sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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Thanks for the thoughts Duke. Here are some general responses: quote:
Removal of the OKH unit (it serves no purpose). Yea why not I usually move it to Vinnitsa and imagine the Fuhrer stomping around in a tirade there. That's about all I can do with it. quote:
Remove the Army Group HQ units (they also serve no purpose). Sounds silly but without Army HQs I feel there would be missing something, also they could be used to raise supplies units received near it so it serves as a far back resting post. There are a lot of Division and Corp HQ's that are useful. The Army HQ's don't really represent anything in game terms. As some have said, they can't see the actual Army HQ's as necessary units to have on map. Of course, if we get attachment and supply priority in the future, the situation will be different. quote:
Rolling the independent artillery units into the corps and army hq units. This would give both of these type units a purpose. Question is wouldn't this move numerous artillery units into a single unit and with that hinder the player to diverse his artillery? I think HQs can't be split. The current artillery units are multiple batteries. I use the Corp HQ's for different purposes, but the thought behind this modification is to hinder the player. (Yes, HQ's can't be split). I think it might be a way of slightly handicapping the Axis player. quote:
Making the later panzer divisions one unit instead of three. Interesting, so it could be split to serve as three mixed KGs, maybe that would be good for later years(1944) in the war. Yes, for the later part of the scenario. Once the Axis are on the defensive, the current KG's are pretty worthless. They can't hold their ground unless stacked together, so why not just make them one unit. There are two possible examples in the first formation (OKH), a 'Model A' and a 'Model B'. quote:
A possible theater option for 'Guderian style' panzer divisions. How would they look like? Guderian wanted the 1940 establishment, so basically we would have half as many panzer divisions but each one containing twice as many tanks as they actually had in 1941. But it wouldn't have been put into effect until late '43 or '44, and due to a lack of tanks they would have used assault guns in one of the four panzer battalions in each division. (This isn't really a Theater Option that I am enthused about including, but I thought if a number of people displayed interest, I might put it in). quote:
Organize the German divisions into corps formations. On one hand a bit more structure would be nice because I feel lost in all those single division formations, on the other it gives the player ultimate flexibility to just pull out a division and move it somewhere else where it can perform equally good. I'm always lost, so much so that I wrote up a document telling me to what korp each division generally belonged. A few others have expressed interest in this idea also, so it may happen. quote:
Put some of the German Inf Div's back to 3 regiments. This involves the 300 series ones. Well why was the regiment number lowered? Meaning that instead of having the German infantry divisions combined, they would be split into 3 regiments, as they are in FitE. This would help the Germans in covering more territory, and the 300 series divisions weren't considered offensive formations anyway. quote:
Remove trucks from German Inf Div's. Why that? Because the Germans weren't motoring their infantry around (they walked everywhere). Some people hate seeing the trucks in those divisions. But removing them would only lower their maximum movement from 17 to 14, not really a big change. These topics are ones that have been brought up in the past, so we thought we would put them out there as things that are possible to see if there was any concensus. I had also considered putting some or all of these ideas into an 'experimental' version (if I get bored in the future!).
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