Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: why not more post-wwii games?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> RE: why not more post-wwii games? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: why not more post-wwii games? - 10/20/2010 12:34:57 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Lutzow and Sprior - neither what I'm looking for really. I was looking for something that incoprorated the entire campaign and all aspects of the campaign. tbh, I'm not sure the conflict lends itself to the size of the task I would be hoping for

But thx for the link...I was aware of the game and never really enjoyed the look of the engine. From what I remember, I wasn't too keen on the demo either - and there is why Matrix seldom do demos...because people like me give te demo very little attention...so it's all my fault Matrix don't do demos for their games

< Message edited by JudgeDredd -- 10/20/2010 1:49:06 PM >


_____________________________

Alba gu' brath

(in reply to sprior)
Post #: 31
RE: why not more post-wwii games? - 10/20/2010 1:58:40 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
JD...a Korea mod is being worked on for CMSF...Vietnam wouldn't work with that particular engine...it struggles with combat in a forest let alone a jungle....everyone seems to forget about Squad battles which covers alot of conflicts that played out last century...

Also Matrix can only publish games that developers make...ACW and WW2 are always games that will make money....

_____________________________


(in reply to sprior)
Post #: 32
RE: why not more post-wwii games? - 10/20/2010 2:06:19 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
I don't forget Squad Battles m8 - I just resent paying postage for something that'll take a week or more to get here when they could use the internet for DD distribution (main point is the price of delivery, not the time delivery takes)

Besides, I was thinking more along the CMSF engine (modified or otherwise). Real time and of similar exemplary quality - and last time I look Korea had a few hills! Don't get how Korea works and 'Nam doesn't. But I digress...regardless of who makes them, that's the kind of thing I'm looking for - CMSF styleee with great graphics, great gameplay and loads of content....and the option to go real time or wego...I'd be a happy bunny with that.

_____________________________

Alba gu' brath

(in reply to wodin)
Post #: 33
RE: why not more post-wwii games? - 10/20/2010 4:50:52 PM   
andym


Posts: 1117
Joined: 7/12/2006
From: Kings Lynn UK
Status: offline

quote:

ORIGINAL: JudgeDredd

I don't forget Squad Battles m8 - I just resent paying postage for something that'll take a week or more to get here .



JD,where are you ordering these from?I ordered a load of HPS games over the phone and they arived next day!(UK stockist)

_____________________________

Press to Test...............Release to Detonate!

(in reply to JudgeDredd)
Post #: 34
RE: why not more post-wwii games? - 10/20/2010 5:19:02 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Like I said Andy, it's not the time - it's the postage. I don't actually "know" they take 7 days - I was guessing (wildly) because I know HPS and NWS ship from US and that's the only places I know to get those games.

_____________________________

Alba gu' brath

(in reply to andym)
Post #: 35
RE: why not more post-wwii games? - 10/20/2010 6:16:25 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Korea more open battlefields have nothing to do with the reason...Vietnam was all jungle...have you tried playing a CMSF scenario which has a big forest area....infantry have no chance in hell...infact scenario designers suggest you should avoid going through a forest if possible...the engine doesn't cope well with forest....LOS issues....your pixeltruppen haven't been trained for forest fighting....go ask over at Battlefront...the vets there will tell you it wouldn't work well..

_____________________________


(in reply to JudgeDredd)
Post #: 36
RE: why not more post-wwii games? - 10/20/2010 6:17:35 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
JD there is a UK stockist for SB games....

http://www.duchet.com/ENGLIST/jscfrmw.htm

_____________________________


(in reply to wodin)
Post #: 37
RE: why not more post-wwii games? - 10/20/2010 7:54:32 PM   
hawkeye_de

 

Posts: 51
Joined: 4/19/2009
Status: offline
More responses than I have expected :).

Just my comments:

  • WW3 does not mean nuclear weapons at all...just read Red Storm Rising for a believable scenario
  • Naval Warfare: Sure no 'complete' Pacific Theater with island-hopping but modern naval warfare is just so more varied and a big naval clash between NATO and Warsaw Pact has just more potential (even battles for Islands -> Iceland) IMO. Hopefully Red Pill will be the coming benchmark concerning Post WWII Warfare
  • Thanks for all the links. I knew them mostly but the majority are more or less old engines, do not have a good AI or provide only canned scenarios. I also like WinSpmbt the most. Perhaps the next major 'modern' engine version of Combat Mission will change that.


< Message edited by hawkeye_de -- 10/20/2010 7:55:17 PM >

(in reply to wodin)
Post #: 38
RE: why not more post-wwii games? - 10/20/2010 9:12:13 PM   
andym


Posts: 1117
Joined: 7/12/2006
From: Kings Lynn UK
Status: offline
JD the P&P was minimal.If you want i will PM you their phone number.Oops just seen wodins post.thats who i got my games off.Order by 1200 and you get it next day!

_____________________________

Press to Test...............Release to Detonate!

(in reply to JudgeDredd)
Post #: 39
RE: why not more post-wwii games? - 10/20/2010 10:27:14 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline
Thx Andym and Wodin - never knew about this site. In my favs now. Allied General £2.99, Red Devils Over Arnhem £9.99!!

Cool

_____________________________

Alba gu' brath

(in reply to andym)
Post #: 40
RE: why not more post-wwii games? - 10/20/2010 11:00:11 PM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline

quote:

ORIGINAL: Sarge


quote:

ORIGINAL: SLAAKMAN

quote:


Oh, and I of course love the immersion when I finally get to upgrade to Tigers, Panther-G's & Kings :P

My sentiments exactly. Playing the Axis in WWII isone of the greatest challenges in wargaming.

Despite the programmed axis bias in most titles.................




Zee Nazi Fanbois sez: Needs Moar Supa Special Colors for only zee SS unitz. Cause dey is zee beztest!!1


_____________________________


(in reply to Sarge)
Post #: 41
RE: why not more post-wwii games? - 10/20/2010 11:05:49 PM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
I suppose my dream game would be a very well done modern/future grand strategic game that included military, political and economic simulation components. I say "well done" because there are a couple of offerings out there that are, in my opinion, somewhat less than satisfactory in design.

Grand strategy is what I look for too. For me, modern/future tactical and operational games seem to lack an appropriate/realistic setting. Additionally, at a certain level many of the unkowns can be abstracted out of the game while at a tactical level assumptions about future equipment characteristics can compound to make things unrealistic quite quickly.

Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan

_____________________________


(in reply to JudgeDredd)
Post #: 42
RE: why not more post-wwii games? - 10/20/2010 11:29:32 PM   
ilovestrategy


Posts: 3611
Joined: 6/11/2005
From: San Diego
Status: offline
I like games from ancient battles up to WWII. Anything after that bores me to tears. 

_____________________________

After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to Feltan)
Post #: 43
RE: why not more post-wwii games? - 10/20/2010 11:41:24 PM   
SLAAKMAN


Posts: 2725
Joined: 7/24/2002
Status: offline
quote:

I like games from ancient battles up to WWII. Anything after that bores me to tears.

(Actually those are also my sentiments but Ive made exceptions for Korea, Vietnam & Starcraft Broodwars).

_____________________________

Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill

(in reply to JudgeDredd)
Post #: 44
RE: why not more post-wwii games? - 10/20/2010 11:57:15 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: Feltan


Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan



Lol..that made me smile...cheers mate....I have the same worry over Battlefront releasing the next CM EF which will be covered by 4 games and maybe upto 20 modules!!!! With just two programmers...and the amount of time it has taken for Normandy (Though now CMSF is all finished they can concentrate on it more) I will probably have vanilla pudding for brains...

_____________________________


(in reply to Feltan)
Post #: 45
RE: why not more post-wwii games? - 10/21/2010 1:45:16 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
quote:

ORIGINAL: Feltan

I suppose my dream game would be a very well done modern/future grand strategic game that included military, political and economic simulation components. I say "well done" because there are a couple of offerings out there that are, in my opinion, somewhat less than satisfactory in design.

Grand strategy is what I look for too. For me, modern/future tactical and operational games seem to lack an appropriate/realistic setting. Additionally, at a certain level many of the unkowns can be abstracted out of the game while at a tactical level assumptions about future equipment characteristics can compound to make things unrealistic quite quickly.

Anyway, God willing I have another 20-30 years of game playing to wait for my dream game. However, with my luck, in 31 years my great grand child will deliver it to me in a nursing home, and I'll have vanila pudding dribbling down my chin while sitting in my wheel chair in a Depends full of crap.

Regards,
Feltan


Ah you must be talking about the Battlegoat games (Supreme Ruler series). It fits your criteria. But that gameplay is a bit "iffy". Too detailed for the scale, too focused on war, RTS clickfest?, AI unable to cope with game mechanics, etc.

The problem with doing modern grand strategy / geopolicital games is that, if you want it to be exciting, you must be aiming to conquer the world militarily which ends up like a WW2 game with modern weaponry. But we all know that that won't happen anymore. Wars these days are more limited and low intensity. More "battles" are fought politically / economically than militarily these days. This might be one of the reasons why a lot of people are still looking at the WW2 scenario.

< Message edited by jomni -- 10/21/2010 1:48:08 AM >


_____________________________


(in reply to Feltan)
Post #: 46
RE: why not more post-wwii games? - 10/21/2010 1:53:36 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
This thread has inspired me to do another nostalgic run of People's General now.

Here we go, American campaign. Luckily the US tanks are more effective here than their joke of a performance during the second world war. On the other hand, the communists are supposed to have much better infantry. We'll see how it goes!




_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to jomni)
Post #: 47
RE: why not more post-wwii games? - 10/21/2010 3:39:40 AM   
Obsolete


Posts: 1492
Joined: 9/4/2007
Status: offline
I guess I have been playing the General series too long. Can't even remember much of these scenarios, but pulling off brilliant victories and getting prototypes. No luck for the Chinese aparently...






_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to Obsolete)
Post #: 48
RE: why not more post-wwii games? - 10/21/2010 6:00:11 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
I actually had a hard time progressing in that game. 
Hope GOG re-releases it.

_____________________________


(in reply to Obsolete)
Post #: 49
RE: why not more post-wwii games? - 10/21/2010 3:16:22 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: hawkeye_de
  • Naval Warfare: Sure no 'complete' Pacific Theater with island-hopping but modern naval warfare is just so more varied and a big naval clash between NATO and Warsaw Pact has just more potential (even battles for Islands -> Iceland) IMO. Hopefully Red Pill will be the coming benchmark concerning Post WWII Warfare

  • Thanks for the confidence vote . We will do our best towards this goal.

    _____________________________


    (in reply to hawkeye_de)
    Post #: 50
    RE: why not more post-wwii games? - 10/22/2010 12:35:56 AM   
    KG Erwin


    Posts: 8981
    Joined: 7/25/2000
    From: Cross Lanes WV USA
    Status: offline
    I remember an old Vietnam game for the C64 that I was very impressed by. It was Microprose's "Conflict in Vietnam". It had good AI, hidden units, great OOBs for the Americans, and it was very tough to win. It also had a nice rules booklet with plenty of historical info. I still have the game, but no longer own a working C64. It was re-released for early PCs, but it had godawful graphics. I still hope for an updated version of this game, which had battles from 1954-1972 included. I remember playing the Ia Drang 1965 scenario, in which the US had sledgehammer firepower, but it was like trying swat a fly with it. The Air Cav would land into a hornets' nest, and when we called in the heavy stuff, they would just fade away into the jungle. THAT was a frustrating experience. We had plenty of airpower and arty, but too few boots on the ground.

    < Message edited by KG Erwin -- 10/22/2010 12:37:38 AM >

    (in reply to Dimitris)
    Post #: 51
    RE: why not more post-wwii games? - 10/22/2010 2:16:06 AM   
    jomni


    Posts: 2827
    Joined: 11/19/2007
    Status: offline

    quote:

    ORIGINAL: KG Erwin

    I remember an old Vietnam game for the C64 that I was very impressed by. It was Microprose's "Conflict in Vietnam". It had good AI, hidden units, great OOBs for the Americans, and it was very tough to win. It also had a nice rules booklet with plenty of historical info. I still have the game, but no longer own a working C64. It was re-released for early PCs, but it had godawful graphics. I still hope for an updated version of this game, which had battles from 1954-1972 included. I remember playing the Ia Drang 1965 scenario, in which the US had sledgehammer firepower, but it was like trying swat a fly with it. The Air Cav would land into a hornets' nest, and when we called in the heavy stuff, they would just fade away into the jungle. THAT was a frustrating experience. We had plenty of airpower and arty, but too few boots on the ground.


    I have the DOS version of that and still works with DOSBOX.
    Still fun. A Simple but fairly realistic RTS. :)

    _____________________________


    (in reply to KG Erwin)
    Post #: 52
    RE: why not more post-wwii games? - 10/22/2010 10:18:37 AM   
    sprior


    Posts: 8596
    Joined: 6/18/2002
    From: Portsmouth, UK
    Status: offline
    In that case how about SSI's Red Lightning?

    _____________________________

    "Grown ups are what's left when skool is finished."
    "History started badly and hav been geting steadily worse."
    - Nigel Molesworth.



    (in reply to jomni)
    Post #: 53
    RE: why not more post-wwii games? - 10/24/2010 3:38:53 PM   
    Obsolete


    Posts: 1492
    Joined: 9/4/2007
    Status: offline
    quote:

    I actually had a hard time progressing in that game. 


    Sometimes if you do very poorly early on, it could snowball against you in the later scenarios.  Anyhow, I protected America from the evil Chinese, so I'm off to try some of the other campaigns after I take a break.



    _____________________________



    King-Tigers don't let Tiger-I's get over-run.

    (in reply to sprior)
    Post #: 54
    RE: why not more post-wwii games? - 10/24/2010 4:20:04 PM   
    Erik Rutins

     

    Posts: 37503
    Joined: 3/28/2000
    From: Vermont, USA
    Status: offline
    For Post WWII gaming, have you looked at TOAW III (on sale now )?

    _____________________________

    Erik Rutins
    CEO, Matrix Games LLC




    For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

    Freedom is not Free.

    (in reply to Obsolete)
    Post #: 55
    Page:   <<   < prev  1 [2]
    All Forums >> [General] >> General Discussion >> RE: why not more post-wwii games? Page: <<   < prev  1 [2]
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    2.641