Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
|
Thanks everyone for the interesting and positive contributions so far. We do need to remember that English is not everyone's first language here and what may seem to be misdirected is generally well intentioned. To clarify my thinking, I do understand that once the first move is made, the campaign is no longer historical - only the initial conditions can ever be historical. However, a good set of initial conditions and other limiting factors can be devised to constrain the options for both the AI and the human player. This has been done to a great extent, but there are some important gaps. For example, when I played the GC vs. the Soviet AI, my AG South couldn't even keep up with the retreating Soviets who ran all the way back to Kiev on Turn 5. I hadn't yet broken their line when this happened. This is a design and coding issue - not a problem that's beyond the capacity of 2by3 surely? Finally, let me say that WiTE represents a fantastic effort in design and delivery. I have my FiTE boxes on my shelf and the thought of trying to turn that into a PC game is scary. I think that this game will deliver excellent PBEM value for players who are willing to live with a few simple House Rules. The AI will hopefully get there one day. Please do buy the game. It is worth having now and the more players there are, the better the game will become. Remember, this is a niche market...
_____________________________
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
|