Aurelian
Posts: 3916
Joined: 2/26/2007 Status: offline
|
quote:
ORIGINAL: RCH Who are you talking to Aurelian? Are you typing words just to read your own posts? I tried to read your post, but your train of thought is all over the place. Ummmm, since I quoted you, it would be..........you. You claim it's a good arguement, but the fact that it is built on a foundation of sand, means it is not. The non ability of Axis players getting to make their own units, of any level, was planned from the start. To continue to bring it up is folly at best. Trolling about a non issue at worst I'll explain it again. *You* said it would be better said that the game is what it is. So I said it. It's been said by those who *know*, that changes, major ones anyway IIRC, will *not* be forthcoming. Bug fixes, yes. They are working on the next game you know. Since the Axis not getting to build units is WAD, there is *no* reason to fix it. This isn't the first game Gary's done like that. Probably won't be the last. It's also been stated above that the Axis player is not Hitler. Thus you don't get to make what you want, you get what you're given. (I'd hazard a guess and say that won't be the case with WiEu, except for the Western Allies.) If that is unacceptable, then as also stated, perhaps then WiTE is not your cup of tea. As for WiTP, WiTP AE, EDBTR, only one side gets production. Just like WiTE. So yes, if you can't have what you like, you learn to like what you have. Or find a game that gives you what you like. (ATG comes to mind. WiR also. Or the DW series. And a few not published by Matrix.) (I played SF/WiR extensively. Enjoyed making nothing but KV-1/Yak-3/IL-4s. Yup, production was a non-historical fantasy. Don't miss it in this WiTE. Almost always played the Axis in SPI's version. And never, not once, complained about it.)
< Message edited by Aurelian -- 2/29/2012 7:30:33 AM >
|