Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: CV2 quote:
ORIGINAL: Smeulders quote:
ORIGINAL: CV2 Elf has posted at least on 2 occasions on the board that the 2nd air is working as intended. Do a search if you want to check. I guess it is common courtesy that the person making the claim in fact proves it. Do remember that "working as designed" (aka, it does what it is programmed to do) is different from "working as intended" (aka, the programming only allows the scenarios that were thought of beforehand). I wouldn't be surprised if the Elf said it was WAD in the first sense, but that doesn't mean that the design can not be exploited for gamey purposes. Took me all of 5 mins to find this. If you want to actually see Elfs post, YOU look for it. Not wasting any more time on it. quote:
ORIGINAL: witpqs quote:
ORIGINAL: VSWG quote:
ORIGINAL: RUDOLF Designers sayed at one point that it was WAD. Do you have a link? Pages 178 - 179 in the manual. quote:
HQ’s can be categorized as restricted, temporarily restricted, static restricted and unrestricted (i.e., normal). The effects of each category are as follows: »» Restricted – units may not move by air or sea unless the HQ is changed. Even when HQ’s are changed subordinate units need to be individually acquired via PP’s. »» Temporarily Restricted – units may not move by air or sea unless the HQ is changed. When the HQ’s are changed subordinate units change to the classification of the parent. »» Static Restricted - HQ’s (and on some occasions units) are restricted and may never have their HQ changed – they remain and always shall be permanently restricted. »» Unrestricted – None of the above restrictions apply. I understand the opinions that it is gamey. However, as developers have posted it was put in the game on purpose. I think it is like some other things in that you and your opponent must simply agree on it one way or the other. It is not inherently gamey, because it is inherently designed and intended by the developers (as evidenced by it being explicitly included in the manual). Most of all, when commenting on other people's PBM's, I think it's a stretch to say they are being gamey if they use this. I recommend players discuss it and come to agreement. In my PBM we did not discuss it (IIRC we did not know of it), so I have not used it. Having seen the number of units that an Allied player must pay PP's for more than once (that's right - a significant number of USMC & USN air units that require PP's to leave west coast, later withdraw temporarily, and then require PP all over again to leave west coast when they re-enter the game), I am not totally convinced that this feature is out of whack. It might simply be one of the PP 'balancing mechanisms'. Personally, I would rather do without the 'change only the HQ to get all the units' thingy and also do without the need to pay PP multiple times for the same air units. How convenient for you to take 5 minutes to find this post, but not direct us to the alleged posts from the Elf which you obviously had already previously found. Let's stop for a moment and look at the probative value of your 5 minute "find". We wouldn't want to place things out of context, would we? 1. No devs are quoted. So it doesn't really advance your argument that the devs support your comment that "2nd air is working as intended". 2. The lengthy post is not sourced. Now it just so happens that I know exactly where it resides. You quoted WITPS post #28 in the thread started by Icedawg, titled "Gamey Question". That thread currently resides on page 5 of the main AE Forum. 3. If it was good enough to quote post #28 of the "Gamey Question" thread, why did you not also quote posts #20 and in particular #29 from the same thread? Couldn't be because they lead to a quite different conclusion? Surely after having invested 5 minutes in researching, you would wish to fully disclose the complete results, not just one side of the coin. 4. The Elf is an authority on air issues but not on every AE issue. So even if the Elf has said exactly what you claim, and frankly I am extremely skeptical about your interpretation, on this matter his comments are not to be preferred over those of the particular devs responsible for this area. 5. Post #29 in the "Gamey Question" thread provided a direct link to what the relevant devs have posted on this issue. They trump whatever the Elf may have said. Their linked comments also tend to show your research to be rather shoddy and quite misleading for NOOBs. Sorry, but your word is not good enough to simply accept the Elf has said what you claim he has said. Provide some evidence which can be checked. Alfred
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