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Global War Game - 10/27/2001 3:33:00 AM   
danscan

 

Posts: 23
Joined: 10/25/2001
From: phila
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I have always been fascinated with Poltics and world wide warfare(not the same as world war). I have not seen a game that does this effectively in a long time. HiCom if you remeber that one was pretty good but you could exploit it. Another one was Civ2 but that lacked the military aspect(defenders too good, time scale off). I would like to see a game that starts in the 1900 and would Play like "The Third World War" for the segaCDgenius. Except the game should show a balance of diplomatics, economics, and military. Station units, mobolize, and talk tough could push other nations just as effectivly as actual warfare. Supporting third world alliances to do your dirty work. creating a world empire of economic strength. I would though like to be able to fight the battles at an operational level. I have made a buggy small version of this for a school in which the students would each play a nation. They would all have to interact to acheive goals. It was not that bad to make it work(intranet based) but try to program an AI and the little details would be very time consuming. So what do you guys think. There is no game out there that I know about that does this. If there is tell me I want it. hint hint Matrix

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- 10/27/2001 4:12:00 AM   
LeibstandartePzD

 

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THe closest and best game that comes close to this I believe is Europa Universalis 1 & 2. But, both games cover time periods well before 1900. Europa 1 goes from 1492 to 1792 and when Europa 2 comes out it will cover from 1419 to 1820. If you interested in earlier time periods I highly recommend checking our these two games. Europa 2 should be out prior to Christmas.

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- 10/27/2001 7:11:00 AM   
Les_the_Sarge_9_1

 

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I noticed you mentioned Civ 2 Have you played Call to Power 2. It isnt just a version of Civilization. I believe their was a split with Sid Meier and he went his own way producing Call to Power 2 as his most recent design.
The politics in it are more important, the trade ramifications more noticable, you have to actually care about secure borders. You cant just build army units like in Civilization 2 and they have to be employed with greater organization. Treaties actually mean something, and breaking them is more damaging.
All things considered, Call to Power 2 is about as close to running a nation in a global environment as I ever expect to get. Granted its not quite playing a specifically 20th Century earth geopolitical economicalmilitary game. But then again I dont ever expect to see anyone waste there energies making that game either.

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- 10/27/2001 10:46:00 AM   
VictorH

 

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There is an OLD Board Game called Pax Britannica from Victory Games that covers the Colonial Era. Very interesting game. Someone should try to make a computer game on the subject. Then there is the OLD board game from Avalon Hill Origins, that covers the political manuvers before WWII. [ October 26, 2001: Message edited by: VictorH ]



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- 10/29/2001 9:09:00 AM   
danscan

 

Posts: 23
Joined: 10/25/2001
From: phila
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quote:

Granted its not quite playing a specifically 20th Century earth geopolitical economicalmilitary game. But then again I dont ever expect to see anyone waste there energies making that game either.
Maybe thats the problem. Perhaps if there was a great deal of interest someone would build it. Then you could make it very modulated so that new enhancements can be added to the program so that new eras or situations can be added. I wish we could gather a congolomerate(sp) of programmers, idea men, artists and business men and create this but oh well. I will try to sketch some more of it out. I went through and made various AI logic tables. Very complicated and very long but hell that is one of the hardest parts to designing.

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- 11/6/2001 10:45:00 AM   
nyarlathotep

 

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Try Clash of Steel. No real diplomacy in it but you have the opportunity to sway certain countries to your allegiance. i.e. my favorite as axis is to woo Spain to my side therefore making the capture of gibraltar possible and a much easier accessibility to north Africa.

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Post #: 6
- 11/7/2001 3:17:00 AM   
Frank W.

 

Posts: 1958
Joined: 10/18/2001
From: Siegen + Essen / W. Germany
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quote:

Originally posted by nyarlathotep:
Try Clash of Steel. No real diplomacy in it but you have the opportunity to sway certain countries to your allegiance. i.e. my favorite as axis is to woo Spain to my side therefore making the capture of gibraltar possible and a much easier accessibility to north Africa.
hello. is there a version from this game,that runs on windows 98 pc´s with geforce II card´s. i downloaded it,but it refuses to even install i would be grateful for tips..

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- 11/7/2001 4:04:00 AM   
danscan

 

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From: phila
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Tried Clash of Steel
I got bogged down in Russia and was unable to gain anyground after the first two months. I was thinking more along the lines of Shadow President. Ever play that? Great game but needs a speed up or jump to next event button. More Depth then "Third World War" faster pace then Shadow President. i would like the ability to not just conquer vast parts of land but be able to take parts or it. So basicly still hexagon passed but Nation level strategy. Division Level movement with possibly a lower tatical level. Four Tactical turns per 1 turn political. With possiblly emergency breaks incase of war. Now we are getting in to design. Hey Matrix no one has a game like this!!!! corner niche market for well desgined game like this!!! I mind as well scream at my computer

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Post #: 8
- 11/14/2001 11:10:00 PM   
Dan Bozza


Posts: 800
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From: Mount Tabor NJ USA
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quote:

Originally posted by Frank W.:
hello. is there a version from this game,that runs on windows 98 pc´s with geforce II card´s. i downloaded it,but it refuses to even install i would be grateful for tips..
I had the same problem (although I dont have geforce II card). I assumed it was a DOS config issue. I'm not a real DOS pro, but I would be interested to get it up and running.

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Post #: 9
- 11/27/2001 3:27:00 AM   
SoleSurvivor

 

Posts: 1493
Joined: 7/13/2001
From: Germany
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possible issues with really old games: 1) runs only from drive a 2) needs much "conventional" or "lower" memory.
Solution: get Microsoft MemMaker or ask a really patiwnt friend to do it by hand 3) needs to be slowed down drastically. For Example LucasArts/LucasFilm Games like Monkey Island EGA edition don't run with sound on anything faster than 133 mhz

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Post #: 10
- 11/27/2001 2:17:00 PM   
Mai Thai

 

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From: Switzerland
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To Danscan: I remember a boardgame called "diplomacy" by Avalon Hill's, you may have a look at it in his digital version
Bye

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Post #: 11
- 11/27/2001 3:31:00 PM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by danscan:
I have always been fascinated with Poltics and world wide warfare(not the same as world war). I have not seen a game that does this effectively in a long time. HiCom if you remeber that one was pretty good but you could exploit it. Another one was Civ2 but that lacked the military aspect(defenders too good, time scale off). I would like to see a game that starts in the 1900 and would Play like "The Third World War" for the segaCDgenius. Except the game should show a balance of diplomatics, economics, and military. Station units, mobolize, and talk tough could push other nations just as effectivly as actual warfare. Supporting third world alliances to do your dirty work. creating a world empire of economic strength. I would though like to be able to fight the battles at an operational level. I have made a buggy small version of this for a school in which the students would each play a nation. They would all have to interact to acheive goals. It was not that bad to make it work(intranet based) but try to program an AI and the little details would be very time consuming. So what do you guys think. There is no game out there that I know about that does this. If there is tell me I want it. hint hint Matrix

You don't hear about them much anymore, but a pbm company named Flying Buffalo had a game like this running on their minicomputer back 20 years ago. The main issue was cost, playing with them was about 4-5 dollars a turn back then. I only played Starweb and Galactic Conflict with them but they did have a wide variety of games.
thanks, John.

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Post #: 12
- 11/28/2001 2:20:00 AM   
danscan

 

Posts: 23
Joined: 10/25/2001
From: phila
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Well with todays tech I estimate i could make the internet multiplayer game work for about 3 or 4 dollars a head per month(gotta pay the bills, if not I could do it for free). civ 3 is nice but not quite there yet. Oh well. i guess i will have to keep buying what is out there. Thanks
Dan

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Post #: 13
- 12/15/2001 5:59:00 PM   
Titan

 

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From: new Zealand
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Danscan i believe i have the game which you are after.Ive been following it for a few years now,and it should be on the market in another 2-3 mnths.I also have the same taste,now this game has economy,politics,threats,war,spies and covert ops,just about everything thats in the real world,plus a promising AI.Game is starts in the early 1990's
Here is the link
http://www.golemlabs.com/ Let me know what you think, plus you can choose from over 140 countries to be leader of,im dying to go New Zealand and see if i could do better than our Gov.

Here is an overview of the game copied from site. Defcon is not only a military game. We balanced the game around the multiple axes of a country. You must use demography, politics, economy, military, and secret services to achieve your goals. As a player, you will surely be conquered, overthrown or killed if you neglect any of these sectors too much. Conquering the world is much more complicated than taking all your tanks and invading everyone Oh and here is another worth looking at http://www.supremeruler2010.com/ Hope these help,ive been down your road tried Axis & Allies,Highcommand etc just aint much out there, Europa Unversais great and worth getting but aint 1900's

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Post #: 14
- 12/16/2001 11:51:00 PM   
Hikertrash

 

Posts: 16
Joined: 12/5/2001
From: New York City
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Try Imperialism and Imperialism II, both are free. Similar is looks to Civ, but it covers industrialization and the competition like that among the great Powers of the 19th and early 20th centuries. Imperialism has a much stronger economic engine (raw materials, processed goods, and finally manufactured goods). Diplomacy is strong and the AI is impressive. The military is interesting Imperialism II is the same engine covering colonialism. Good games both, deep and challenging.

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- 12/17/2001 2:56:00 AM   
ascara

 

Posts: 102
Joined: 11/24/2001
From: Salt Lake City., UT
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Only problem I found with Imperialism was that after a few military engagements, they were all the same. No varying backgrounds, no varying terrain, no varying challenge. Did they fix this with Imperialism II?

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Post #: 16
- 12/18/2001 3:11:00 AM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
greetings titan...
I've just check those adressas and the this really promising games (Defcon & Supreme Ruler 2010)
So, i want to recommand all of hardcore, really deep-strategy gamers those two games Why?... go for it and check it yourself...
Guys, lets give some support for this enthustiatic people which doing on those projects. We dont won't another Road to Moscow. are we? go to the (once more, just not to be forgotted): http://www.golemlabs.com/
and:
http://www.battlegoat.com/

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Post #: 17
- 12/18/2001 10:50:00 AM   
nyarlathotep

 

Posts: 169
Joined: 4/28/2001
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Defcon looks really good. From what I saw/read it seems they are trying to to be too ambitious with that one but if they pull it off that would be great. Dan try Europa Universlis 2. It is very detailed in the diplomacy/economic area. Military is generalised a tad but not too much to detract from the play and is acceptable considering the scope of the game.

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