janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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I played the Coral Sea scenario again a few times, it is nice because it is small enough for a single evening. Unfortunately I notice two issues for Allied-AI, both regarding the CV TFs. In one run, the Yorktown TF managed to slip by the Shokaku/Zuikaku TF and set course around New Ireland and New Britain, of course passing by Rabaul. Unfortunately I had 3 Nell/Betty groups on Naval Search/Naval Attack at that time, and you can guess how it ended for the Yorktown TF and its CAs. I suppose even AI should have known that coming by Rabaul ain't the best idea. Maybe something could be done about that in the next patch, maybe some additional check for enemy air/naval strongholds during the TF routing or so (I guess AI does cheat a bit to see OPFOR even through FoW?). In another few runs, I managed to sink Lexington at its staging hex near Milne Bay, while Yorktown was take care of or moved elsewhere. However, I would have expected the 3 TFs in Lexingtons staging hex, i.e. Surface Combat TFs and Replenishment TFs, to retreat once the main asset is gone. However, they stayed there for a few more days and got pummeled badly until pretty much all ships where either slowly retreating cripples, or gone. Might be a scenario scripting issue that they didn't retreat ("Remain on station"?)? A human player probably would have made a run for it after loss of a CV without returns, so AI should do so as well...
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