castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
|
quote:
ORIGINAL: FatR It is impossible to prove anything to you, castor troy, even assuming I would want to. I don't care about the results you get, because your AAR is both unreadable and doesn't have a companion, so I can't see the full picture. I do care about half the game being turned on its head just to fix the dive issue. Because in my practice the dive both is far from overwhelmingly strong, as anyone can see above, and helps to produce quite historical overall results, except at ahistorical altitudes. yeah I know, combat reports are far harder to read than fairy tales. I would kill your fighters at will buddy, no matter what altitude you have them fly, as long as mine can fly 100ft higher. This can be tested to death if you want. In fact, my opponent and me seem to do nothing else than exactly this. Noone cares about "tips" anymore, everything is up high and the one that is higher wins. Problem for you, you wouldn´t understand the tests I guess as you would only get unreadable combat reports. Other than you, I´m posting ALL my combat reports and not the ones picked out that I like... and that makes it a really consistent non fairy tale from page one to page 27. It´s all there. And surprise, surprise, for what reason ever we did not start out at 42000ft but rather at 15000ft with all the "pro tips" by default. To be honest, all these tips about HQ, supplies, airfield size, numbers, altitude, Zero vs Warhawk, Hurricane vs Oscar, P-47 vs Jack is of no value for people that have been playing for 6 years+, no matter if WITP or AE because they are aware of it anyway. We also didn´t jump from 15000ft to 42000ft for some amazing reason you probably won´t understand. Now why on earth did we end there? boooohhhhh
< Message edited by castor troy -- 9/23/2010 4:22:30 PM >
_____________________________
|