Mac Linehan
Posts: 1484
Joined: 12/19/2004 From: Denver Colorado Status: offline
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quote:
ORIGINAL: rader quote:
ORIGINAL: Enforcer Is there anything out there to calculate land combat values? such as assault points required to lower and/or defeat different levels of fortifications? After all the shooting, you only lower forts through assault if you get more than 1:1, and I think you reduce them by the odds. So if you get 1:1, you reduce them by 1, 2:1 by 2 etc. You also have a chance to reduce the forts by 1 immedidatly before the assault using combat engineers - not sure how many it requires, but if you hav a lot, you are likely to reduce them by that 1 level (some luck involved I think). Now, for the assault, your odds are calculated as your AV: your opponent's AV. The type of squad is unimportant (although it is very important for the pre-assault shooting part), and factors such as supply, disruption, morale, fatigue, terrain, forts, experience, leaders, HQs, preparation, and die roll(s) matter a lot. Forts count for x1.33 defender's AV I think. So 3 forts = x2, 6 forts = x2. Terrain counts as x2 for some types, x3, or even x4 I think for others (see manual). From observations, I think disruption has around alinear effect - so a 50% disruption cuts the units assault value in half, and seems to be the most important factor next to terrain/forts, and supply. But I htink this is the disruption post-firing; ie., your unit takes disruption in the firing stage (probably based on squad type), which cuts its AV. So, in effect, militia squads would get less AV because they would get more disruption, etc (and generally have lower experience, etc. too). rader - Very helpful summary, thank you. Mac
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LAV-25 2147
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