Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A few newbie questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: A few newbie questions Page: <<   < prev  12 13 [14] 15 16   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: A few newbie questions - 2/15/2011 1:36:14 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: brian800000

A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.


Burma road is closed as soon as Rangoon falls from what I have heard here. So the manual is wrong on that aspect.
Recapture Rangoon and the Burma road is open and running. (may sound easier than it is, I know,.. )


Actually, I still own Rangoon, just not the road between Rangoon and China. It doesn't make much sense that the Burma Road would still be open, but I'll take it.

(in reply to LoBaron)
Post #: 391
RE: A few newbie questions - 2/15/2011 4:57:28 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline

quote:

ORIGINAL: brian800000


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: brian800000

A question regarding the Burma Road--is there a way to tell if it has closed? I'm fairly sure it has. I've got almost all my forces in Rangoon, while 7 Japanese units are in Pegu staring at me, and a Japanese division is conquering to its heart's content inland.


Burma road is closed as soon as Rangoon falls from what I have heard here. So the manual is wrong on that aspect.
Recapture Rangoon and the Burma road is open and running. (may sound easier than it is, I know,.. )


Actually, I still own Rangoon, just not the road between Rangoon and China. It doesn't make much sense that the Burma Road would still be open, but I'll take it.


You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.

_____________________________

The AE-Wiki, help fill it out

(in reply to brian800000)
Post #: 392
RE: A few newbie questions - 2/15/2011 10:27:43 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline

quote:

ORIGINAL: Smeulders


You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.


Thanks, but is there a way to tell if it has been cut? I've been going to the town in China where the supplies show up, and if it has 500 supplies I assume it is open, otherwise I assume it is not (I have no units in the town, so the supply demands are zero). Is this an accurate assumption?

(in reply to Smeulders)
Post #: 393
RE: A few newbie questions - 2/15/2011 10:28:06 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline
And a really stupid question: what does SRA stand for?

(in reply to brian800000)
Post #: 394
RE: A few newbie questions - 2/15/2011 11:20:03 PM   
MaB1708

 

Posts: 336
Joined: 8/13/2006
From: Freiburg(Germany)
Status: offline
Not a stupid question, Brian, as many others I had to dig out a lot of acronyms since I made myself familiar with the pacific theatre.
"SRA ("Southern resource area"), the Japanese term for the Dutch East Indies and Southeast Asia generally"

You may want to consult this link http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor or many others.

Bests,
Martin

(in reply to brian800000)
Post #: 395
RE: A few newbie questions - 2/16/2011 3:35:13 AM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline

quote:

ORIGINAL: MartinB

Not a stupid question, Brian, as many others I had to dig out a lot of acronyms since I made myself familiar with the pacific theatre.
"SRA ("Southern resource area"), the Japanese term for the Dutch East Indies and Southeast Asia generally"

You may want to consult this link http://en.wikipedia.org/wiki/Attack_on_Pearl_Harbor or many others.

Bests,
Martin


Thanks--a lot of the acronyms I've been able to figure out--and SRA I had a good idea of the general geographic area. But the actual term wasn't obvious.


(in reply to MaB1708)
Post #: 396
RE: A few newbie questions - 2/16/2011 1:19:20 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline

quote:

ORIGINAL: LoBaron

Accidents do happen on unload for all ship types. You cannot avoid it completely.

The difference between AP and xAP is the unload speed (in an amphib operation). There is not an increased chance of accidents as far as I know, though since you
need more unload phases to unload naturally the chances for an accident happening are increased over the whole process.

And yes, 50% prep is pretty low. There are some that wont go below 100, I say it depends on the target.




Thanks for the clarification. I was just assuming that since the converted civilian ships are not as adequately configured and equipped as the purpose built military transports that they would be suffering a greater rate of accidents in addition to a slower rate of offloading.

Making those kinds of assumptions is never safe, however, as things I see as logical may not have been seen that way by the designers.

_____________________________

Hans


(in reply to LoBaron)
Post #: 397
RE: A few newbie questions - 2/16/2011 4:22:16 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?

Very few units were destroyed, and they are going to be held in place for garrison duty (basically sit there resting). Considering it is March 42, that is probably one of the few offensive actions I will take. By the time I want to use them again, they should be recovered.

(in reply to HansBolter)
Post #: 398
RE: A few newbie questions - 2/20/2011 8:15:57 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline
I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.

Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).

(in reply to brian800000)
Post #: 399
RE: A few newbie questions - 2/21/2011 8:19:11 AM   
Shellshock


Posts: 533
Joined: 12/31/2010
From: U.S.
Status: offline

quote:

ORIGINAL: brian800000

I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.

Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).


I pretty much make a point of avoiding using British carriers against anything but the most innocuous of targets until about 1944. For most of the war the British used the few carriers they could spare in the Indian Ocean pretty conservatively. With her slow speed, the Hermes is best tucked away somewhere safe until better times come along.

(in reply to brian800000)
Post #: 400
RE: A few newbie questions - 2/21/2011 12:26:58 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline

quote:

ORIGINAL: Shellshock


quote:

ORIGINAL: brian800000

I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.

Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).


I pretty much make a point of avoiding using British carriers against anything but the most innocuous of targets until about 1944. For most of the war the British used the few carriers they could spare in the Indian Ocean pretty conservatively. With her slow speed, the Hermes is best tucked away somewhere safe until better times come along.


Unfortunately I've managed to already get their torpedo squadrons shot up. I'm scrambling to get more planes (after an unfortunate day the Hermes was down to 1 plane) but as I noted the replacement rate just isn't their for British torpedo bombers.

I'm thinking of bringing over some Marine units to put on the carriers. If I do that, how much training do they need to become carrier trained?

(in reply to Shellshock)
Post #: 401
RE: A few newbie questions - 2/21/2011 1:01:46 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline
I did ask this the previous page already, but in case it was missed...

The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?

_____________________________


(in reply to brian800000)
Post #: 402
RE: A few newbie questions - 2/21/2011 5:22:26 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: brian800000
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?


If they are not defeated in combat, no reason to worry. If they retreat, most of disabled squads will be destroyed.

quote:

ORIGINAL: Erkki
The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?


There is few plane models, which can be used only in specified units. I think Nick, and George are among them, so it will not work for most units. You should check in editor.

(in reply to brian800000)
Post #: 403
RE: A few newbie questions - 2/21/2011 6:28:25 PM   
Erkki


Posts: 1461
Joined: 2/17/2010
Status: offline

quote:

ORIGINAL: inqistor

quote:

ORIGINAL: brian800000
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?


If they are not defeated in combat, no reason to worry. If they retreat, most of disabled squads will be destroyed.

quote:

ORIGINAL: Erkki
The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?


There is few plane models, which can be used only in specified units. I think Nick, and George are among them, so it will not work for most units. You should check in editor.


The Tracker says I have or will have 39 squads that can fly the N1K. Many of those are already in the game, but the Shiden doesnt show up in their upgrade path... I remember having read someone say somewhere that those squads can upgrade to it once they are A6M5. Just felt like confirming it... However of those 39 squads there seems to be one transport unit and one float plane. Any ideas? I hope my R&D isnt all wasted on 4 permanently restricted units or so.

_____________________________


(in reply to inqistor)
Post #: 404
RE: A few newbie questions - 2/24/2011 12:59:45 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I'm thinking about sending some ships from Pearl back to the West coast for major repairs but I'm worried about the flotation damage.
When I read the manual correct major flotation damage are more or less holes in the ship and normal flotation damage is the water inside so a ship with flotation damage equal to major flotation damage can be considered as dry & patched up?
So how far should the major flotation damage be down to say it's "save" to let it travel?

_____________________________


(in reply to Erkki)
Post #: 405
RE: A few newbie questions - 2/24/2011 1:23:22 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
(a) set to travel at "cruise" speed, not "mission" speed
(b) if system damage is zero, almost any flotation damage level is "safe" enough for travel
(c) ideally wait for flotation damage to drop to 50, then if system damage is zero, travel at "cruise" speed with an escort of undamaged ASW assets in the "escort TF", should see the trip made safely.

"Major" flotation damage is not more dangerous for travel than the same amount of normal flotation damage. It just means that you have a much more restricted list of locations/options where the "major" flotation damage can be repaired.

Alfred

(in reply to BigDuke66)
Post #: 406
RE: A few newbie questions - 2/24/2011 1:55:04 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
The higher the major flotation damage, the higher the chance that the temporary repairs will spring a leak at sea.  Low Sys damage does help to improve the odds.  There are no guarantees that it won't spring a leak on the way back to the West Coast.

Bill


_____________________________

WitP AE - Test team lead, programmer

(in reply to Alfred)
Post #: 407
RE: A few newbie questions - 2/24/2011 9:32:56 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
So best would be to get the major flotation under 50 and than switch to pierside mode to get the system damage down so the odds for save journey get better.
Is there any other way to get the major engine damage down except a shipyard?(ignoring ARDs and small damage that can be repaired be some support ships)

BTW is the manual correct when it states that "100 repair points can repair 1 damage point"?
So it doesn't matter what tonnage the ship has and Pearl could repair at best 9 points with its shipyard, no matter if these are spend on a PC or a BB?

_____________________________


(in reply to wdolson)
Post #: 408
RE: A few newbie questions - 2/24/2011 3:11:37 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
quote:

ORIGINAL: brian800000


quote:

ORIGINAL: Smeulders


You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.


Thanks, but is there a way to tell if it has been cut? I've been going to the town in China where the supplies show up, and if it has 500 supplies I assume it is open, otherwise I assume it is not (I have no units in the town, so the supply demands are zero). Is this an accurate assumption?

If you set an LCU for a strategic move from Rangoon to Lashio you know the rails are clear. It won't accept Lashio as a destination if it's not clear. You can cancel the move after that.
The road from Lashio to Paoshan starts out in allied control but I would run a unit up or down that road to make sure it's clear. How the supplies actually move around is a bit of a mystery for me but when I open up the burma road a lot of bases in China that had red exclamation points started turning yellow sooner than I expected. I am pouring supplies into Rangoon as fast as the port can accept them.

< Message edited by Ranger5355 -- 2/24/2011 3:13:41 PM >

(in reply to brian800000)
Post #: 409
RE: A few newbie questions - 2/25/2011 8:08:37 PM   
brian800000

 

Posts: 225
Joined: 9/15/2010
Status: offline
When a carrier withdraws, can you keep the air units? And if so, is sending back a planeless carrier considered gamey by the community, or is it just how things are done?

(in reply to LeeChard)
Post #: 410
RE: A few newbie questions - 3/2/2011 8:00:41 PM   
pacificbetta

 

Posts: 110
Joined: 12/4/2009
Status: offline
Oh well, something simple (very simple if I may add :P) slipped my mind, and i cannot find the answer............ What is the altitude that is considered low ground bombing?

(in reply to brian800000)
Post #: 411
RE: A few newbie questions - 3/2/2011 9:34:10 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Low Level?
I think that is below 1k.

_____________________________


(in reply to pacificbetta)
Post #: 412
RE: A few newbie questions - 3/2/2011 9:40:55 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Below 6,000 feet.

_____________________________


(in reply to BigDuke66)
Post #: 413
RE: A few newbie questions - 3/2/2011 9:45:10 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Well what does he mean with "low"?
From the manual:
»» Low: 0-10k’
»» Medium: 10-15k’
»» Med Hi: 16-20k’
»» High: 21-30k’
»» Very Hi: 31k’-up

_____________________________


(in reply to Nomad)
Post #: 414
RE: A few newbie questions - 3/10/2011 9:33:02 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
BTW what's up with Goa, it was a Portuguese colony so why can the Allied player use it like any other Indian base, even a base force unit is already there.

_____________________________


(in reply to BigDuke66)
Post #: 415
RE: A few newbie questions - 3/11/2011 7:32:41 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
And does anyone know why I can't combine some regiments to the 24th & 25th ID on Hawaii?
All regiments are in the same hex & in the same mode.
Or do I have to assign them first to the HQ that the Division belongs to?

_____________________________


(in reply to BigDuke66)
Post #: 416
RE: A few newbie questions - 3/11/2011 12:11:49 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

When a carrier withdraws, can you keep the air units? And if so, is sending back a planeless carrier considered gamey by the community, or is it just how things are done?


I second this. First, is it possible, second, is it accepted in PBEMs?

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to BigDuke66)
Post #: 417
RE: A few newbie questions - 3/11/2011 2:14:04 PM   
Javakamp


Posts: 172
Joined: 2/17/2004
From: Lakeland, FL.
Status: offline

quote:

ORIGINAL: BigDuke66

And does anyone know why I can't combine some regiments to the 24th & 25th ID on Hawaii?
All regiments are in the same hex & in the same mode.
Or do I have to assign them first to the HQ that the Division belongs to?


If memory serves you are right, you have to change the HQs.

(in reply to BigDuke66)
Post #: 418
RE: A few newbie questions - 3/11/2011 10:32:08 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: BigDuke66

BTW what's up with Goa, it was a Portuguese colony so why can the Allied player use it like any other Indian base, even a base force unit is already there.


If you want an answer, you need to ask this type of question in the map sticky thread otherwise Andrew Brown might not see it.

Alfred

(in reply to BigDuke66)
Post #: 419
RE: A few newbie questions - 3/11/2011 10:37:41 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: BigDuke66

Well what does he mean with "low"?
From the manual:
»» Low: 0-10k’
»» Medium: 10-15k’
»» Med Hi: 16-20k’
»» High: 21-30k’
»» Very Hi: 31k’-up


These refer only to maneouverability bands for fighters. They have absolutely nothing to do with low level/normal bombing. Low level ground or naval bombing occurs when you set planes to bomb at below 6000 feet.

Alfred

(in reply to BigDuke66)
Post #: 420
Page:   <<   < prev  12 13 [14] 15 16   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: A few newbie questions Page: <<   < prev  12 13 [14] 15 16   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.078