Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Paying Player's Poll (no testers please)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Paying Player's Poll (no testers please) Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Paying Player's Poll (no testers please) - 12/22/2010 4:07:02 PM   
KarlXII


Posts: 259
Joined: 8/21/2005
From: Stockholm
Status: offline
#1 for me definetely!

_____________________________

Värjan måste göra det bästa, ty den skämtar intet

Been playing strategy games since 1987 and the Commodore 64 days

(in reply to Titanwarrior89)
Post #: 61
RE: Paying Player's Poll (no testers please) - 12/22/2010 4:20:02 PM   
MengJiao

 

Posts: 232
Joined: 12/18/2010
Status: offline

quote:

ORIGINAL: Mifune

#1 and #3 for me


I'm tired of replaying 1941.

I've seen it in a dozen games.

I'm making an April 1942 scenario where both sides have some offensive potential. It's kind of weird that
the 1942 campaign opens with the German offensive rather than the point before 2nd Kharkov where both sides have lots of
options.

(in reply to Mifune)
Post #: 62
RE: Paying Player's Poll (no testers please) - 12/22/2010 4:38:21 PM   
PeeDeeAitch


Posts: 1276
Joined: 1/1/2007
From: Laramie, Wyoming
Status: offline
While I realize that redmarkus has clarified his opening post a bit, I still see the choices as too much a dichotomy.  I have played only a few days now, and I am not qualified to really state what I am seeing from the AI - is it consistant things, does there seem to be different types of reactions based on my move, are there coded responses (Moscow defense comes to mind)?

My point here is that I want a historically-based AI opponant that nonetheless can suprise me with both wonderful moves and perhaps some boneheaded ones at times. I will end up playing against humans eventually, and with only the starts of three GCs so far, I cannot really estimate how well this has happened.  I progress slowly, learning things and adding levels of management to what I do - right now I have seen signs of both these things I want, but who knows, I also see signs I have a hell of a lot to learn about this game.

I am not a snap judgement person - I will say this is the first game in a long while I have woken up at 5am on my holidays to play, and when I read here or in the manual about something I didn't know I get an interesting little thrill and want to try it out.  I expect to be playing this a long while.

So really, I have no answer.

(in reply to Mifune)
Post #: 63
RE: Paying Player's Poll (no testers please) - 12/22/2010 6:33:40 PM   
Franciscus


Posts: 809
Joined: 12/22/2010
From: Portugal
Status: offline
#2

(in reply to Titanwarrior89)
Post #: 64
RE: Paying Player's Poll (no testers please) - 12/22/2010 6:50:59 PM   
Johnus

 

Posts: 615
Joined: 5/23/2002
Status: offline
#2

(in reply to Franciscus)
Post #: 65
RE: Paying Player's Poll (no testers please) - 12/22/2010 8:29:23 PM   
Pford

 

Posts: 235
Joined: 11/10/2006
Status: offline

quote:

ORIGINAL: MengJiao


quote:

ORIGINAL: Mifune

#1 and #3 for me

I'm tired of replaying 1941.
I've seen it in a dozen games.
I'm making an April 1942 scenario where both sides have some offensive potential. It's kind of weird that
the 1942 campaign opens with the German offensive rather than the point before 2nd Kharkov where both sides have lots of
options.


Agreed. The current list of scenarios seems to feature the Germans steam-rolling the Russians, or vice versa. I can think of a few more interesting ones, for example, a couple featuring Erich von Manstein:
1- Back Hand Blow. A hypothetical 43 scenario based on Kursk not happening. The Axis on the defensive but with a substantial mobile reserve.
2- Winter Tempest, the failed relief of Stalingrad. Just 2 or 3 turns but potentially an interesting puzzle.

(in reply to MengJiao)
Post #: 66
RE: Paying Player's Poll (no testers please) - 12/23/2010 12:39:51 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I haven't bought the game for two reasons...one the scale isn't really for me...and two as it's a monster game I know that the AI will give out over the campaign ...it would have taken god knows how long to give it a good allround AI. I'd probably only have played it from the Axis side which as it happens it seemed that more work on the Russian AI was done, so that is a bonus. Still if I loved division scale games I'd have bought it even if the AI was amazing.

Also I imagine the reason there aren't any scenarios where each side attacks, defends and counter attacks is that the AI would have been way to intensive to programme and test for it to work...again it's prob due to the size of the game.

< Message edited by wodin -- 12/23/2010 12:42:14 AM >


_____________________________


(in reply to Titanwarrior89)
Post #: 67
RE: Paying Player's Poll (no testers please) - 12/23/2010 12:46:14 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

1. Play against an AI that uses clever tactics, but which will play very differently from the historical human generals (for example, by giving up Minsk to defend further back).


That's my answer.

(in reply to Redmarkus5)
Post #: 68
RE: Paying Player's Poll (no testers please) - 12/23/2010 1:10:57 PM   
MengJiao

 

Posts: 232
Joined: 12/18/2010
Status: offline

quote:

ORIGINAL: wodin
Also I imagine the reason there aren't any scenarios where each side attacks, defends and counter attacks is that the AI would have been way to intensive to programme and test for it to work...again it's prob due to the size of the game.


I made an April 1942 scenario (based on the 1942-1945 campaign scenario). The Russians attacked and the German AI counter-attacked quite well. I suspect the AI will be seen to do better in scenarios where the player is not convinced they ought to be able to knock the other side out of the war in six months in 1941 if only the AI would behave. So far it seems to me that the AI's biggest strength is its surprising flexibility. It certainly seems capable of conducting an active defense.

(in reply to wodin)
Post #: 69
RE: Paying Player's Poll (no testers please) - 12/23/2010 1:22:56 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
@Meng....sounds promising then

_____________________________


(in reply to MengJiao)
Post #: 70
RE: Paying Player's Poll (no testers please) - 12/23/2010 2:16:56 PM   
PyleDriver


Posts: 6152
Joined: 4/19/2006
From: Occupied Mexico aka Rio Grand Valley, S.Texas
Status: offline
I've always have wanted an April 42 campaign game. I think I would have a better shot at Moscow with that start date...

_____________________________

Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester

(in reply to wodin)
Post #: 71
RE: Paying Player's Poll (no testers please) - 12/23/2010 2:22:08 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Jon, amusingly, I'd love an April 42 campaign from the Soviet side as well. So I can quit all those ridiculous salients before they get cut off. And put the defense in the south in good order.



_____________________________

WitE Alpha Tester

(in reply to PyleDriver)
Post #: 72
RE: Paying Player's Poll (no testers please) - 12/23/2010 4:33:23 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
#1 I definitely want the AI to have a free hand

(in reply to Redmarkus5)
Post #: 73
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Paying Player's Poll (no testers please) Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016