Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Armageddon 2015 G2T3

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Armageddon 2015 G2T3 Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Armageddon 2015 G2T3 - 12/13/2010 12:57:44 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: toawfan
If I stack transport helicopters, does not increase how far airborne units can move by helicopter?

I've never tried it so I have no proof but I'm leaning toward the side that says "I don't believe you can get an abnormal amount of range from your transport helicopters from stacking them." I suppose that it would work the same way, if it worked that way at all, if all the transport helicopters were within range of the unit that needed to be heli-lifted. Either way the range in Armageddon is just a measly 4 hexes after the unit is loaded on the choppers. It's confusing since the transport helicopter itself has a range of something like 25 or more, I know. I'd like to know if the scenario designer, in this case MARK, can set the range of the choppers or is it something in the equipment database that would need to be changed. Either way it's an easy fix and we could have some *real* transport choppers. Just kidding. I know nothing about why the range is set at four, I just believe it's artificially set too low is all.

(in reply to toawfan)
Post #: 91
RE: Armageddon 2015 G2T4 - 12/13/2010 1:12:17 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a movie showing turn 4's moves.  I (NATO) sank an aircraft carrier north of Norway.  The north coast of Africa is seeing some motion.  Serbia is down to a single hex.  I guess.  Roger qwashed my moves to capture Cairo.  Turkey is rapidly going down the drain.  I have my doubts about the strength of my front line in several places.  Roger is down a bit in the air war arena but he's still got a stinger.



(in reply to larryfulkerson)
Post #: 92
RE: Armageddon 2015 G2T4 - 12/13/2010 1:17:55 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's how the air war went:




Attachment (1)

(in reply to larryfulkerson)
Post #: 93
RE: Armageddon 2015 G2T4 - 12/13/2010 1:39:55 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the NATO losses so far:



(in reply to larryfulkerson)
Post #: 94
RE: Armageddon 2015 G2T5 - 12/13/2010 7:07:25 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I finally cleared up the Serbia infection. I must have captured Belgrade last turn and they surrendered. Now to move all those assets to the places where Roger is making breakthroughs. I've got to back up a lot of units this turn before they get surrounded and destroyed. Roger is finding his second wind. Even though he is behind the power curve in airpower he's using his ground dudes with elan.




Attachment (1)

(in reply to larryfulkerson)
Post #: 95
RE: Armageddon 2015 G2T5 - 12/13/2010 7:21:47 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Somehow I managed to leave Bagdad without any land ground forces and Roger has done one of his heli-chopper moves with a SF unit and now Bagdad is threatened with seizure. Drat.




Attachment (1)

(in reply to larryfulkerson)
Post #: 96
RE: Armageddon 2015 G2T5 - 12/13/2010 7:51:27 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Roger has left an apparent hole in his front lines and I don't know why. I'm thinking he's trying to trap me into making an attempt to take advantage of his situation and get out of formation to attack and he attacks my attackers and voila`, instant disaster.






Attachment (1)

< Message edited by larryfulkerson -- 12/13/2010 7:58:59 PM >

(in reply to larryfulkerson)
Post #: 97
RE: Armageddon 2015 G2T5 - 12/13/2010 8:13:51 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
There's been a small war going on for Sicily for the last three turns or so. It looks like NATO has lost the battle and that Roger is going to march his dudes north to Rome. He'll be there in about 7 turns so I need to ship some land combat forces into the AO to help thwart his plans.




Attachment (1)

(in reply to larryfulkerson)
Post #: 98
RE: Armageddon 2015 G2T5 - 12/13/2010 11:02:06 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
I'm really starting to get into the fun of a big scenario, especially when I have an early edge. Maybe, Mark, this is not as unbalanced as I thought because Larry is fending me off well.

However, Larry is walking into a trap where I left a gap in the front lines southeast of Warsaw (as he noted above).

I want him to pull forces out of the South and possibly even weaken his defense east of Warsaw to feed into this gap. I have held reinforcements back at their entry points surrounding Moscow and am ready to pounce. (Oops, he just discovered my secret battle plans).

Larry is so good about using airborne troops that I wanted to try to dabble in this myself. Some of them evaporated with his air superiority so that didn't work. Then I finally found the gap to push into Baghdad. I was moving strength in the traditional way and dropped the special forces behind the lines to be surprised that the capital was virtually undefended.

I now have figured out the sea transport thing and am experimenting with whether I can harass Larry with amphibious assaults in surprise locations in the same way he surprises me with airborne. We'll see.

He did harass me in North Africa, but I think I'm going to make him pay for that with extreme prejudice.

His skill and expertise are obvious. Although Russia is so overly strong in these early turns, I am not making as much progress or as far as he did when he was Russia.

< Message edited by toawfan -- 12/13/2010 11:38:17 PM >

(in reply to larryfulkerson)
Post #: 99
RE: Armageddon 2015 G2T5 - 12/13/2010 11:10:14 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
Here are Turn 5 Russia loss reports:






Attachment (1)

(in reply to toawfan)
Post #: 100
RE: Armageddon 2015 G2T5 - 12/13/2010 11:27:37 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
Proof of how a veteran (Larry) plays against a rookie:




Attachment (1)

(in reply to toawfan)
Post #: 101
RE: Armageddon 2015 G2T5 - 12/13/2010 11:35:58 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
Apologies to Mark. Maybe this game is not so unbalanced: Greater problem might be how poorly the rookie is playing against a veteran like Larry. Look at how dramatically different NATO losses are at the same point in games 1 and 2 after switching sides.





Attachment (1)

(in reply to toawfan)
Post #: 102
RE: Armageddon 2015 G2T5 - 12/14/2010 12:44:04 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
My bid to re-take Beirut fizzled. The troops in Turkey and Iraq are pulling back rather than get surrounded. Now that Serbia is surrendered all those sieging units are streaming to the NE. I expanded my bridgehead in North Africa a little. I sunk some more WP ships north of Norway. I attempted to straighten my lines a little near Warsaw and couldn't pull back far enough so that kind of fizzled. I sent some SF troops deep into Russia to break some bridges and maybe capture a capital or two if possible. The air war is highly in my favor so I launched a couple of rounds of air attacks all over the map. I gutted an air unit in Bengazi with my airfield attack(s). Roger wanted to know how come he lost 11,000 troops etc. by this time in our first game and I haven't yet. I think maybe it has something to do with the fact that by this time in our first game I had already surrounded the Poles and were besiege-ing them to death. Or maybe by this time in our first game they had already surrendered. I don't remember which. Roger is on the verge of invading Spain I think. He's in a good position to march north from Sicily toward Rome. He's taking over in Turkey and Iraq. Isreal isn't in a very good spot being surrounded on all sides like that. Maybe in real life they ought to move to Brooklyn and give up on this "holy land" thing. Warsaw isn't that far from the fighting so it could fall on one of these turns soon. Norway is slowly being invaded from the north and looks like it might dissolve into bitter fighting soon. I think maybe Roger's main effort is still the mainland ( eastern europe ). Maybe I can hold him off for another turn or two but my dudes are already tired and worn out. I'm running low on fresh divisions to thrust into the front line. If Roger pushed hard enough he could be in France in about 10 turns.



(in reply to toawfan)
Post #: 103
RE: Armageddon 2015 G2T5 - 12/14/2010 1:05:03 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the NATO losses as of the end of turn 5:
[ EDIT: those equipment types not shown had no losses so far]

(in reply to larryfulkerson)
Post #: 104
RE: Armageddon 2015 G2T5 - 12/14/2010 1:27:06 AM   
Odenathus

 

Posts: 68
Joined: 8/16/2010
Status: offline
Said it before and probably will again, but Larry is a very experienced player. Given that the Russians are going to get an initial shock bonus that probably magnified his earlier successes in the other game. I'm not claiming that it's a balanced scenario, but you do need to consider the relative strengths of the two players in addition to the actual hardware on the ground, supply levels, etc.

NATO's air superiority should start having an increasing effect as the war goes on, and it will limit the Russian's use of airmobile forces to the first few turns, whereas NATO will still be able to use these assets all throughout the scenario.

Still trying to work out how to install a second version of TOAW that I can upgrade to 3.4 separately from my existing file. Bob kindly posted a screenshot of his TOAW files with some renamed, but I'm too stupid to understand what he's done, goddamnit.

(in reply to larryfulkerson)
Post #: 105
RE: Armageddon 2015 G2T5 - 12/14/2010 2:56:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a screenshot of my directory where opart300.exe is supposed to be stored. This arrangement works for me.




Attachment (1)

(in reply to Odenathus)
Post #: 106
RE: Armageddon 2015 G2T5 - 12/14/2010 3:03:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've put together a rough and ready AAR for turn 5 and I've already sent it to everybody I know who might possibly be interested maybe but then I thought maybe I'll just publish it too.........so you guys can find it here:

http://www.mediafire.com/file/j094na10y65qj44/Armgdn%20turn%205.zip

I put it together in about an hour so it's rough and crude and probably not worth looking at.  Besides it's about 7M bytes big.  Maybe you should skip it.

(in reply to larryfulkerson)
Post #: 107
RE: Armageddon 2015 G2T5 - 12/14/2010 5:04:32 AM   
1_Lzard


Posts: 528
Joined: 8/18/2010
From: McMinnville, OR
Status: offline
Looks good to me, Larry!

_____________________________

"I have the brain of a Genius, and the heart of a Little Child. I keep them in a jar under my bed!"

(in reply to larryfulkerson)
Post #: 108
RE: Armageddon 2015 G2T5 - 12/14/2010 5:16:52 AM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
"You will give me Larry's secret battle plans, even if it's an AAR in a zip file 7 MB long." -- A "conversation" that my NATO special forces had just outside the presidential palace in Baghdad when Larry dropped his briefcase and ran for cover.







Attachment (1)

< Message edited by toawfan -- 12/14/2010 5:20:02 AM >

(in reply to 1_Lzard)
Post #: 109
RE: Armageddon 2015 G2T5 - 12/14/2010 6:33:25 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: toawfan
"You will give me Larry's secret battle plans, even if it's an AAR in a zip file 7 MB long." -- A "conversation" that my NATO special forces had just outside the presidential palace in Baghdad when Larry dropped his briefcase and ran for cover.

What you don't see in the picture above is the guy in the black outfit ( you can see part of his belly in the far right edge of the picture ) who is the one who does the water boarding of the prisoniers to get them to coff up the answers. The dude being interrogated in the picture is a plant. I gave him false information so that when he got captured he would squeal like a pig that the secret plans are such and so and thereby lead the US and their allies astray. Just ask him. He'll tell you.

(in reply to toawfan)
Post #: 110
RE: Armageddon 2015 G2T5 - 12/14/2010 6:58:29 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: 1_Lzard
Looks good to me, Larry!

Why thank you very berry much 1_Lzard dude. But then you could be one of those guys who's easily impressed.

(in reply to 1_Lzard)
Post #: 111
RE: Armageddon 2015 G2T5 - 12/14/2010 11:22:24 AM   
Telumar


Posts: 2236
Joined: 1/3/2006
From: niflheim
Status: offline

quote:

ORIGINAL: Odenathus

Said it before and probably will again, but Larry is a very experienced player. Given that the Russians are going to get an initial shock bonus that probably magnified his earlier successes in the other game. I'm not claiming that it's a balanced scenario, but you do need to consider the relative strengths of the two players in addition to the actual hardware on the ground, supply levels, etc.

NATO's air superiority should start having an increasing effect as the war goes on, and it will limit the Russian's use of airmobile forces to the first few turns, whereas NATO will still be able to use these assets all throughout the scenario.

Still trying to work out how to install a second version of TOAW that I can upgrade to 3.4 separately from my existing file. Bob kindly posted a screenshot of his TOAW files with some renamed, but I'm too stupid to understand what he's done, goddamnit.


You just need to rename your current Opart 3.exe to Opart 3.2.exe or anything you like. Then install the patch. After that you will have two opart 3.exe in your game folder. One, named opart 3.exe (this would be the applied patch, 3.4.something) and the other one named Opart 3.2.exe or whatever name you've chosen).


_____________________________


(in reply to Odenathus)
Post #: 112
RE: Armageddon 2015 G2T3 - 12/14/2010 6:01:37 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
Is there a stacking penalty in this scenario? I no longer see the light to the left of some pretty large stacks. Is that a bug in the new patch or by design by Mark in this scenario?

(in reply to larryfulkerson)
Post #: 113
RE: Armageddon 2015 G2T3 - 12/14/2010 8:56:22 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: toawfan
Is there a stacking penalty in this scenario? I no longer see the light to the left of some pretty large stacks. Is that a bug in the new patch or by design by Mark in this scenario?

Um....these are 50 km hexes. You can stack a lot of stuff in 50 square km's. Maybe your pretty large stacks aren't getting dense enough to set off the colored lights. Just my guess.

(in reply to toawfan)
Post #: 114
RE: Armageddon 2015 G2T3 - 12/14/2010 10:17:36 PM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
Geesh. I'm always learning something the hard way. I'm not putting anywhere near enough in the front lines. Maybe that's why I got so clobbered as NATO and you rolled all over me.

I'm so used to trying to avoid the penalty that I never knew anything about the scale of the hex affecting this.

(in reply to larryfulkerson)
Post #: 115
RE: Armageddon 2015 G2T7 - 12/15/2010 3:27:05 AM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
I'm sorry, guys, but I'm gonna go on a major rant here after my third consecutive turn of really getting screwed on this combat planner, turn burn or whatever you want to call it. I've never studied a learning curve as hard as I have on this game, even reading the manual three times, to be so snakebit by arbitrary "rules" that nobody seems able to explain in a simple fashion.

Here's the rant I just sent to Larry after turn 7:

I really, really, really, really got screwed in this round. Only got one turn. Definitely had a whole lot of turn that should have been left. Didn't even finish my other combats. Air is completely hung out to dry with almost nothing set for air superiority. I'm screwed royally now. Nothing was set on ignore losses; nobody attacked who was short on movement points; not a single battle lit up more than one icon in the planner.

And the sad thing is that I'm making decent gains; I have the right ideas on strategy; some risky experiments are working and will spread you thinly in Turkey.

I just don't understand at all how you are able to move so deeply into enemy territory. I tried three airborne missions and they were all shot dead before they even got halfway to their destination. I don't understand how to play this part of the game, I guess. Unless it is due to having zero air superiority because I never get the chance to set my air when a turn ends in just one combat. Is that how you can waltz in deep behind my lines and why I get shot down before they've even closed the airplane door?

I still want to keep going. I feel like the turn burn is a cheat. I don't even know how to prevent it. I didn't even set any attacks that lit up more than one icon in the battle planner.

You will punish me so badly by leaving units hanging defenseless for three turns in a row and having zero air superiority for three rounds that I think I'm toast in about a dozen turns. You killed all 75 jets at one airport that was surrounded by defenders and you did it strictly by air and not with ground forces because of no AS.

I'm angry at rules that I don't understand and that no one seems able to explain. Bob Cross has posted all kinds of stuff trying to help others in the past; the manual talks all about it -- and none of those teachings is accurately reflecting what is happening with this turn burn. I'm hoping it's just something about this scenario because if this kind of arbitrary stuff happens all the time in games, then I will probably shelve TOAW. Please assure me that it seems to just be this particular scenario because I know you've been burned the same way in the past few rounds.

I don't know what all the point is about showing you how much turn is left, having stars to show you how much combat is planned, having an attack planner that shows only 1 icon lit -- and none of it means a thing. This was so bad that I didn't even get to make all my combat moves. I wanted to resolve a few minor battles and see if I could push farther, knowing there was no possible way that my entire turn would end.

I'm putting this rant on the AAR and let the flame wars begin. I may be very new at this game, but I've paid my dues on the learning curve. I've read everything on the forums that I possibly can. You've given me all kinds of tips. I've read the manual all the way through three times and I read the "What's new" for the second time.

Let's see how long I can last and how much farther I can go because I still pushed you back and made progress even with all this stacked against me -- another reason to believe the scenario gives too much juice to Russia.

(in reply to toawfan)
Post #: 116
RE: Armageddon 2015 G2T7 - 12/15/2010 3:35:22 AM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
This is about the sixth or eighth scenario that I've played in my short time. I think this is the fourth one against Larry. Nothing like this has remotely happened with turns in any of the other scenarios.

(in reply to toawfan)
Post #: 117
RE: Armageddon 2015 G2T7 - 12/15/2010 5:48:53 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: toawfan
I'm sorry, guys, but I'm gonna go on a major rant here after my third consecutive turn of really getting screwed on this combat planner, turn burn or whatever you want to call it. I've never studied a learning curve as hard as I have on this game, even reading the manual three times, to be so snakebit by arbitrary "rules" that nobody seems able to explain in a simple fashion.

Here's the rant I just sent to Larry after turn 7:

I really, really, really, really got screwed in this round. Only got one turn. Definitely had a whole lot of turn that should have been left. Didn't even finish my other combats. Air is completely hung out to dry with almost nothing set for air superiority. I'm screwed royally now. Nothing was set on ignore losses; nobody attacked who was short on movement points; not a single battle lit up more than one icon in the planner.

And the sad thing is that I'm making decent gains; I have the right ideas on strategy; some risky experiments are working and will spread you thinly in Turkey.

I just don't understand at all how you are able to move so deeply into enemy territory. I tried three airborne missions and they were all shot dead before they even got halfway to their destination. I don't understand how to play this part of the game, I guess. Unless it is due to having zero air superiority because I never get the chance to set my air when a turn ends in just one combat. Is that how you can waltz in deep behind my lines and why I get shot down before they've even closed the airplane door?

yes.


quote:

ORIGINAL: toawfan
I still want to keep going. I feel like the turn burn is a cheat. I don't even know how to prevent it. I didn't even set any attacks that lit up more than one icon in the battle planner.

You will punish me so badly by leaving units hanging defenseless for three turns in a row and having zero air superiority for three rounds that I think I'm toast in about a dozen turns. You killed all 75 jets at one airport that was surrounded by defenders and you did it strictly by air and not with ground forces because of no AS.

I'm angry at rules that I don't understand and that no one seems able to explain. Bob Cross has posted all kinds of stuff trying to help others in the past; the manual talks all about it -- and none of those teachings is accurately reflecting what is happening with this turn burn. I'm hoping it's just something about this scenario because if this kind of arbitrary stuff happens all the time in games, then I will probably shelve TOAW. Please assure me that it seems to just be this particular scenario because I know you've been burned the same way in the past few rounds.

I don't know what all the point is about showing you how much turn is left, having stars to show you how much combat is planned, having an attack planner that shows only 1 icon lit -- and none of it means a thing. This was so bad that I didn't even get to make all my combat moves. I wanted to resolve a few minor battles and see if I could push farther, knowing there was no possible way that my entire turn would end.

I'm putting this rant on the AAR and let the flame wars begin. I may be very new at this game, but I've paid my dues on the learning curve. I've read everything on the forums that I possibly can. You've given me all kinds of tips. I've read the manual all the way through three times and I read the "What's new" for the second time.

Let's see how long I can last and how much farther I can go because I still pushed you back and made progress even with all this stacked against me -- another reason to believe the scenario gives too much juice to Russia.

Let's get Mark to fix the scenario by changing the MRPB switch to '1' or something like that. And then start over.

(in reply to toawfan)
Post #: 118
RE: Armageddon 2015 G2T7 - 12/15/2010 9:29:15 AM   
toawfan

 

Posts: 126
Joined: 11/16/2010
Status: offline
I have no idea what MRPB is, but I want to continue playing. I've got way too many hours invested in these seven turns and want to see how this turns out.

You're playing under the same "rules" and conditions.

Russia is so overpowered that three rounds of unfair or undocumented turn burns still have not made my situation hopeless. This game will shift quite a bit once Warsaw falls and I think I'm only a turn or two away from making that happen.

I also want to see how my experiment goes in Turkey. I also want to see if I can push you out of North Africa, once I'm actually allowed to move, attack or get both of my arms untied from behind my back with these turn burns.

I am probably doomed because I'll have to play Russia without an Air Force, compared to when you had Russia, thanks to three consecutive turns of being unable to switch from virtually zero air superiority because the turn ended in round 1. In your upcoming turn, my air superiority is only 29 and you will have a 4:1 edge. That will pretty much finish off any chance of an air defense from me for the remainder of the game.

< Message edited by toawfan -- 12/15/2010 9:30:10 AM >

(in reply to larryfulkerson)
Post #: 119
RE: Armageddon 2015 G2T7 - 12/16/2010 12:35:36 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey Mark:

I found another instance of lumping fighters together with bombers. And the other American carrier aircraft group has the same problem.




Attachment (1)

(in reply to toawfan)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Armageddon 2015 G2T3 Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.359