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make sure to check unit withdraws...

 
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make sure to check unit withdraws... - 12/12/2010 1:00:39 AM   
mephistofileez

 

Posts: 12
Joined: 6/22/2009
Status: offline
Hey guys,


As you can probably tell by my post count, I don't say much, but this was too amusing to let pass. Playing the "Road to Smolensk", and I kept losing the 4th Panzer Group on turn two....I would drive them NE to encircle, and they would vanish. I chalked it up to driving too far and getting cut off somehow, or out of supply...finally, on the fourth go round I stumbled across the unit withdraw schedule, and what do you know :P

Anyhow, just another thing to pay attention to...love the game, more than WiTP, which I thought would never be possible, so hats off to the crew and thanks for the many hours of fun to come.
Post #: 1
RE: make sure to check unit withdraws... - 12/12/2010 1:53:39 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
Thanks for the heads up.
quote:

ORIGINAL: mephistofileez

Hey guys,


As you can probably tell by my post count, I don't say much, but this was too amusing to let pass. Playing the "Road to Smolensk", and I kept losing the 4th Panzer Group on turn two....I would drive them NE to encircle, and they would vanish. I chalked it up to driving too far and getting cut off somehow, or out of supply...finally, on the fourth go round I stumbled across the unit withdraw schedule, and what do you know :P

Anyhow, just another thing to pay attention to...love the game, more than WiTP, which I thought would never be possible, so hats off to the crew and thanks for the many hours of fun to come.



_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to mephistofileez)
Post #: 2
RE: make sure to check unit withdraws... - 12/12/2010 12:10:49 PM   
ComradeP

 

Posts: 7192
Joined: 9/17/2009
Status: offline
As another note: after checking the withdrawal schedule, check whether the unit is at 75% or more of its maximum TOE strength. If not, it might be preferable to increase it yourself instead of letting the game do it automatically (when a unit is supposed to be withdrawn, it will automatically be displaced to Germany and enter refit mode until it gets to 75% TOE).

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Titanwarrior89)
Post #: 3
RE: make sure to check unit withdraws... - 12/12/2010 3:16:19 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
The first thing I do at the beginning of every turn, is check the "Logistics Report" - shift-e.

(in reply to mephistofileez)
Post #: 4
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