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To patch or not to patch?

 
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To patch or not to patch? - 12/6/2010 4:44:39 PM   
Icedawg


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That is the question.

On browsing this forum the last couple of days, I've noticed that the new patch seems to introduce its fair share of new issues - notably, the Tojo engine is messed up in some way and the surface guns of allied subs have vanished.

I'm worried that if I patch now (while there are new, unresolved issues), I'll be like the little old lady that swallowed a fly.

Does anyone else feel like this?

Also, is there any kind of time estimate as to when these issues may be fixed?

Post #: 1
RE: To patch or not to patch? - 12/6/2010 6:17:02 PM   
LoBaron


Posts: 4776
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From: Vienna, Austria
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Updated our PBEM and no problems here.

In case you got a game you want to continue I´d recommend not to update the DB of the save though (theres an option where you can decide to continue with the old DB).

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RE: To patch or not to patch? - 12/6/2010 9:32:23 PM   
Chickenboy


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quote:

ORIGINAL: Icedawg

That is the question.

On browsing this forum the last couple of days, I've noticed that the new patch seems to introduce its fair share of new issues - notably, the Tojo engine is messed up in some way and the surface guns of allied subs have vanished.

I'm worried that if I patch now (while there are new, unresolved issues), I'll be like the little old lady that swallowed a fly.

Does anyone else feel like this?

Also, is there any kind of time estimate as to when these issues may be fixed?



Yes, I feel the same way. Which is why I've elected not to patch at all. No sense possibly borking some games already in progress.


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RE: To patch or not to patch? - 12/6/2010 10:22:47 PM   
Zemke


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No patch for me at this time either, too much at stake in current PBEM games to risk.

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"Actions Speak Louder than Words"

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Post #: 4
RE: To patch or not to patch? - 12/7/2010 4:00:47 AM   
StoneAge

 

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Ground Radar - now works! - If you are late in the war and trying to defend against the Strategic Bombing of Japan - Japan should upgrade NOW or you will be destroyed before you leave the ground - If your the allies don't do it as the Japanese will start shooting down your planes.

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Post #: 5
RE: To patch or not to patch? - 12/7/2010 5:02:58 AM   
witpqs


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Go ahead and patch, just say "No" to the OOB update to your game in progress.

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RE: To patch or not to patch? - 12/7/2010 6:26:21 AM   
Sardaukar


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What witpqs said. There is absolutely no reason not to patch, if you decline the database changes. You'll want those couple of code changes in executable. 

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RE: To patch or not to patch? - 12/7/2010 5:18:20 PM   
Icedawg


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quote:

ORIGINAL: Icedawg

Also, is there any kind of time estimate as to when these issues may be fixed?



Does anyone have any idea on this?

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Post #: 8
RE: To patch or not to patch? - 12/7/2010 5:34:51 PM   
Cavalry Corp

 

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I am just about to start a campaign and want confidence about patches - what is up please ?

cav

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Post #: 9
RE: To patch or not to patch? - 12/7/2010 5:55:49 PM   
Sardaukar


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quote:

ORIGINAL: cavalry

I am just about to start a campaign and want confidence about patches - what is up please ?

cav


New game = patch and apply data updates
Existing game = patch but do not apply data updates

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 10
RE: To patch or not to patch? - 12/7/2010 8:14:47 PM   
Mad Dog


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Looks like everybody is advising not to apply the database update to ongoing games. Why?
I'am playing against the Jap AI and I accepted the update last turn. Was it a mistake?

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Post #: 11
RE: To patch or not to patch? - 12/8/2010 8:45:00 AM   
Sardaukar


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quote:

ORIGINAL: Mad Dog

Looks like everybody is advising not to apply the database update to ongoing games. Why?
I'am playing against the Jap AI and I accepted the update last turn. Was it a mistake?


There has been issues for data not getting updated correctly in ongoing game. I has screwed up some people's submarines, loss of tubes etc., for example.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 12
RE: To patch or not to patch? - 12/8/2010 2:46:04 PM   
Mad Dog


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From: Hannover, Germany
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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Mad Dog

Looks like everybody is advising not to apply the database update to ongoing games. Why?
I'am playing against the Jap AI and I accepted the update last turn. Was it a mistake?


There has been issues for data not getting updated correctly in ongoing game. I has screwed up some people's submarines, loss of tubes etc., for example.


so it was a misstake

thanks for info sardaukar

(in reply to Sardaukar)
Post #: 13
RE: To patch or not to patch? - 12/8/2010 2:55:09 PM   
Sardaukar


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From: Finland/Israel
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quote:

ORIGINAL: Mad Dog


quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: Mad Dog

Looks like everybody is advising not to apply the database update to ongoing games. Why?
I'am playing against the Jap AI and I accepted the update last turn. Was it a mistake?


There has been issues for data not getting updated correctly in ongoing game. I has screwed up some people's submarines, loss of tubes etc., for example.


so it was a misstake

thanks for info sardaukar


Not necessarily. You mileage may vary and you might be the lucky ones.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 14
RE: To patch or not to patch? - 12/8/2010 3:05:46 PM   
Puhis


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And if you're unlucky one, you can still keep playing. Just think that subs are nerfed...

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Post #: 15
RE: To patch or not to patch? - 12/8/2010 3:42:28 PM   
Sardaukar


Posts: 9847
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From: Finland/Israel
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I did patch my slowly ongoing Scen 1 game vs. AI too, but haven't checked if subs got "downgraded" or not. Mainly playing DaBigBabes nowadays vs. IJN AI.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Post #: 16
RE: To patch or not to patch? - 12/8/2010 6:07:14 PM   
JWE

 

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Want to explain the ‘patch’ thing. In a nutshell – yes – go ahead and patch – but read this first.

When you start a game, from any scenario, the “code” part loads the scenario “database” into a “savegame” file. ALL subsequent game-play is with respect to the “savegame” file and NOT the scenario “database”. Once a game is started, the scenario database is NO LONGER consulted. All the data, for that game, is in the “savegame” file.

So, there are three pieces to the puzzle, and they are independent from one another;
the “code”,
the scenario “database”, and
the “savegame”.

1) The “code” may always be updated. “Code” includes all universally used files, like pwhex, art, etc. The “code” is independent from the scenario “database” and the “savegame”, so may be updated without impacting either of them.

2) The scenario “database” may always be updated. Once a game starts, the specific scenario database gets incorporated into the game “savegame” file, so that specific scenario database is no longer relevant. The game uses the “savegame” file, not the “database” for all game/turn processing. The game no longer cares what is in the scenario “database” file after it creates the “savegame”.

“Database” updates are there for use in connection with subsequent games, or restarts of existing ones. Merely downloading and installing a “database” update WILL NOT affect an ongoing game (will not adapt a “savegame” file) unless you AFFIRMATIVELY tell it to.

3) Since there are hundreds of different “savegame” files, from hundreds of different players, it is a stone witch to an in-game data update code. Thus the age old warning – ‘requires restart’ – from every “database” patch that was ever made.

The developers busted their bones and made every effort to try and devise ways that some of the more structural aspects of “database” structure could be incorporated into ongoing games, without ‘requiring restart’, but given the complexity of the multi-file data pointers, and the game (code) driven calculations that define elements of the “savegame” files, it is not hard to understand how some things could be missed.

So:

A) Yes, always install the latest exe patch. There’s stuff in the new executable code that is worth having.

B) Yes, always install the latest data patch. There’s stuff in a “database” update that might be useful, or even important, when used in conjunction with “code” changes, in SUBSEQUENT games. Installing a “database” patch will NOT affect ongoing games unless you AFFIRMATIVELY tell it to.

C) No, do not update ongoing games with “database” updates. Think restart, unless you have been unequivocally told, by an “official” source, that the “database” change is pristine and seamless (not bloody likely). Too many ways, otherwise, for error to introduce itself.

Case in point:

I) If you download and install the 1006i patch and do NOT want the database changes, just say NO to the ‘update game’ request, and you will be fine. However, you will not get the benefit of the database changes.

II) If you download and install the 1006i patch and DO want the database changes, you must restart.

III) If you are playing a scenario that already has those database changes in place when the scenario started (i.e., Babes), you are pretty much good to go.


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Post #: 17
RE: To patch or not to patch? - 12/8/2010 7:36:29 PM   
witpqs


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From: Argleton
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A very nice explanation!

(in reply to JWE)
Post #: 18
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