TonyE
Posts: 1551
Joined: 5/23/2006 From: MN, USA Status: offline
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quote:
ORIGINAL: mikmyk What are other things people can do to help you move forward? Knowing this might help shape expectations to match actual outcomes. Thanks! My experience running H3MP servers (four concurrently with different databases, what joy... Three elements are needed imho: 1. Tiny scenarios for two or more players. By tiny I mean that they play in 45 minutes or less. Even small scenarios of today take an hour or more to play in MP. Just because a scen plays in 20 minutes in SP doesn't mean it takes 20 for MP (think 4-6 times that). These are needed to set the hook on a good number of players so they come back and start to rationalize that spending more time is worthwhile. 2. Old hands to walk people through their first MP games. Herman bless his soul does a great job with this, but then we all know that and it makes us sad that nodoby else can do a great job with it. Others need to do that well or better. You log on to the server and see this black and green screen of nothingness; one needs a human to pull you out of the dark and into the action. 3. The marketing campaign, AARs, whipping up fan support on the forums. It is a long, slow process but can be done. This includes infiltrating other MP game communities. I was pulled into TacOps by a Harpoon player and that TacOps player shared Harpoon with a few people. Sometimes serious wargamers are in the only genre they know and just need to see the genre they were meant for but missed. The PR war is huge and as you know Mike, Harpoon lost that long ago and has every right to be shoved aside by Red Pill, GCB, and any other group that can keep it together. Granted I hope something miraculous happens with Harpoon and it returns to honored position on its own merits rather than the failure of alternatives, but I'm not holding my breath for those changes in Harpoon. Hehe, and don't get me wrong, I love Harpoon in all its variants and am a primary steward of HC but in the end that's all the time I have, time for stewardship, not to turn the game into a product of today with the capabilites we dream about and really should, imho, expect. Harpoon provides me with entertainment and I like to share that with others, that's why I'm here.
< Message edited by TonyE -- 10/15/2010 4:50:01 AM >
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Sincerely, Tony Eischens Harpoon (HC, HCE, HUCE, Classic) programmer HarpGamer.com Co-Owner
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