forsaken1111
Posts: 281
Joined: 3/30/2010 Status: offline
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quote:
ORIGINAL: elliotg This is a good point. It often seems counterintuitive that any old military ship that you're not at war with or have trade sanctions against can refuel at your colonies and bases. Maybe the odd ship here or there isn't so bad, but definitely refueling a whole fleet is undesirable. So, instead you'd like two empires to have a Free Trade Agreement or Mutual Defense Pact before they allow refueling of military ships at each other's colonies and bases? And/Or possibly simply having a positive relationship with each other (i.e. both empires like each other)? What do you think? I would like to see the trading system expanded somewhat, and have written up a brief description. The current system should remain for those who don’t want to set and maintain specific policies; after all that seems to be the traditional stance of the game, allowing you to deal with whatever level of detail you are comfortable with and automating the rest. I propose that trade be given its own section on the diplomacy window, with a way to set specific policies for each race. The first level of detail would be a menu with each race much like the existing diplomacy window. Clicking a race would change the right-side panel to a list of broad trading plans, each with a checkmark such as: -Luxury Exports - Authorize the export of surplus luxury resources to this empire. -Common Construction Exports - Export common construction materials to this empire. (any strategic resource listed as ‘very common’) -Weapon Components Ban - Disallow exports of any material which is the main component of a weapon system. (Iridium for bombardment weapons, for example) -Strategic Reserve - Limit exports to materials which stockpile exceeds current demand by 50%. -Preferred Partner - Preferentially trade with this race over other available partners. These aren’t meant to be conclusive, just examples. Beyond this, one could simply go into a more detailed window and set each resource on/off for that race. This would add depth to the diplomacy and strategy of the game. If I can secure and control most sources of Carbon Fibre on the map and choose to trade it only with my allies, it would financially harm my enemies. This also allows you to remove the awkward ‘trade loros fruit’ checkmark from the diplomacy screen (or whatever other extremely rare resource you have) and put it in its own trade interface. This also opens the game up to requests, demands, and raids for specific materials. Imagine loading a troop carrier up and giving it the order “Raid colony for Ilosian Jade”. It swoops in, drops the troops and extracts some of the material then loads up and flies off. You could park your war fleet around the enemy’s colony and demand a shipment or ongoing tribute of Ekarus Meat, or simply request a supply of Dantha Fur from your ally in exchange for a sum of credits. “Trade 500 Dantha Fur for 1000 credits per annum” I don’t know how difficult this would be to implement, the hardest step to me would seem to be getting the AI to understand and utilize the system intelligently. I think it would add a lot to the game though, especially if you play a mercantile empire based around trade. If you’re the only large-scale supplier of Jakanta Ivory, other empires will have to weigh the benefits of attacking you against losing their supply of ivory.
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