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RE: Starting Ship Design Tips

 
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RE: Starting Ship Design Tips - 1/8/2011 5:48:40 PM   
elanaahova

 

Posts: 108
Joined: 12/28/2010
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James re private sector ship. i don't know how the game selects which designs to build, out of those available. Now i'm curious about choices.

i usually take the freighter designs and increase the fuel storage, acceleration, and add a bit of armor - and remove the weapon. At start, passenger ship design is too large to make, so i redesign it smaller... and the private sector will purchase some. having a few passenger ships near the start seems to help economy. My limited experience has been that faster freighters means MORE resources moved, more sold, etc.

Aures, regarding the limit of one mining base per planet. i agree it doesn't seem 'fair.' However, i **suspect** its there to keep users from building a mining base on the VERY rare luxury resources that the Guardians always seem to have built before users even discover them?

(in reply to James009)
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