Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ASL scenarios for SPWaW

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> ASL scenarios for SPWaW Page: [1]
Login
Message << Older Topic   Newer Topic >>
ASL scenarios for SPWaW - 12/12/2000 10:01:00 AM   
nittany

 

Posts: 43
Joined: 11/29/2000
From: Shamokin, PA, USA
Status: offline
Has anybody been converting Squad Leader or ASL scenarios over to SPWaW. Have not checked out all of the SP websites. I could do this, but would need help in gathering the resource materials. In a fit of induced craziness I unloaded all of my boardgames. Correct me if I'm wrong, but, these scenarios would not playtesting. Also, how could we post these? Any help would or ideas would appreciated. Mike the FNG "Klotzen, nicht Kleckern"

_____________________________

"Klotzen, nicht Kleckern" Heinz Guderian
Post #: 1
- 12/12/2000 7:10:00 PM   
Thornado

 

Posts: 29
Joined: 9/29/2000
From: Uppsala, Sweden
Status: offline
Hi You're not alone with that idea. Unfortunatly I haven't got around to start making them But me and a friend has looked into making the maps from SL and it seems possible with some minor adjustements. ------------------ _______________________ Thornado - You'll never know what hit you -

_____________________________

Thornado - You'll never know what hit you -

(in reply to nittany)
Post #: 2
- 12/12/2000 7:32:00 PM   
carlr

 

Posts: 2
Joined: 12/12/2000
From: Trondheim, Norway
Status: offline
Any comments on breach of copyright etc when "redesigning"/using ASL modules and maps? Carl C.

_____________________________


(in reply to nittany)
Post #: 3
- 12/12/2000 11:39:00 PM   
Thornado

 

Posts: 29
Joined: 9/29/2000
From: Uppsala, Sweden
Status: offline
Well. That probably depends on how well you "copies" the ASL/SL scenarios. A hex for hex conversion probably would incringe on the copyright but I really don't know how much different it has to be to not be copyrighted.... ------------------ _______________________ Thornado - You'll never know what hit you -

_____________________________

Thornado - You'll never know what hit you -

(in reply to nittany)
Post #: 4
- 12/13/2000 7:00:00 AM   
Figmo

 

Posts: 556
Joined: 5/28/2000
From: Pennsylvania, USA
Status: offline
Actually, there are quite a few SL scenarios for SP1, SPWW2-V2.3, and SPWaW. I've done some myself in SPWaW. Two came with the game: SWEEP FOR BORDJ TOUM BRIDGE is SL Scen #39, BREAKOUT FROM BORISOV is SL Scen #20, and Hill 621 is in the Scenario Depot. There are more - that's just the ones I can remember off the top of my head. As to copyrights - I had a group doing SL scenarios a while back and got in touch with AH (when they were still AH) - they never said I could but they never said I couldn't - as long as you give them credit like in the text of each scenario - there should be no problem. Figmo

_____________________________

"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f

(in reply to nittany)
Post #: 5
- 12/13/2000 7:58:00 AM   
MindSpy


Posts: 272
Joined: 5/13/2000
From: Canada
Status: offline
converting Squad Leader or ASL scenarios over to SPWaW. how could we post these? Any help would or ideas would appreciated. Mike the FNG "Klotzen, nicht Kleckern" MindSpy: Copying Squad Leader and any gamettes is fun and worthwhile since it does not involve too much dice rolling. However there are certain characteristics of the game's scenarios and all the subsequent gamettes which make the effort while still fun, not very rewarding. Individual loses of men and reduced fire power as well as suppression are not in the SL and subsequent games' mechanics just right side up or broken side up! As well many possibilities exist within the game of SL et future Gamettes that are not possible within the WAW\WW2 and SP123 games so the progressive play\scenario's and rule introductions cannot be very easily adapted to WAW/WW2 SP123's! Also, the rarity factor which affects buy points for vehicles is a significant good point for the game SL-ASL that is hard (tedious) to incorporate into WAW. That is, starting a gaem of WAW using SL-ASL buy points is slightly superior historically and gives greater freedom to represent individual battles and potential battles but is very hard to accomplish using just the Battle Generator in WAW. A slightly better approach would be to decide to mimic the SL-ASL game's approach to increase complexity as scenario # increases but with the abilities of the WAW engine highlighted. For instance, progressive scenario's that include the factors of and highlight the uses of things like CC, FO vs no FO, offboard arty vs mortars and onboard howitzers. APCR TD units vs infantry support tanks in tank vs tank combat, reduced intel on or off to show the difference of methodical but slow well hidden troop movements vs a Russian Penal Battalion's Human Wave Assault without arty smoke or armour ... For even greater complexity and game playing fun, using the scenario editor to setup games in which the units are not clearly in a line or are instead committed to a melee start. As well the abilities of the mg can be highlighted by creating scenario's that ensure they are a significant factor in the win or lose final analysis. Even removing weapons from squads and allowing their appearance only as crew operated weapons to reflect different periods of the war in WW2 and by Nation also. By designing only a set number of maps play could then be played on these well established maps. Larger squads to reflect platoon fire/movement vs individual squads ... This is not a reinvention of the SL-ASL wheel just an adaptation of an already venerable game system that has many excellent qualities that WAW cannot approach. Of course the same is true of WAW afterall I am on the WAW forum not SL-ASL. Lastly, terrain could be the basis of a batch of scenario's in the SL-ASL mode. Close in terrain plays to the Russians since they have limited ammo and experience. Instead of losing consistently as was the case vs reverse slope HD tanks and ATG's, the Russians can now come within range and using superior numbers in defined and indivisible units win more often vs armored German units that lack an infantry screen of sufficient strength to keep them at bay! Both Army Group South and Center have to deal with open country and close terrain on the Eastern front so there is no loss of battles to represent, but with game play in mind not the historical so much. I would also direct you to games by SPI which can still be found in large cities in second hand game stores. Things like Red Star/White Star: NATO vs WARPAC. SP2 is still very good by WAW/WW2 standards. At least until WAWmodern comes out!!! Also, there are many other games that have individual snipers with eyesight and other factors rolled in and a supression system! These games can be adapted as well although Morale and Rally would need to be weighed to allow for the differences in humans of good vs bad reflexes and being loosey goosey vs high strung or fanatical even. Not having to dice roll or guess LOS will win you an enormous following to start, the rest will be your history. So in conclusion I would emphasize that you provide an adaption of SL-ASL using the progressive play introduction of SL-ASL scenarios to highlight WAW. In this way players will feel the power of the WAW engine and not suffer too much the limitations involved in duplicating the varying nature's of the different game systems and the things that cannot be duplicated will thus not be noticed so much. Afterall, there is enough complexity in WAW that a short series of scenarios produced by players for players at virtually no cost (web) completed regularly and expanded upon and thus discussed by players playing them ... Well, play and fun play would only increase especially for the newcomers who can easily be weighed down by the broad expanse of WAW without a focus!!! Good luck in your efforts and of course good gaming.

_____________________________


(in reply to nittany)
Post #: 6
- 12/13/2000 9:00:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
There are probably a half-dozen or more conversions or adaptations of SL/ASL scenarios. Some include A Chance Encounter, What to Do? Bushmasters, and the newest, A Belated Christmas. All of these are in the game depot. Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to nittany)
Post #: 7
- 12/13/2000 9:59:00 AM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
At the SP Arsenal we have posted: Hubes Pocket and The Outskrits of Lemberg and many more. These should be in the scenario depo by SL / ASL name. Just run a search and see if you can find the ones you like. Next Post of the SP Arsenal page will have SL's scenario "Action at Balberkamp" so stay tuned in. Post should be up in a week. Marauder ------------------ MarauderMel

_____________________________


(in reply to nittany)
Post #: 8
- 12/13/2000 11:18:00 AM   
GrinningDwarf

 

Posts: 92
Joined: 11/3/2000
From: Payne's Creek, CA USA
Status: offline
quote:

Originally posted by Figmo: ...Hill 621 is in the Scenario Depot.
Is Hill 621 listed under a different name? I did a search at the Scenario Depot for "Hill 621" and got no matches, then browsed all the scenarios and saw no Hill 621, nor any titles that looked like they could be 621 under another name. Eagerly awaiting the opportunity to hold off the Russian Hordes!

_____________________________

Sergeant to new replacements on the line: I may not have time to tell you to duck, but if you see me dive for the ground you might want to think about why I'm doing it.

(in reply to nittany)
Post #: 9
- 12/13/2000 5:30:00 PM   
nittany

 

Posts: 43
Joined: 11/29/2000
From: Shamokin, PA, USA
Status: offline
quote:

Originally posted by GrinningDwarf: Eagerly awaiting the opportunity to hold off the Russian Hordes!
My panzers will grind your peasant army our treads!! LOL Do you want to play a game? New to this PBEM, but, eager to learn. Also, have both Kampfgruppe Peiper modules for ASL. Would anybody be interested in seeing the conversions if I did them?

_____________________________

"Klotzen, nicht Kleckern" Heinz Guderian

(in reply to nittany)
Post #: 10
- 12/14/2000 9:34:00 AM   
Figmo

 

Posts: 556
Joined: 5/28/2000
From: Pennsylvania, USA
Status: offline
I took a look today and found that non of the scenarios - including the SL scenarios - that the SP Arsenal group has done - non of the scenarios are in the depot. I made Wild Bill aware of this and he has told Marauder aware of it. The scenarios should be going up soon. I already posted Hill 621 and am just waiting for it to be approved. Hopefully by tomorrow. I think there is a way to get an e-mail when a scenario is posted - then you don't have to keep looking. Sorry for the confusion!! Figmo

_____________________________

"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f

(in reply to nittany)
Post #: 11
- 12/14/2000 9:45:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I dropped a note to the web person over the scenario approvals, Figmo. It should be up shortly...WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to nittany)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> ASL scenarios for SPWaW Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.594