ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Curtis Lemay quote:
ORIGINAL: toawfan I really appreciate the patience of the veterans. After stumbling and bumbling, I now have a thorough answer. It's understandable. I now know what is happening and why -- and I can ignore some of the posts blaming the messenger. Still seems odd that the worst strategy is to use ready, healthy, well-supplied and proficient forces. And actually, there are several posts about how low proficiency will severely hamper the number of tactical rounds you can squeeze into a turn. But at least that shows up in the battle planner with extra turn icons to warn you. Thanks again to those who really tried to get to the bottom of this. I very much doubt that that is the sole issue you've been having. I've got 90+ prof units in plenty of scenarios and yet I rarely have issues with one-combat-phase turns. I can understand a problem once in a while, but I don't think you can attribute four one-round turns in a row to a few high prof units. We'd still like to see how you set up your attacks in those turns you've had the problems with. Other factors may well enter into the matter, and I don't doubt that you may have scenarios with high-prof. units where turnend doesn't pounce, but I most certainly have seen scenarios where high-proficiency units can produce four one-round turns in a row. I don't think I burnt my fingers four times in a row, but I did see at least back-to-back turn endings, pulled the high prof-units, and stopped seeing them. As with leaving your car parked on Eighth Street, how many times do you need to see it vandalized before you decide it's a bad idea to park on Eighth Street? There's no reason other factors couldn't enter into it. However, note that Toawfan's opponent has been experiencing this as well. Still possible that play is causing it, but less likely. My guess is that some other element makes the scenario susceptible to early turnend if there are high-proficiency units. Happily, what that might be doesn't absolutely have to be determined. Whether removing the high-prof. units will fix the problem can be checked easily enough, and if so, the problem can be fixed easily enough. Checking this will take somewhat less time than it would take to discuss the matter. Take a turn to the point where attacks are set up, save, run the attacks with high-prof units taking part (presumably get early turn end), load again, leave the high-units out, save, and run the turn again. Repeat both a few times to be sure. If the high-prof units do seem to be the problem, globally lower both sides' unit proficiencies by 10-15%. Repeat playtest to see if the problem has indeed gone away.
< Message edited by ColinWright -- 12/17/2010 7:22:30 PM >
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