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RE: [WIP] Kirk Era - Star Trek

 
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RE: [WIP] Kirk Era - Star Trek - 4/11/2012 5:44:33 PM   
Cmcastl

 

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Many, many thanks for the Star Trek Mod, Igard. I updated to the Shakturi game just for this MOD!

Important question, please. I have also downloaded but not yet installed the Legacy expansion. Will the Kirk MOD work with this, too?

Live long and prosper.

(in reply to ehsumrell1)
Post #: 181
RE: [WIP] Kirk Era - Star Trek - 4/12/2012 2:34:40 AM   
Igard


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From: Scotland
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Hi Cmacstl. Welcome to the forums. Glad you like.

No, unfortunately I still haven't got round to updating this for legends yet. Kirk era will probably be the next though.

Jolan Tru.

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Post #: 182
RE: [WIP] Kirk Era - Star Trek - 4/12/2012 3:48:26 PM   
Data


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Welcome to the community, Cmcastl. You can trust his word, this particular romulan is surprinsingly honorable
Peace and long life.

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Post #: 183
RE: [WIP] Kirk Era - Star Trek - 4/12/2012 9:35:42 PM   
Cmcastl

 

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Thanks for the response, Igard and Data. Absolutely no problem; I just wanted to know. The Legacy extension can remain inactive for the moment. I am happy to play the MOD with the Shakturi expansion until the Legacy-compatible one is ready, either with the Kirk MOD and/or the proposed Picard one. I trust in due course you will let us know when these MODs are Legacy-compatible.

I am a bit of afficionado of Star Trek MODs for space strategy games and I relish trying yours out. :)

Live long and prosper.

(in reply to Data)
Post #: 184
RE: [REL] Kirk Era - Star Trek v1.2 - 9/13/2012 3:35:16 AM   
jpinard

 

Posts: 500
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Will this work OK if I have Shakturi stuff checked and the other stuff unchecked and run it as a customized extension?

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Post #: 185
RE: [REL] Kirk Era - Star Trek v1.2 - 9/13/2012 8:50:28 PM   
Igard


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From: Scotland
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Hey jpinard. It won't work unless you have Return of the Shakturi only. I'm working on a Legends release, but it's very difficult to create characters the way things stand. The Picard Era kind of burnt me out with its 1000+ characters!

I've got it running with Legends, so if there is enough interest, I'll release a beta without characters.

Would anyone want that though?

The alternative for now is to install a seperate version of Distant Worlds Return of the Shakturi (don't install Legends).

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Post #: 186
RE: [REL] Kirk Era - Star Trek v1.2 - 9/14/2012 6:37:19 PM   
Gargoil

 

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quote:

ORIGINAL: Igard

I've got it running with Legends, so if there is enough interest, I'll release a beta without characters.

Would anyone want that though?


Igard, let first say I love your mods...

Now to make you suffer, as many of us have done to the developers, WE WANT IT, WE WANT IT NOW!!!

(in reply to Igard)
Post #: 187
RE: [REL] Kirk Era - Star Trek v1.2 - 9/15/2012 11:51:48 PM   
jpinard

 

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I wouldn't care if there's not many characters at all.

Also, are you to updating Picard era to include Borg? Once again, beyond the leader many of us wouldn't mind not having any special characters, just want the race and the ships.

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Post #: 188
RE: [REL] Kirk Era - Star Trek v1.2 - 9/16/2012 5:48:24 AM   
jpinard

 

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I made a booboo. It wasn't Kirk era I wanted updated it was the other mod you did that had a ton of uniqe races in it. Star Trek TRSE mod. You did that one right?

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Post #: 189
RE: [REL] Kirk Era - Star Trek v1.2 - 9/16/2012 9:41:17 PM   
Demiurge13


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Well I for one do want kirk era updated lol. I love the tos era. Plus I'm in the mood for playing in that era as I've been watching all the remastered tos episodes again and reading star trek vanguard books (awesome series by the way).

I actually tried to do a seperate install with just rots. But now only that one launches and when I try to get back into my install with legends i get an error. I'm guessing this game doesn't allow for multiple seperate installs? If thats the case then we need that kirk era updated lol.

(in reply to jpinard)
Post #: 190
RE: [REL] Kirk Era - Star Trek v1.2 - 9/16/2012 10:37:29 PM   
Nedrear


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In theorey you should install rots and copy the folder. Rename it completly. After that install Legends on the main folder. Now put Kirk into the main folder and Picard in the other.

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Post #: 191
RE: [REL] Kirk Era - Star Trek v1.2 - 9/16/2012 11:04:42 PM   
Igard


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quote:

ORIGINAL: jpinard

I made a booboo. It wasn't Kirk era I wanted updated it was the other mod you did that had a ton of uniqe races in it. Star Trek TRSE mod. You did that one right?


I did indeed update that one. It's no longer the TRSE mod, it's now known as The Picard Era.

Demiurge13, as Nedrear says, it should work. I'm not sure what I did, but I've had seperate installs on my system for a while now. Just tested and they're both still working.

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Post #: 192
RE: [WIP] Kirk Era - Star Trek - 9/26/2012 8:56:43 AM   
Shepard1707

 

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Hmmm...

I'm enjoying using this quite a lot. :) I would observe, though, that there's a distinct lack of Khan Noonien Singh.

(in reply to ehsumrell1)
Post #: 193
RE: [WIP] Kirk Era - Star Trek - 9/26/2012 3:57:42 PM   
Igard


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Ha Ha! Thanks Shepard, I'm not sure how I would put Khan in the mod. Maybe make his own faction?

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Post #: 194
RE: [WIP] Kirk Era - Star Trek - 9/26/2012 4:36:43 PM   
ehsumrell1


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quote:

ORIGINAL: Igard

Ha Ha! Thanks Shepard, I'm not sure how I would put Khan in the mod. Maybe make his own faction?

Great idea Igard! Remember that in "Enterprise", Archer had to deal with the "Augments" and the
Botany Bay was referenced in one of the episodes. So in sticking to canon for the 'Kirk era', you
and I would just need to create the Augment faction with Khan as the leader, and add supporting
characters and dialog. Along your previous lines, you could 'touch up' a generic shipset for
them (since they usually STOLE everything anyway, that's their MO). We could do it!

(....I now re-cloak and return to the safety of the Briar patch to await Igard's return hail)

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Post #: 195
RE: [WIP] Kirk Era - Star Trek - 9/26/2012 6:30:21 PM   
Igard


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Knowing Khan, I don't think they would call themselves the Augments. I think the Khan Empire or something similar. Mind you it definately wouldn't be canon!

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Post #: 196
RE: [WIP] Kirk Era - Star Trek - 9/26/2012 6:58:07 PM   
Shepard1707

 

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Bah... any time I run homebrew Trek games, the Augments always sneakily survive somehow anyway. :p

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Post #: 197
RE: [WIP] Kirk Era - Star Trek - 9/27/2012 6:03:09 AM   
ehsumrell1


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quote:

ORIGINAL: Igard

Mind you it definitely wouldn't be canon!


My bad.....I forgot about that "Roddenberry" streak you Romulans have!

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Post #: 198
RE: [WIP] Kirk Era - Star Trek - 10/5/2012 9:18:16 PM   
Tophat1815

 

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quote:

ORIGINAL: Igard

Knowing Khan, I don't think they would call themselves the Augments. I think the Khan Empire or something similar. Mind you it definately wouldn't be canon!



So how far along are we on this one?

(in reply to Igard)
Post #: 199
RE: [WIP] Kirk Era - Star Trek - 10/6/2012 12:28:23 AM   
Igard


Posts: 2282
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From: Scotland
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quote:

ORIGINAL: Tophat1812


quote:

ORIGINAL: Igard

Knowing Khan, I don't think they would call themselves the Augments. I think the Khan Empire or something similar. Mind you it definately wouldn't be canon!



So how far along are we on this one?


On a scale of 1 to 10, with 1 being the start and 10 being completion.

I'd say.....

Zero!

That's the whole Khan faction thing. I've been playing around with the rest of the mod. Not ready yet though, still carrier images missing. Sorry haven't got around to it yet.

Haven't done much recently. I'm kind of waiting for an announcement on the new expansion. I feel like it might be a better use of my time to plan for things to come, rather than make a mod for this version that will be obsolete in a couple of short months.

It is a shame, but it all comes down to the character modding. Just takes too long to build a database of character stats and images to go with them.

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Post #: 200
RE: [WIP] Kirk Era - Star Trek - 10/6/2012 12:53:19 AM   
Tophat1815

 

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I do see your point and you are probably correct to hold off.

(in reply to Igard)
Post #: 201
RE: [WIP] Kirk Era - Star Trek - 1/4/2013 1:43:49 PM   
domingojs23

 

Posts: 4
Joined: 1/4/2013
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Dear Friends,

Happy New Year ! I've been trying to download the Star Trek Kirk and Spock Era Mods from the given links (Mediafire), but I get a "permission denied" response. Please Help !

Many thanks !

(in reply to Tophat1815)
Post #: 202
RE: [WIP] Kirk Era - Star Trek - 1/4/2013 3:53:23 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
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Happy new year Domingo!

Uploading to Gamefront. Should only take a few minutes...

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Post #: 203
RE: [WIP] Kirk Era - Star Trek - 1/4/2013 4:06:30 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Here's the new mirror for the Kirk era mod - http://www.gamefront.com/files/22815631/Star+Trek+Kirk+Era+v1.2.zip

Let me know if there are any problems. Remember this is for Return of the Shakturi only. There hasn't been a Legends release for this due to the difficulties in creating character files.

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Post #: 204
RE: [WIP] Kirk Era - Star Trek - 5/2/2013 6:30:20 AM   
whammo11224

 

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This mod won't load. I get an error message. Something about line 33 in the biases text.
Thanks

(in reply to Igard)
Post #: 205
RE: [WIP] Kirk Era - Star Trek - 5/2/2013 10:30:05 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: whammo11224

This mod won't load. I get an error message. Something about line 33 in the biases text.
Thanks


Hey whammo,

Are you running the mod with Legends? The Archer, Kirk and Spock mods are only for Return of the Shakturi at this time. Sorry about that.

You can simply install Return of the Shakturi in a different folder to run these mods.



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Post #: 206
RE: [WIP] Kirk Era - Star Trek - 5/4/2013 7:09:02 PM   
whammo11224

 

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Thank you for the response. I'll try that and post.

(in reply to Igard)
Post #: 207
RE: [WIP] Kirk Era - Star Trek - 5/6/2013 12:09:32 AM   
whammo11224

 

Posts: 39
Joined: 7/3/2004
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quote:

ORIGINAL: Igard


quote:

ORIGINAL: whammo11224

This mod won't load. I get an error message. Something about line 33 in the biases text.
Thanks


Hey whammo,

Are you running the mod with Legends? The Archer, Kirk and Spock mods are only for Return of the Shakturi at this time. Sorry about that.

You can simply install Return of the Shakturi in a different folder to run these mods.




This worked, thank you! But, as a new player a got all of the add-ons in one bunch. Very hard to play the game now without the improvements of Legends.

Thanks again

(in reply to Igard)
Post #: 208
RE: [REL] Kirk Era - Star Trek v1.2 - 5/6/2013 9:29:53 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
I know exactly what you mean whammo. The problem with Legends was getting all the character data into the mod. It took a very veeeery long time to update the Picard Era for Legends. I kind of burnt out when I tried to do the same for this mod. The new modding patch that comes after Shadows should make adding characters much easier. Then I'll get this mod updated and then the others.


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Post #: 209
RE: [REL] Kirk Era - Star Trek v1.2 - 5/7/2013 5:01:38 AM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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quote:

ORIGINAL: Igard

I know exactly what you mean whammo. The problem with Legends was getting all the character data into the mod. It took a very veeeery long time to update the Picard Era for Legends. I kind of burnt out when I tried to do the same for this mod. The new modding patch that comes after Shadows should make adding characters much easier. Then I'll get this mod updated and then the others.


I'll be back to assist you again Igard after my testing with Shadows is over. Don't despair!
We can then do both a Legends version and a Shadows version.

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Shields are useless in "The Briar Patch"...

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Post #: 210
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