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RE: [REL] Kirk Era - Star Trek v1.1

 
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RE: [REL] Kirk Era - Star Trek v1.1 - 5/2/2011 10:21:47 PM   
Igard


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quote:

ORIGINAL: Tophat1812

Greetings once again,been gone awhile. Some really nice work done while i have been out and about. So how do the races pay in-game? Does it have a Trek feel?


Welcome back Tophat1812.

It needs tractor beams and phaser arrays to have a great Trek feel, but it's still good.

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 5:04:47 AM   
ehsumrell1


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Great job again as always my Romulan friend!

What kind of Race picture are you using for them?

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 1:29:32 PM   
Igard


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The only decent Betelgeusian image is from the model display for The Motion Picture.






Attachment (1)

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 1:32:10 PM   
Igard


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And the Jaradan are an insectoid race that resemble earth wasps. This is one of the first images I came across with a google image search.

If anyone wants to try to help me out here, it would be awesome. I'd like to give this guy some sort of signs of intelligence. Maybe some clothes, like a robe or something.






Attachment (1)

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:23:39 PM   
Data


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If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.

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Post #: 125
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:43:35 PM   
Data


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I've come up empty so far

"The Jarada typically refused to allow aliens on their planet, having even shot down a vessel attempting to make an emergency landing".

That's why we can't find any images for them, those damn reclusive....things.
I'll keep at it.

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Post #: 126
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 2:59:22 PM   
Data


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how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.

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Post #: 127
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 4:05:41 PM   
Caesar_Augustus


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quote:

If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.



Ah yes, indeed, Mr. Data, I remember that episode, from season 2, I believe. I rather enjoyed that one very much. To be truthful, I'm probably one of those rare Star Trek fans that actually liked the Wesley Crusher character. I never really could understand why many others disliked his character so much; I thought it fitted in quite well...

< Message edited by Caesar_Augustus -- 5/3/2011 4:07:03 PM >

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Post #: 128
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 4:24:09 PM   
Data


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Maybe because he was not so well defined and involved as the others.
When we see the bridge through his eyes is still awesome.

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Post #: 129
RE: [REL] Kirk Era - Star Trek v1.1 - 5/3/2011 10:23:20 PM   
Igard


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quote:

ORIGINAL: Data

If I'm not mistaken one of these was also in Wes's group when he first applied at the Academy; or was it a bolian? It had a device to help him breathe.


That was a Benzite, Mr Data. The Betelgeusians were only seen on screen in the background IIRC.

I didn't mind Wesley much either, though I do understand the complaint. Here you have a crew of trained proffesionals, who have studied for years to get into Starfleet and have years of experience on top of that. In strolls Wesley Crusher and solves all the problems. Boy genius trumps everything, how often does that happen in RL?

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Post #: 130
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 12:47:21 AM   
Tophat1815

 

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Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 2:55:51 AM   
Igard


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quote:

ORIGINAL: Tophat1812

Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?


I don't know the answer to that. It would be great if some one could test this for me. It would save me from installing a seperate game folder.

Wil Wheaton episodes are my favourite BBT episodes. He knows there are people out there that hate him and he just plays on it so well.

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 6:20:32 AM   
Data


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Benzite, wright. Thank you, Mr. Igard, no surprise at all you nailed it.

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RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 11:05:22 AM   
ehsumrell1


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quote:

ORIGINAL: Data

how about this?

sry for the long link, I'm not sure I could have resized it to fit here.


Yes Mr. Data, I use this image to represent the insectoid version of the Xindi
in one of my compilation mods I test with. Here is the color gif version:








Attachment (1)

< Message edited by ehsumrell1 -- 5/4/2011 11:06:42 AM >


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Post #: 134
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 11:08:04 AM   
ehsumrell1


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quote:

ORIGINAL: Data

Benzite, wright. Thank you, Mr. Igard, no surprise at all you nailed it.


...and his name was Mordock!

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Post #: 135
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 12:04:08 PM   
Data


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Wow, good call on both counts ehsumrell

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Post #: 136
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 6:34:56 PM   
Tophat1815

 

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quote:

ORIGINAL: Igard


quote:

ORIGINAL: Tophat1812

Or as Sheldon Cooper would say: WHEATON!!!!  Sorry,couldn't resist it. Having found new life as Sheldon's arch nemesis on "The Big Bang Theory". So Igard,will Kirk era v1.1 work on the regular DW game with the latest patch?


I don't know the answer to that. It would be great if some one could test this for me. It would save me from installing a seperate game folder.

Wil Wheaton episodes are my favourite BBT episodes. He knows there are people out there that hate him and he just plays on it so well.


Alright,alright I shall bite the bullet and...gulp..volunteer. I will try it out tonight and get back to you on it. Be prepared for a question regarding mod installation or two.

And you are right about Wil Wheaton on BBT,they are my favorites as well. I actually really am fond of the guy now and hope they put him in a cameo on some future trek venture.

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Post #: 137
RE: [REL] Kirk Era - Star Trek v1.1 - 5/4/2011 7:05:24 PM   
Igard


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quote:

ORIGINAL: Data

how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.



Sorry. Completely missed this post, Data.

I'll see if I can adjust the colours to match the yellow and black description. I don't like the thought of using a race image that is a well known Trek species already (Xindi Insectoid).

I'll tinker with it a bit and see.

Tophat, the installation should be no different than with ROTS. Just follow the instructions in the original post.

I don't know if original Distant Worlds supports 20+ races, or more than 10 shipsets, or racial bias settings.

None of my mods use more than 20 races, so you can't test that. The Kirk mod doesn't yet have more than the standard number of shipsets, so you can't test that either. It does use racial bias, so you check that each race has the correct bias settings.

That's all really. Just make sure that mod runs ok, play it a bit and point out anything that seems wrong.

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Post #: 138
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 4:55:47 PM   
Tophat1815

 

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quote:

ORIGINAL: Igard


quote:

ORIGINAL: Data

how about this?

http://www.google.ro/imgres?imgurl=http://1.bp.blogspot.com/_6xoH967aC00/Sqmr65Sqk9I/AAAAAAAAUQY/ktoXvFEgYac/s400/jarada.jpg&imgrefurl=http://siskoid.blogspot.com/2009/09/top-10-underutilized-aliens-in-trek.html&h=273&w=400&sz=31&tbnid=uCMZXKyJAuUOEM:&tbnh=85&tbnw=124&prev=/search%3Fq%3Dstar%2Btrek%2Bjarada%2Bimage%26tbm%3Disch%26tbo%3Du&zoom=1&q=star+trek+jarada+image&hl=ro&usg=__AwEyyXWr0T0wQipiEN-X44uxMgE=&sa=X&ei=lAnATdX4Mo3HsgaSq5jDBQ&ved=0CB0Q9QEwAQ

sry for the long link, I'm not sure I could have resized it to fit here.



Sorry. Completely missed this post, Data.

I'll see if I can adjust the colours to match the yellow and black description. I don't like the thought of using a race image that is a well known Trek species already (Xindi Insectoid).

I'll tinker with it a bit and see.

Tophat, the installation should be no different than with ROTS. Just follow the instructions in the original post.

I don't know if original Distant Worlds supports 20+ races, or more than 10 shipsets, or racial bias settings.

None of my mods use more than 20 races, so you can't test that. The Kirk mod doesn't yet have more than the standard number of shipsets, so you can't test that either. It does use racial bias, so you check that each race has the correct bias settings.

That's all really. Just make sure that mod runs ok, play it a bit and point out anything that seems wrong.



No Joy at all,I installed it fine,shows up in themes,I changed themes and "unhandled exception error." So it does not work in the latest patched standard DW incarnation.

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Post #: 139
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 5:05:02 PM   
Data


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so let's go through the motions again...any new files in this incarnation? others missing that the mod "replaces" and causes this?

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Post #: 140
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 5:55:52 PM   
Tophat1815

 

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quote:

ORIGINAL: Data

so let's go through the motions again...any new files in this incarnation? others missing that the mod "replaces" and causes this?


I see your lips moving but what language is that you speak? Or....huh?

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Post #: 141
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 6:35:29 PM   
Data


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In the past there were several situations where mods that worked didn't work anymore after a patch; that was because a patch may add or remove files that a mod no longer covers. So the questions were for anyone who has a setup similar to yours, to compare what the game looked liked before and after the patch.

One example: there are a number of race files to the vanilla DW and mods were developed for them. But when ROTS came we also got a couple of more races so even if the mods were still ok the fact that they didn't cover the extra races now lead to errors.

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Post #: 142
RE: [REL] Kirk Era - Star Trek v1.1 - 5/5/2011 9:24:36 PM   
Igard


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I forgot that there are an extra 2 races in RotS! Sorry. It could be that that's causing the error.

Perhaps you should make a thread in the tech support forum and also post in the beta patch thread, here :- http://www.matrixgames.com/forums/tm.asp?m=2789618

I did already ask the question there, when the patch was released, so maybe TPTB already know that we'd like to use the mods with both versions.


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Post #: 143
RE: [REL] Kirk Era - Star Trek v1.1 - 5/6/2011 2:09:58 AM   
Tophat1815

 

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Not a problem........I'll just purchase RoTS......Ihave been meaning to anyway so this is a good excuse.

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Post #: 144
RE: [REL] Kirk Era - Star Trek v1.1 - 5/7/2011 4:27:00 AM   
Igard


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A possible reason for this not working for Tophat, is that the Mechanoid and Shakturi race images and shipsets aren't included in the mod. Since they're part of RotS, there was no need to include them.

I wonder how Matrix would feel about me including these images in the next patch. Since it's part of the expansion content, they wouldn't want it released in a mod, even though it's not part of the mod....


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Post #: 145
RE: [REL] Kirk Era - Star Trek v1.1 - 5/7/2011 7:22:21 AM   
Data


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That's actually a good question....and a good opportunity for Matrix to spread some love

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Post #: 146
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:17:23 AM   
Igard


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The Jarada and Betelgeusians are almost ready.

I've also created a new music pack for the Kirk era. Classic stuff and lots of fun. Really brought a smile to my face playing through it.

First, the Jarada. A race with a long history of xenophobic behaviour. They are extremely annoyed with anyone who can't speak their language properly, which makes it very hard to have friendly relations with them.

Encountered in the TNG episode, 'The Big Goodbye', they were never seen on screen, but they are supposed to be a race resembling wasps.

Here's their stats.








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< Message edited by Igard -- 7/12/2011 3:29:32 AM >


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Post #: 147
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:17:56 AM   
Igard


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And the ships.





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< Message edited by Igard -- 7/12/2011 3:29:42 AM >


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Post #: 148
RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:22:06 AM   
Igard


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The Betelgeusians were only seen in the background during the motion picture.

An avian race, it's unkown when they joined the Federation, if at all. We can assume that most races that serve in Starfleet have or will join eventually. So for the Kirk era, I'm going to make them their own empire. It gives the Feds some more friends too.






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< Message edited by Igard -- 7/12/2011 3:29:52 AM >


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RE: [REL] Kirk Era - Star Trek v1.2 - 7/12/2011 3:25:17 AM   
Igard


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I modified drillermans Gratuitous Space Battles Swarm set to work as an avian looking shipset. Big thanks to drillerman and of course the GSB developers for creating such cool ships.






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< Message edited by Igard -- 7/12/2011 3:30:01 AM >


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