu options, select:

Database ->
Print Entry->
Ship -> Scroll Down & Select ->
F 207 Bremen [Klasse 122]

Go to your ANW parent folder:
C:\Matrix Games\Harpoon 3.X Advanced Naval Warfare\

There will be a file, "SHP26.TXT" or whatever index number the particular ship you want to look at is assigned in the database. I've attached the output from the HUD3 and although not exactly what we're looking for it could serve as an interim measure.

Cheers

Darren

P.S.:
I've attached the output from the H3Editor.exe for your example ship, you could possibly pencil in the range figures from the Unit Database window for now for weapons and sensors, until I can have the H2Report.mdb updated. I'll keep you advised Kazunori



Attachment (1)

< Message edited by Bucks -- 10/6/2010 7:48:17 AM >


_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to iriyak)
Post #: 14
RE: Easy way to take note on capacity of vessels? - 10/6/2010 3:19:31 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline
Hi Darren,

quote:

ORIGINAL: Bucks

quote:

ORIGINAL: iriyak

True! In a boxed Harpoon 4 game, we will prepare such form. I want to build on the fly with my H3RE

Best Regards,
Kazunori Iriya


Kazunori,

For a basic printed version of your database platforms, the standard ANW DB editor will print individual platforms or entire annexes. Open H3Editor.exe and from the menu options, select:

Database ->
Print Entry->
Ship -> Scroll Down & Select ->
F 207 Bremen [Klasse 122]

Go to your ANW parent folder:
C:\Matrix Games\Harpoon 3.X Advanced Naval Warfare\

There will be a file, "SHP26.TXT" or whatever index number the particular ship you want to look at is assigned in the database. I've attached the output from the HUD3 and although not exactly what we're looking for it could serve as an interim measure.

Cheers

Darren

Until this time I've never had a chance to invoke the editor, but worked perfectly!
Thank you very much, it is enough for me to begin with!

quote:

P.S.:
I've attached the output from the H3Editor.exe for your example ship, you could possibly pencil in the range figures from the Unit Database window for now for weapons and sensors, until I can have the H2Report.mdb updated. I'll keep you advised Kazunori

Yes, I believe I can. Thanks again, Darren.

Best Regards,
Kazunori Iriya

< Message edited by iriyak -- 10/6/2010 3:20:58 PM >

(in reply to Bucks)
Post #: 15
RE: Easy way to take note on capacity of vessels? - 10/6/2010 3:26:18 PM   
iriyak


Posts: 66
Joined: 9/27/2008
From: Tokyo, Japan
Status: offline

quote:

ORIGINAL: Bucks

Gents,

Jon Reimer designed just such a report for me many years ago. It outputs the data from the Harpoon2/3/ANW database and converts it to a standard Miniatures game format for platforms.

If the attached pic resembles what Kazunori and anyone else is looking for, I'll attempt to get the H2Report.mdb file updated for H3ANW. I believe AGSI have somebody with the skills to make the report writer functional again.

The attachment shows the F-111C as it appeared in the HUD-II circa 1998. MS Access & the RE have undergone updates that, make the current version I have here non-functional at present. I also have another report that outputs data for each country file as well.

Cheers

Darren

Yes, it is exactly what I want to have in my mind and look for! Would be appreciated if it could be released in MS Access mdb since it allows to change an appearance or a cosmetic flavor easily.

Best Regards,
Kazunori Iriya

(in reply to Bucks)
Post #: 16
RE: Easy way to take note on capacity of vessels? - 10/7/2010 4:01:31 AM   
uncleharpoon


Posts: 106
Joined: 11/28/2004
Status: offline
Howdy Mike

Not sure I follow.

There are some folks who sounded like they wanted to bend some Access code, which is great. If they wanted their efforts to be put into the distro, I simply wanted them to contact me before they started changing stuff.

For those who can't code, but have requests, we can start some threads to that effect.

We are about to start a discussion on details of two features currently slated for 3.11:
1. Rev 2 of the Piracy model
2. Rev 1 of a polygon effects model.

We wanted to "test" the intended implementation of new features with the community, and to start getting folks used to our "agile" approach of more frequent, incremental releases.


Rusty will be posting on these as soon as we have the Gold build QA out of the way (we just got the first of the 3 manuals this afternoon).

_____________________________


(in reply to mikmykWS)
Post #: 17
RE: Easy way to take note on capacity of vessels? - 10/7/2010 10:01:00 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: uncleharpoon

Howdy Mike

Not sure I follow.

There are some folks who sounded like they wanted to bend some Access code, which is great. If they wanted their efforts to be put into the distro, I simply wanted them to contact me before they started changing stuff.

For those who can't code, but have requests, we can start some threads to that effect.


Hi Don!

Thanks for responding. In my first post I suggested using access and my only rationale for the request was the guys seemed to be letting you know the things they'd like to see in a new GUI. Very sorry I didn't articulate that well.


quote:

We are about to start a discussion on details of two features currently slated for 3.11:
1. Rev 2 of the Piracy model
2. Rev 1 of a polygon effects model.

We wanted to "test" the intended implementation of new features with the community, and to start getting folks used to our "agile" approach of more frequent, incremental releases.

Rusty will be posting on these as soon as we have the Gold build QA out of the way (we just got the first of the 3 manuals this afternoon).


Sounds great Don and I'm really pulling for Harpoon to do well with next release. You have some great people around the game that really need a win.

(in reply to uncleharpoon)
Post #: 18
RE: Easy way to take note on capacity of vessels? - 10/8/2010 3:45:45 AM   
KTCNet1

 

Posts: 7
Joined: 6/2/2010
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quote:

2. Rev 1 of a polygon effects model.


Question - What the heck is a polygon effects model?

(in reply to uncleharpoon)
Post #: 19
RE: Easy way to take note on capacity of vessels? - 10/8/2010 2:13:51 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: KTCNet1

quote:

2. Rev 1 of a polygon effects model.


Question - What the heck is a polygon effects model?


Without giving the entire "game" away, the "Polygon Effects Model" has nothing to do with ESM or Sonar. It would hopefully allow for the implementation of an abstracted model for something like Minefields or say interaction with biological contacts based on a predetermined probability.

Using the biological example, the scenario designer might draw a Polygon and assign it a 40% probability of a biological contact existing within the area. When a player's ship(s) entered the "zone" the game engine would check to see if the 40% chance was met and if so, it would "spawn" a biological contact (whales, tuna, prawns (shrimp)) to help mess up the player's ASW efforts.

These "features" are simply being discussed, although if the "Polygon Effects Model" can be implemented successfully, it would add further functionality to the Scenario Editor. It's simply a modification of the game's Exclusion Zones to do a little bit more than they already do.

Cheers

Darren

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to KTCNet1)
Post #: 20
RE: Easy way to take note on capacity of vessels? - 10/8/2010 2:30:20 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: koelbach

Hi,

I think he talks about the ESM uncertainty zones, displayed by dynamic polygons. There´s an issue with this in ANW, which sometimes leads to a cluttered display full of those polygons - can be very annoying.

Don - regarding ESM: Are you addressing the issue with subs detecting and precisely identifying ships over hundreds of miles, too?


Ralf,

In regard to the sonar issue, I doubt AGSI are able to do much to solve the problem you've mentioned. The new sonar system implemented in 3.10 is much more accurate although it will need DB Editors to do considerable work to get it working accurately in the game.

I've started working on updating the HUD3 to take the changes into account, although I can't promise it will be fully updated prior to the release of ANW 3.10. Part of the new model includes a new geographical feature allowing the sonar conditions to be set to the Scenario's geographical location. Along with the changes in weather effects and increases in platform speed having been updated, I'm going to have to tweak my numbers as we move forward. As stated I doubt this work will be completed before 3.10 and a full HUD3 sonar "overhaul" will probably be on the cards for shortly after 3.10's release.

In this case the "issue" isn't directly related to AGSI's code change as Chris Carlson was heavily involved in the development of the new modeling and this is more a case of DB Editors coming to terms with the changes and implementing an accurate model for their particular database. I'll update the forum as to my progress with the HUD3 as soon as 3.10 has been released.

Cheers

Darren


_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************
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