topeverest
Posts: 3376
Joined: 10/17/2007 From: Houston, TX - USA Status: offline
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Duke, You start with enough of all of them, except AKE and APD, so my rec is NOT to convert AS, AD, AG. APD is a matter of preference. The are handy in fast transport with capacity of 250? for cargo and speed of 33. Since you only start with 1 AKE in Sc 1, you need to create about 6. That would be one for most major hubs and two for reserve / operations. Tracker is most helpful here in your choices. Lima Cargo class can make 4900 capacity AKE. If you refer to 20.1.2.2, ship rearmaments table, this will allow you to rearm all BB's (and all other surface guns on smaller ships) save Yamato and Musashi (which take level 9 port or a lvl 7 with 188 naval support. Cannot use AKE in stock sc1 to replenish 46CM guns). Very important to plan where you will replenish Y and M in advance. In general, level 7 port is the magic number that alleviates the need for AKE, AS, AD, AG. Regarding ARD, you cannot convert a ship to or from this. It is a floating drydock. You either have them or you dont. IIRC, there are very few AR conversions. I personally dont use them. AGP is an allied only PT boat tender (rearm and repair). I have never looked into AV conversions for Empire, so I cant help you there. I am not aware if there are any to be had. In any event, I have never needed them. Hope this helps.
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Andy M
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