Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Couple questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Couple questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Couple questions - 11/27/2010 5:47:52 AM   
Hetulik

 

Posts: 51
Joined: 8/3/2009
Status: offline
Distant Worlds is a terrific game, i'm really impressed and still getting into it.

A couple questions:
1) I'm playing a game right now as the Zenox. I can only colonize contiential planets at this point. I've done well finding some very rare resources in systems that don't contain any planets i can colonize, so i go ahead and build a mining base. It's *extremely* frustrating to have other races colonize the planet that i've built a mining station over (and i didn't have any warning it was happening). Or they colonize another planet in the same system where i have a mining base and they start threatening me to give them my mining base even if i was in the system first.

There's even a case I had a colony in a system, and another race came in and build a resort base on another planet in the system, i didn't think they could do that?

Is this normal behavior? Is there anything i can do about it? I hate losing my very rare resources when they claim ownership of the system right out from underneath me. Are there any strategies i can use to prevent this from happening without resorting to war?

2) In ship design, it looks like as a rule of thumb i should add the "Maximum Weapons Energy use per second" + the "Energy" consumed at "Sprint" speed and those should be right around the "excess energy output" correct?

3) Is there any way to upgrade mining stations at planets that i don't have a colony on? It doesn't even appear like i can scrap them.

My appreciation in advance for taking a look at my questions. Great game!

Regards,
Hetulik
Post #: 1
RE: Couple questions - 11/27/2010 7:16:09 AM   
Lonck

 

Posts: 106
Joined: 11/23/2010
Status: offline
1) what I've read on these forums is that you can build stuff anywhere.  And no theres not much you can do, it seems, to prevent others from building stuff.  I've read here that ppl build military bases on planets where a colony is a moon and bombard it.

3)Mining bases are part of the private sector.  You can't control them, just build them.  Freighters, passenger ships and mining ships all part of the private sector and you can't control them they also build themselves at space ports.  Good thing about them is that they pay you money to build these ships.

(in reply to Hetulik)
Post #: 2
RE: Couple questions - 11/27/2010 11:26:22 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Hetulik

A couple questions:
1) I'm playing a game right now as the Zenox. I can only colonize contiential planets at this point. I've done well finding some very rare resources in systems that don't contain any planets i can colonize, so i go ahead and build a mining base. It's *extremely* frustrating to have other races colonize the planet that i've built a mining station over (and i didn't have any warning it was happening). Or they colonize another planet in the same system where i have a mining base and they start threatening me to give them my mining base even if i was in the system first.

There's even a case I had a colony in a system, and another race came in and build a resort base on another planet in the system, i didn't think they could do that?

Is this normal behavior? Is there anything i can do about it? I hate losing my very rare resources when they claim ownership of the system right out from underneath me. Are there any strategies i can use to prevent this from happening without resorting to war?

2) In ship design, it looks like as a rule of thumb i should add the "Maximum Weapons Energy use per second" + the "Energy" consumed at "Sprint" speed and those should be right around the "excess energy output" correct?

3) Is there any way to upgrade mining stations at planets that i don't have a colony on? It doesn't even appear like i can scrap them.



Very good questions Hetulik, and welcome to the realm of Distant Worlds! Glad you're enjoying the game.
Wait 'til you see the Expansion!

1. Yes this is normal, just as you can build in any system, so can any other empire, with diplomatic
repercussions (and sometimes consequences). I suggest a firm plan of expansion from the start is best.
Most importantly though, if you find a planet/moon with one of the "extremely rare" resources (Loros
Fruit, Korabbian Spice or Zentabia Fluid) claim it militarily if it is not colonizable. Put a Starbase
with mining capabilities on it and have a decent firepower fleet patrol it. (With the upcoming expansion
you'll be able to do this better than the current 1.0.6.0 version) Destroy anything that even remotely
looks like a colony ship. Better to lose some reputation points and begrudgingly apologize than lose
the credits you receive from exporting your resource.

2. Excess Energy Output needs to be greater than (Sprint Speed Energy Consumption + Max Weapons Energy Use + Shield Recharge Energy) I also make certain to include any additional energy to fire a "special"
weapon (i.e. Shockwave). This way I know my ship can still max sprint AND fire all weapons.

3. Unfortunately not. At the start of my games I always immediately create a new design for my gas and
ore mining stations which include adequate weaponry, shields and armor (in case of Kaltors, Sand Slugs).
Then, as what usually happens, either a pirate ship or a space creature takes out the initial few
unarmed stations, so I don't concern myself with them. Just denote what resources they were supplying
your Empire.
Hope this has been some help. Keep an eye out soon for a playing guide (superb I may add) from
forum member Jeeves. He should be finishing it shortly.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Hetulik)
Post #: 3
RE: Couple questions - 11/27/2010 1:31:55 PM   
Jeeves


Posts: 940
Joined: 9/28/2010
From: Arlington TN U.S.A
Status: offline
quote:

Hope this has been some help. Keep an eye out soon for a playing guide (superb I may add) from
forum member Jeeves. He should be finishing it shortly.


I'm glad somebody in beta test is actually looking it over. The original copy which I gave them was just about the sloppiest writing I have ever perpetrated. A week's effort improved quality from miserable to what I rate as journeyman quality writing. I definitely would not call the work "superb" as an example of correct composition. The information content will somehow have to overcome the deficiencies in presentation...

(in reply to ehsumrell1)
Post #: 4
RE: Couple questions - 11/27/2010 4:25:24 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
Hetulik,

From the main screen, before you start a new game, click on the OPTIONS button. Then click on the EMPIRE SETTINGS button. At the bottom of this screen you will need to uncheck the box that allows colonization and mining stations in other empires systems. Then go back and start a new game. This creates the unspoken treaty that one empire per star system approach you want. Personally I like all space to be open and free for the additional challenge.

FoM

_____________________________

Old............but very fast

(in reply to Jeeves)
Post #: 5
RE: Couple questions - 11/27/2010 4:55:18 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Jeeves

quote:

Hope this has been some help. Keep an eye out soon for a playing guide (superb I may add) from
forum member Jeeves. He should be finishing it shortly.


I'm glad somebody in beta test is actually looking it over. The original copy which I gave them was just about the sloppiest writing I have ever perpetrated. A week's effort improved quality from miserable to what I rate as journeyman quality writing. I definitely would not call the work "superb" as an example of correct composition. The information content will somehow have to overcome the deficiencies in presentation...


Trust me Jeeves.....It does! You're doing a fantastic job. (The Briar Patch Nebula was not
mapped in a day.... ) Your efforts will greatly enhance the enjoyment and lessen the learning
curve of this great game.

< Message edited by ehsumrell1 -- 11/27/2010 4:56:50 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Jeeves)
Post #: 6
RE: Couple questions - 11/27/2010 7:35:35 PM   
Hetulik

 

Posts: 51
Joined: 8/3/2009
Status: offline
Thanks Lonck, ehsumrell1, and Fishers of Men for the replys. Very appreciated.

What do most people do regarding "allows colonization and mining stations in other empires systems" selection in the options > empire settings screen (checked or unchecked)? Does this work in all circumstances preventing another race for colonizing a system you have a mining base in? Or might there still be a chance if they sent the colony ship before i fully built the mining station?

Even if i build a military starbase with resource extractors isn't there a chance an neutral colony ship can slip by without me seeing it? I don't remember any popups or warning messages.

Jeeves very much looking forward to your strategy guide.

Thanks!
Hetulik

(in reply to ehsumrell1)
Post #: 7
RE: Couple questions - 11/27/2010 9:36:33 PM   
Fishers of Men


Posts: 329
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
I am guessing that no other empire structures are allowed to be built in a star system where you have a structure, colony, starbase, mining station, etc. In the early game, those planets nearest your homeworld will generally be explored by you first. You should have enough time to construct anything you want. But in deep space, near other empires, you have to be very quick. If you discover a rare luxury planet, the other empires have a way of knowing about it and getting there fast.

The only way I have played is with the option box checked, so I don't have experience with your construction timing question. It seems to me that once you have a structure under construction but not completed, the AI will not be allowed to build in that star system. Maybe someone else can answer this one for you. Try out both ways and see what happens.

FoM

_____________________________

Old............but very fast

(in reply to Hetulik)
Post #: 8
RE: Couple questions - 11/27/2010 9:42:35 PM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: Fishers of Men

I am guessing that no other empire structures are allowed to be built in a star system where you have a structure, colony, starbase, mining station, etc. In the early game, those planets nearest your homeworld will generally be explored by you first. You should have enough time to construct anything you want. But in deep space, near other empires, you have to be very quick. If you discover a rare luxury planet, the other empires have a way of knowing about it and getting there fast.

The only way I have played is with the option box checked, so I don't have experience with your construction timing question. It seems to me that once you have a structure under construction but not completed, the AI will not be allowed to build in that star system. Maybe someone else can answer this one for you. Try out both ways and see what happens.

FoM


Just if you have a Colony in the system.

It's not 100%. If the system was already scheduled to be colonized or a mine built before you colonized it, then those other structures will be built.

I think rare and unique resources may also be an exception.




(in reply to Fishers of Men)
Post #: 9
RE: Couple questions - 11/27/2010 10:55:25 PM   
Hetulik

 

Posts: 51
Joined: 8/3/2009
Status: offline

quote:

ORIGINAL: ehsumrell1


2. Excess Energy Output needs to be greater than (Sprint Speed Energy Consumption + Max Weapons Energy Use + Shield Recharge Energy) I also make certain to include any additional energy to fire a "special"
weapon (i.e. Shockwave). This way I know my ship can still max sprint AND fire all weapons.



Where do i find the "Shield Recharge Energy" figure? I wasn't able to find that on the design screen.

Thanks,
Hetulik

(in reply to ehsumrell1)
Post #: 10
RE: Couple questions - 11/28/2010 1:41:54 AM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: Hetulik


quote:

ORIGINAL: ehsumrell1


2. Excess Energy Output needs to be greater than (Sprint Speed Energy Consumption + Max Weapons Energy Use + Shield Recharge Energy) I also make certain to include any additional energy to fire a "special"
weapon (i.e. Shockwave). This way I know my ship can still max sprint AND fire all weapons.



Where do i find the "Shield Recharge Energy" figure? I wasn't able to find that on the design screen.

Thanks,
Hetulik


It's down in the bottom right area when you're in the ship editing menu.

It shouldn't really be an enormous value, it depends on number and type of shields.


(in reply to Hetulik)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Couple questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797