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Movement FoW and AI performance.

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Movement FoW and AI performance. Page: [1]
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Movement FoW and AI performance. - 12/17/2010 7:07:46 PM   
amatteucci

 

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After running a few tests in the AI vs Ai mode and Human vs AI mode, I got the definite impression that German AI without MFoW is more aggressive and apt at creating pockets and that Soviet AI with MFoW is less prone to flee and more likely to stand and resist.

Someone could (rightly!) say that this goes withouth saying and that it wasn't necessary to run some tests to guess this behaviour. Nonetheless I'm stating the "obvious" because I think that these settings are different from the "beefing up" of AI's morale or logistics etc. In other words, when I play against the German AI I don't want (at least for now, I'm still trying to "learn" the game) to be pitted against Aryan supermens with unbelievable morale or against an ahistorical German supply system that could have dwarfed the US one. But, if I negate MFoW restrictions to the German AI, I don't think I am giving up historical verosimilitude but I think I'm giving the AI a tool to better simulate the tactical prowess of the Officers of the Panzerwaffe.

So I'd reccomend the above mentioned settings when playing against the AI (especially in 1941), perhaps the majority of you already does this, but I mentioned it anyway because it enhanced my gaming experience (perhaps too much, I decided to restart my GC because, after switching of the AI MFoW, my victorious mechanized forces in the southern front were pocketed in two turns! )
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RE: Movement FoW and AI performance. - 12/17/2010 7:18:59 PM   
Helpless


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Either FOW has no effect on AI code. Movement FOW is nothing more than more strict shading and unit movement when map is clicked. Ai doesn't use at all.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to amatteucci)
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RE: Movement FoW and AI performance. - 12/17/2010 8:04:33 PM   
amatteucci

 

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Yet, just after changing the FoW, the southern divisions that were slowly munched by Rokossovskiy's tanks, pocketed me with two large scale encirclements.

I'm starting to wonder whether this has anything to do with the fact that I changed the setting after applying one of the recent beta patches... perhaps I attributed the effects of code changes to the switched settings.

(in reply to Helpless)
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RE: Movement FoW and AI performance. - 12/17/2010 8:29:21 PM   
Helpless


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It sounds as Ai code change in the latest betas.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to amatteucci)
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RE: Movement FoW and AI performance. - 12/18/2010 1:14:54 AM   
Santayana_slith

 

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quote:

ORIGINAL: Helpless

Either FOW has no effect on AI code. Movement FOW is nothing more than more strict shading and unit movement when map is clicked. Ai doesn't use at all.



Like Amatteucci I prefer to improve the AI awareness rather than give it an ahistorical strength but, just out of curiosity, does this mean that the AI always knows the situation and composition of opposing forces, as if it were playing a WitE boardgame version?


(in reply to Helpless)
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